/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "xeen/scripts.h" #include "xeen/dialogs_input.h" #include "xeen/dialogs_whowill.h" #include "xeen/dialogs_query.h" #include "xeen/party.h" #include "xeen/resources.h" #include "xeen/xeen.h" namespace Xeen { MazeEvent::MazeEvent() : _direction(DIR_ALL), _line(-1), _opcode(OP_None) { } void MazeEvent::synchronize(Common::Serializer &s) { int len = 5 + _parameters.size(); s.syncAsByte(len); s.syncAsByte(_position.x); s.syncAsByte(_position.y); s.syncAsByte(_direction); s.syncAsByte(_line); s.syncAsByte(_opcode); len -= 5; if (s.isLoading()) _parameters.resize(len); for (int i = 0; i < len; ++i) s.syncAsByte(_parameters[i]); } /*------------------------------------------------------------------------*/ void MazeEvents::synchronize(XeenSerializer &s) { MazeEvent e; if (s.isLoading()) { clear(); while (!s.finished()) { e.synchronize(s); push_back(e); } } else { for (uint i = 0; i < size(); ++i) (*this).operator[](i).synchronize(s); } } /*------------------------------------------------------------------------*/ bool MirrorEntry::synchronize(Common::SeekableReadStream &s) { if (s.pos() >= s.size()) return false; char buffer[28]; s.read(buffer, 28); buffer[27] = '\0'; _name = Common::String(buffer); _mapId = s.readByte(); _position.x = s.readSByte(); _position.y = s.readSByte(); _direction = s.readSByte(); return true; } /*------------------------------------------------------------------------*/ Scripts::Scripts(XeenEngine *vm) : _vm(vm) { _whoWill = 0; _itemType = 0; _treasureItems = 0; _lineNum = 0; _charIndex = 0; _v2 = 0; _nEdamageType = 0; _animCounter = 0; _eventSkipped = false; _mirrorId = -1; _refreshIcons = false; _scriptResult = false; _scriptExecuted = false; _var50 = false; _redrawDone = false; _windowIndex = -1; } int Scripts::checkEvents() { Combat &combat = *_vm->_combat; EventsManager &events = *_vm->_events; Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; Sound &sound = *_vm->_sound; Town &town = *_vm->_town; bool isDarkCc = _vm->_files->_isDarkCc; _refreshIcons = false; _itemType = 0; _scriptExecuted = false; _var50 = false; _whoWill = 0; Mode oldMode = _vm->_mode; Common::fill(&intf._charFX[0], &intf._charFX[MAX_ACTIVE_PARTY], 0); //int items = _treasureItems; if (party._treasure._gold & party._treasure._gems) { // Backup any current treasure data party._savedTreasure = party._treasure; party._treasure._hasItems = false; party._treasure._gold = 0; party._treasure._gems = 0; } else { party._savedTreasure._hasItems = false; party._savedTreasure._gold = 0; party._savedTreasure._gems = 0; } do { _lineNum = 0; _scriptResult = false; _animCounter = 0; _redrawDone = false; _currentPos = party._mazePosition; _charIndex = 1; _v2 = 1; _nEdamageType = 0; // int var40 = -1; while (!_vm->shouldQuit() && _lineNum >= 0) { // Break out of the events if there's an attacking monster if (combat._attackMonsters[0] != -1) { _eventSkipped = true; break; } _eventSkipped = false; uint eventIndex; for (eventIndex = 0; eventIndex < map._events.size(); ++eventIndex) { MazeEvent &event = map._events[eventIndex]; if (event._position == _currentPos && party._mazeDirection != (_currentPos.x | _currentPos.y) && event._line == _lineNum) { if (event._direction == party._mazeDirection || event._direction == DIR_ALL) { _vm->_mode = MODE_9; _scriptExecuted = true; doOpcode(event); break; } else { _var50 = true; } } } if (eventIndex == map._events.size()) _lineNum = -1; } } while (!