/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_SCREEN_H #define XEEN_SCREEN_H #include "common/rect.h" #include "graphics/screen.h" #include "xeen/font.h" #include "xeen/sprites.h" namespace Xeen { #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 200 #define PALETTE_COUNT 256 #define PALETTE_SIZE (256 * 3) class XeenEngine; class Screen: public Graphics::Screen { private: XeenEngine *_vm; byte _mainPalette[PALETTE_SIZE]; byte _tempPalette[PALETTE_SIZE]; XSurface _pages[2]; XSurface _savedScreens[10]; bool _fadeIn; /** * Mark the entire screen for drawing */ void drawScreen(); void fadeInner(int step); void updatePalette(); void updatePalette(const byte *pal, int start, int count16); public: Screen(XeenEngine *vm); virtual ~Screen() {} /** * Base method that descendent classes can override for recording affected * dirty areas of the surface */ virtual void addDirtyRect(const Common::Rect &r) { Graphics::Screen::addDirtyRect(r); } /** * Load a palette resource into the temporary palette */ void loadPalette(const Common::String &name); /** * Load a background resource into memory */ void loadBackground(const Common::String &name); /** * Copy a loaded background into a display page */ void loadPage(int pageNum); void freePages(); /** * Merge the two pages along a horizontal split point */ void horizMerge(int xp = 0); /** * Merge the two pages along a vertical split point */ void vertMerge(int yp); /** * Fades in the screen */ void fadeIn(int step = 4); /** * Fades out the screen */ void fadeOut(int step = 4); /** * Saves a copy of the current screen into a specified slot */ void saveBackground(int slot = 1); /** * Restores a previously saved screen */ void restoreBackground(int slot = 1); /** * Draws the scroll in the background * @param rollUp If true, rolls up the scroll. If false, unrolls. * @param fadeInFlag If true, does an initial fade in * @returns True if key or mouse pressed */ bool doScroll(bool rollUp, bool fadeInFlag); }; } // End of namespace Xeen #endif /* XEEN_SCREEN_H */