/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_SCREEN_H #define XEEN_SCREEN_H //#include "common/scummsys.h" //#include "common/system.h" // #include "common/array.h" //#include "common/keyboard.h" #include "common/rect.h" #include "xeen/font.h" #include "xeen/sprites.h" namespace Xeen { #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 200 #define PALETTE_COUNT 256 #define PALETTE_SIZE (256 * 3) class XeenEngine; class Screen: public FontSurface { private: XeenEngine *_vm; Common::List _dirtyRects; byte _mainPalette[PALETTE_SIZE]; byte _tempPalette[PALETTE_SIZE]; XSurface _pages[2]; XSurface _savedScreens[10]; bool _fadeIn; void mergeDirtyRects(); bool unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2); /** * Mark the entire screen for drawing */ void drawScreen(); void fadeInner(int step); void updatePalette(); void updatePalette(const byte *pal, int start, int count16); public: /** * Adds an area that requires redrawing on the next frame update */ virtual void addDirtyRect(const Common::Rect &r); public: Screen(XeenEngine *vm); virtual ~Screen(); void update(); /** * Load a palette resource into the temporary palette */ void loadPalette(const Common::String &name); /** * Load a background resource into memory */ void loadBackground(const Common::String &name); /** * Copy a loaded background into a display page */ void loadPage(int pageNum); void freePages(); /** * Merge the two pages along a horizontal split point */ void horizMerge(int xp = 0); /** * Merge the two pages along a vertical split point */ void vertMerge(int yp); void draw(void *data = nullptr); void fadeIn(int step = 4); void fadeOut(int step = 4); void saveBackground(int slot = 1); void restoreBackground(int slot = 1); void frameWindow(uint bgType); }; } // End of namespace Xeen #endif /* XEEN_SCREEN_H */