_vm->shouldQuit() && !_eventSkipped && _lineNum != -1); intf._face1State = intf._face2State = 2; if (_refreshIcons) { screen.closeWindows(); intf.drawParty(true); } party.checkPartyDead(); if (party._treasure._hasItems || party._treasure._gold || party._treasure._gems) party.giveTreasure(); if (_animCounter > 0 && intf._objNumber) { MazeObject &selectedObj = map._mobData._objects[intf._objNumber - 1]; if (selectedObj._spriteId == (isDarkCc ? 15 : 16)) { for (uint idx = 0; idx < 16; ++idx) { MazeObject &obj = map._mobData._objects[idx]; if (obj._spriteId == (isDarkCc ? 62 : 57)) { selectedObj._id = idx; selectedObj._spriteId = isDarkCc ? 62 : 57; break; } } } else if (selectedObj._spriteId == 73) { for (uint idx = 0; idx < 16; ++idx) { MazeObject &obj = map._mobData._objects[idx]; if (obj._spriteId == 119) { selectedObj._id = idx; selectedObj._spriteId = 119; break; } } } } _animCounter = 0; _vm->_mode = oldMode; screen.closeWindows(); if (_scriptExecuted || !intf._objNumber || _var50) { if (_var50 && !_scriptExecuted && intf._objNumber && !map._currentIsEvent) { sound.playFX(21); } } else { Window &w = screen._windows[38]; w.open(); w.writeString(Res.NOTHING_HERE); w.update(); do { intf.draw3d(true); events.updateGameCounter(); events.wait(1); } while (!events.isKeyMousePressed()); events.clearEvents(); w.close(); } // Restore saved treasure if (party._savedTreasure._hasItems || party._savedTreasure._gold || party._savedTreasure._gems) { party._treasure = party._savedTreasure; } // Clear any town loaded sprites town.clearSprites(); _v2 = 1; Common::fill(&intf._charFX[0], &intf._charFX[6], 0); return _scriptResult; } void Scripts::openGrate(int wallVal, int action) { Combat &combat = *_vm->_combat; Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; Sound &sound = *_vm->_sound; bool isDarkCc = _vm->_files->_isDarkCc; if ((wallVal != 13 || map._currentGrateUnlocked) && (!isDarkCc || wallVal != 9 || map.mazeData()._wallKind != 2)) { if (wallVal != 9 && !map._currentGrateUnlocked) { int charIndex = WhoWill::show(_vm, 13, action, false) - 1; if (charIndex < 0) { intf.draw3d(true); return; } // There is a 1 in 4 chance the character will receive damage if (_vm->getRandomNumber(1, 4) == 1) { combat.giveCharDamage(map.mazeData()._trapDamage, (DamageType)_vm->getRandomNumber(0, 6), charIndex); } // Check whether character can unlock the door Character &c = party._activeParty[charIndex]; if ((c.getThievery() + _vm->getRandomNumber(1, 20)) < map.mazeData()._difficulties._unlockDoor) return; c._experience += map.mazeData()._difficulties._unlockDoor * c.getCurrentLevel(); } // Flag the grate as unlocked, and the wall the grate is on map.setCellSurfaceFlags(party._mazePosition, 0x80); map.setWall(party._mazePosition, party._mazeDirection, wallVal); // Set the grate as opened and the wall on the other side of the grate Common::Point pt = party._mazePosition; Direction dir = (Direction)((int)party._mazeDirection ^ 2); switch (party._mazeDirection) { case DIR_NORTH: pt.y++; break; case DIR_EAST: