/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_SAVES_H #define XEEN_SAVES_H #include "common/scummsys.h" #include "common/savefile.h" #include "common/serializer.h" #include "common/str.h" #include "graphics/surface.h" #include "xeen/party.h" namespace Xeen { struct XeenSavegameHeader { uint8 _version; Common::String _saveName; Graphics::Surface *_thumbnail; int _year, _month, _day; int _hour, _minute; int _totalFrames; }; class SavesManager { private: Common::String _targetName; private: /** * Synchronize savegame data */ void synchronize(Common::Serializer &s); /** * Support method that generates a savegame name * @param slot Slot number */ Common::String generateSaveName(int slot); /** * Initializes a new savegame */ void reset(); public: bool _wonWorld; bool _wonDarkSide; public: SavesManager(const Common::String &targetName); ~SavesManager(); void readCharFile(); void writeCharFile(); void saveChars(); /** * Read in a savegame header */ static bool readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header); /** * Write out a savegame header */ void writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header); /** * Load a savegame */ Common::Error loadGameState(int slot); /** * Save the game */ Common::Error saveGameState(int slot, const Common::String &desc); }; } // End of namespace Xeen #endif /* XEEN_SAVES_H */