/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_SCREEN_H #define XEEN_SCREEN_H #include "common/scummsys.h" #include "common/system.h" #include "common/array.h" #include "common/keyboard.h" #include "common/rect.h" #include "xeen/font.h" #include "xeen/sprites.h" #include "xeen/xsurface.h" namespace Xeen { #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 200 #define PALETTE_COUNT 256 #define PALETTE_SIZE (256 * 3) #define GAME_WINDOW 28 class XeenEngine; class Screen; struct DrawStruct { SpriteResource *_sprites; int _frame; int _x; int _y; int _scale; int _flags; DrawStruct(int frame, int x, int y, int scale = 0, int flags = 0) : _sprites(nullptr), _frame(frame), _x(x), _y(y), _scale(scale), _flags(flags) {} DrawStruct(): _sprites(nullptr), _frame(0), _x(0), _y(0), _scale(0), _flags(0) {} }; class Window: public XSurface { private: XeenEngine *_vm; Common::Rect _bounds; Common::Rect _innerBounds; XSurface _savedArea; int _a; int _border; int _xLo, _xHi; int _ycL, _ycH; void open2(); public: bool _enabled; public: virtual void addDirtyRect(const Common::Rect &r); public: Window(); Window(XeenEngine *vm, const Common::Rect &bounds, int a, int border, int xLo, int ycL, int xHi, int ycH); void setBounds(const Common::Rect &r); const Common::Rect &getBounds() { return _bounds; } void open(); void close(); void update(); void frame(); void fill(); const char *writeString(const Common::String &s); void drawList(DrawStruct *items, int count); int getString(Common::String &line, uint maxLen, int maxWidth); }; class Screen: public FontSurface { private: XeenEngine *_vm; Common::List _dirtyRects; byte _mainPalette[PALETTE_SIZE]; byte _tempPalette[PALETTE_SIZE]; XSurface _pages[2]; XSurface _savedScreens[10]; bool _fadeIn; void mergeDirtyRects(); bool unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2); void drawScreen(); void fadeInner(int step); void updatePalette(); void updatePalette(const byte *pal, int start, int count16); public: virtual void addDirtyRect(const Common::Rect &r); public: Common::Array _windows; Common::Array _windowStack; public: Screen(XeenEngine *vm); virtual ~Screen(); void setupWindows(); void closeWindows(); void update(); void loadPalette(const Common::String &name); void loadBackground(const Common::String &name); void loadPage(int pageNum); void freePages(); void horizMerge(int xp); void vertMerge(int yp); void draw(void *data = nullptr); void fadeIn(int step); void fadeOut(int step); void saveBackground(int slot = 1); void restoreBackground(int slot = 1); void frameWindow(uint bgType); }; } // End of namespace Xeen #endif /* XEEN_SCREEN_H */