/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/scripts.h" namespace Xeen { MazeEvent::MazeEvent() : _direction(DIR_ALL), _line(-1), _opcode(OP_None) { } void MazeEvent::synchronize(Common::SeekableReadStream &s) { int len = s.readByte(); _position.x = s.readByte(); _position.y = s.readByte(); _direction = (Direction)s.readByte(); _line = s.readByte(); _opcode = (Opcode)s.readByte(); for (int i = 0; i < (len - 5); ++i) _parameters.push_back(s.readByte()); } /*------------------------------------------------------------------------*/ void MazeEvents::synchronize(Common::SeekableReadStream &s) { MazeEvent e; clear(); while (!s.eos()) { e.synchronize(s); push_back(e); } } } // End of namespace Xeen