/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/algorithm.h" #include "common/memstream.h" #include "xeen/saves.h" #include "xeen/files.h" #include "xeen/xeen.h" namespace Xeen { OutFile::OutFile(XeenEngine *vm, const Common::String filename) : _vm(vm), _filename(filename) { } void OutFile::finalize() { uint16 id = BaseCCArchive::convertNameToId(_filename); if (!_vm->_saves->_newData.contains(id)) _vm->_saves->_newData[id] = Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES); Common::MemoryWriteStreamDynamic &out = _vm->_saves->_newData[id]; out.write(getData(), size()); } /*------------------------------------------------------------------------*/ SavesManager::SavesManager(XeenEngine *vm, Party &party) : BaseCCArchive(), _vm(vm), _party(party) { SearchMan.add("saves", this, 0, false); _data = nullptr; _wonWorld = false; _wonDarkSide = false; } SavesManager::~SavesManager() { delete[] _data; } void SavesManager::syncBitFlags(Common::Serializer &s, bool *startP, bool *endP) { byte data = 0; int bitCounter = 0; for (bool *p = startP; p <= endP; ++p, bitCounter = (bitCounter + 1) % 8) { if (p == endP || bitCounter == 0) { if (p != endP || s.isSaving()) s.syncAsByte(data); if (p == endP) break; if (s.isSaving()) data = 0; } if (s.isLoading()) *p = (data >> bitCounter) != 0; else if (*p) data |= 1 << bitCounter; } } Common::SeekableReadStream *SavesManager::createReadStreamForMember(const Common::String &name) const { CCEntry ccEntry; // If the given resource has already been perviously "written" to the // save manager, then return that new resource uint16 id = BaseCCArchive::convertNameToId(name); if (_newData.contains(id)) { Common::MemoryWriteStreamDynamic stream = _newData[id]; return new Common::MemoryReadStream(stream.getData(), stream.size()); } // Retrieve the resource from the loaded savefile if (getHeaderEntry(name, ccEntry)) { // Open the correct CC entry return new Common::MemoryReadStream(_data + ccEntry._offset, ccEntry._size); } return nullptr; } void SavesManager::load(Common::SeekableReadStream *stream) { loadIndex(stream); delete[] _data; _data = new byte[stream->size()]; stream->seek(0); stream->read(_data, stream->size()); // Load in the character stats and active party Common::SeekableReadStream *chr = createReadStreamForMember("maze.chr"); Common::Serializer sChr(chr, nullptr); _party._roster.synchronize(sChr); delete chr; Common::SeekableReadStream *pty = createReadStreamForMember("maze.pty"); Common::Serializer sPty(pty, nullptr); _party.synchronize(sPty); delete pty; } void SavesManager::reset() { Common::String prefix = _vm->getGameID() != GType_DarkSide ? "xeen|" : "dark|"; Common::MemoryWriteStreamDynamic saveFile(DisposeAfterUse::YES); Common::File fIn; const int RESOURCES[6] = { 0x2A0C, 0x2A1C, 0x2A2C, 0x2A3C, 0x284C, 0x2A5C }; for (int i = 0; i < 6; ++i) { Common::String filename = prefix + Common::String::format("%.4x", RESOURCES[i]); if (fIn.exists(filename)) { // Read in the next resource fIn.open(filename); byte *data = new byte[fIn.size()]; fIn.read(data, fIn.size()); // Copy it to the combined savefile resource saveFile.write(data, fIn.size()); delete[] data; fIn.close(); } } Common::MemoryReadStream f(saveFile.getData(), saveFile.size()); load(&f); // Set up the party and characters from dark.cur CCArchive gameCur("xeen.cur", false); File fParty("maze.pty", gameCur); Common::Serializer sParty(&fParty, nullptr); _party.synchronize(sParty); fParty.close(); File fChar("maze.chr", gameCur); Common::Serializer sChar(&fChar, nullptr); _party._roster.synchronize(sChar); fChar.close(); } void SavesManager::readCharFile() { warning("TODO: readCharFile"); } void SavesManager::writeCharFile() { warning("TODO: writeCharFile"); } void SavesManager::saveChars() { warning("TODO: saveChars"); } } // End of namespace Xeen