/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_SAVES_H #define XEEN_SAVES_H #include "common/scummsys.h" #include "common/memstream.h" #include "common/savefile.h" #include "graphics/surface.h" #include "xeen/party.h" #include "xeen/files.h" namespace Xeen { struct XeenSavegameHeader { uint8 _version; Common::String _saveName; Graphics::Surface *_thumbnail; int _year, _month, _day; int _hour, _minute; int _totalFrames; }; class XeenEngine; class SavesManager; class OutFile : public Common::WriteStream { private: XeenEngine *_vm; Common::String _filename; Common::MemoryWriteStreamDynamic _backingStream; public: OutFile(XeenEngine *vm, const Common::String filename); void finalize(); uint32 write(const void *dataPtr, uint32 dataSize) override; int32 pos() const override; }; class SavesManager: public BaseCCArchive { friend class OutFile; private: XeenEngine *_vm; Party &_party; byte *_data; Common::HashMap _newData; void load(Common::SeekableReadStream *stream); public: /** * Synchronizes a boolean array as a bitfield set */ static void syncBitFlags(Common::Serializer &s, bool *startP, bool *endP); public: bool _wonWorld; bool _wonDarkSide; public: SavesManager(XeenEngine *vm, Party &party); ~SavesManager(); /** * Sets up the dynamic data for the game for a new game */ void reset(); void readCharFile(); void writeCharFile(); void saveChars(); // Archive implementation virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const; }; } // End of namespace Xeen #endif /* XEEN_SAVES_H */