pt.x++; break; case DIR_SOUTH: pt.y--; break; case DIR_WEST: pt.x--; break; default: break; } map.setCellSurfaceFlags(pt, 0x80); map.setWall(pt, dir, wallVal); sound.playFX(10); intf.draw3d(true); } } typedef void(Scripts::*ScriptMethodPtr)(Common::Array &); void Scripts::doOpcode(MazeEvent &event) { static const ScriptMethodPtr COMMAND_LIST[] = { nullptr, &Scripts::cmdDisplay1, &Scripts::cmdDoorTextSml, &Scripts::cmdDoorTextLrg, &Scripts::cmdSignText, &Scripts::cmdNPC, &Scripts::cmdPlayFX, &Scripts::cmdTeleport, &Scripts::cmdIf, &Scripts::cmdIf, &Scripts::cmdIf, &Scripts::cmdMoveObj, &Scripts::cmdTakeOrGive, &Scripts::cmdNoAction, &Scripts::cmdRemove, &Scripts::cmdSetChar, &Scripts::cmdSpawn, &Scripts::cmdDoTownEvent, &Scripts::cmdExit, &Scripts::cmdAlterMap, &Scripts::cmdGiveExtended, &Scripts::cmdConfirmWord, &Scripts::cmdDamage, &Scripts::cmdJumpRnd, &Scripts::cmdAlterEvent, &Scripts::cmdCallEvent, &Scripts::cmdReturn, &Scripts::cmdSetVar, &Scripts::cmdTakeOrGive, &Scripts::cmdTakeOrGive, &Scripts::cmdCutsceneEndClouds, &Scripts::cmdTeleport, &Scripts::cmdWhoWill, &Scripts::cmdRndDamage, &Scripts::cmdMoveWallObj, &Scripts::cmdAlterCellFlag, &Scripts::cmdAlterHed, &Scripts::cmdDisplayStat, &Scripts::cmdTakeOrGive, &Scripts::cmdSeatTextSml, &Scripts::cmdPlayEventVoc, &Scripts::cmdDisplayBottom, &Scripts::cmdIfMapFlag, &Scripts::cmdSelRndChar, &Scripts::cmdGiveEnchanted, &Scripts::cmdItemType, &Scripts::cmdMakeNothingHere, &Scripts::cmdCheckProtection, &Scripts::cmdChooseNumeric, &Scripts::cmdDisplayBottomTwoLines, &Scripts::cmdDisplayLarge, &Scripts::cmdExchObj, &Scripts::cmdFallToMap, &Scripts::cmdDisplayMain, &Scripts::cmdGoto, &Scripts::cmdConfirmWord, &Scripts::cmdGotoRandom, &Scripts::cmdCutsceneEndDarkside, &Scripts::cmdCutsceneEdWorld, &Scripts::cmdFlipWorld, &Scripts::cmdPlayCD }; _event = &event; (this->*COMMAND_LIST[event._opcode])(event._parameters); } void Scripts::cmdDisplay1(Common::Array ¶ms) { Screen &screen = *_vm->_screen; Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]]; Common::String msg = Common::String::format("\r\x03""c%s", paramText.c_str()); screen._windows[12].close(); if (screen._windows[38]._enabled) screen._windows[38].open(); screen._windows[38].writeString(msg); screen._windows[38].update(); cmdNoAction(params); } void Scripts::cmdDoorTextSml(Common::Array ¶ms) { Interface &intf = *_vm->_interface; Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]]; intf._screenText = Common::String::format("\x02\f""08\x03""c\t116\v025%s\x03""l\fd""\x01", paramText.c_str()); intf._upDoorText = true; intf.draw3d(true); cmdNoAction(params); } void Scripts::cmdDoorTextLrg(Common::Array ¶ms) { Interface &intf = *_vm->_interface; Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]]; intf._screenText = Common::String::format("\f04\x03""c\t116\v030%s\x03""l\fd", paramText.c_str()); intf._upDoorText = true; intf.draw3d(true); cmdNoAction(params); } void Scripts::cmdSignText(Common::Array ¶ms) { Interface &intf = *_vm->_interface; Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]]; intf._screenText = Common::String::format("\f08\x03""c\t120\v088%s\x03""l\fd", paramText.c_str()); intf._upDoorText = true; intf.draw3d(true); cmdNoAction(params); } void Scripts::cmdNPC(Common::Array ¶ms) { Map &map = *_vm->_map; if (TownMessage::show(_vm, params[2], _message, map._events._text[params[1]], params[3])) _lineNum = params[4] - 1; cmdNoAction(params); } void Scripts::cmdPlayFX(Common::Array ¶ms) { _vm->_sound->playFX(params[0]); cmdNoAction(params); } void Scripts::cmdTeleport(Common::Array ¶ms) { EventsManager &events = *_vm->_events; Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; Sound &sound = *_vm->_sound; screen.closeWindows(); int mapId; Common::Point pt; if (params[0]) { mapId = params[0]; pt = Common::Point((int8)params[1], (int8)params[2]); } else { assert(_mirrorId > 0); MirrorEntry &me = _mirror[_mirrorId - 1]; mapId = me._mapId; pt = me._position; if (me._direction != -1) party._mazeDirection = (Direction)me._direction; if (pt.x == 0 && pt.y == 0) pt.x = 999; sound.playFX(51); } party._stepped = true; if (mapId != party._mazeId) { int spriteId = (intf._objNumber == 0) ? -1 : map._mobData._objects[intf._objNumber - 1]._spriteId; switch (spriteId) { case 47: sound.playFX(45); break; case 48: sound.playFX(44); break; default: break; } // Load the new map map.load(mapId); } if (pt.x == 999) { party.moveToRunLocation(); } else { party._mazePosition = pt; } events.clearEvents(); if (_event->_opcode == OP_TeleportAndContinue) { intf.draw3d(true); _lineNum = 0; } else { cmdExit(params); } } void Scripts::cmdIf(Common::Array ¶ms) { Party &party = *_vm->_party; uint32 mask; int newLineNum; switch (params[0]) { case 16: case 34: case 100: mask = (params[4] << 24) | (params[3] << 16) | (params[2] << 8) | params[1]; newLineNum = params[5]; break; case 25: case 35: case 101: case 106: mask = (params[2] << 8) | params[1]; newLineNum = params[3]; break; default: mask = params[1]; newLineNum = params[2]; break; } bool result; if ((_charIndex != 0 && _charIndex != 8) || params[0] == 44) { result = ifProc(params[0], mask, _event->_opcode - 8, _charIndex - 1); } else { result = false; for (int idx = 0; idx < (int)party._activeParty.size() && !result; ++idx) { if (_charIndex == 0 || (_charIndex == 8 && (int)idx != _v2)) { result = ifProc(params[0], mask, _event->_opcode - 8, idx); } } } if (result) _lineNum = newLineNum - 1; cmdNoAction(params); } void Scripts::cmdMoveObj(Common::Array ¶ms) { MazeObject &mazeObj = _vm->_map->_mobData._objects[params[0]]; if (mazeObj._position.x == params[1] && mazeObj._position.y == params[2]) { // Already in position, so simply flip it mazeObj._flipped = !mazeObj._flipped; } else { mazeObj._position.x = params[1]; mazeObj._position.y = params[2]; } } void Scripts::cmdTakeOrGive(Common::Array ¶ms) { Party &party = *_vm->_party; Screen &screen = *_vm->_screen; int mode1, mode2, mode3; uint32 mask1, mask2, mask3; byte *extraP; // TODO: See if this needs to maintain values set in other opcodes int param2 = 0; mode1 = params[0]; switch (mode1) { case 16: case 34: case 100: mask1 = (params[4] << 24) | (params[3] << 16) | (params[2] << 8) | params[1]; extraP = ¶ms[5]; break; case 25: case 35: case 101: case 106: mask1 = (params[2] << 8) | params[1]; extraP = ¶ms[3]; break; default: mask1 = params[1]; extraP = ¶ms[2]; break; } mode2 = *extraP++; switch (mode2) { case 16: case 34: case 100: mask2 = (extraP[3] << 24) | (extraP[2] << 16) | (extraP[1] << 8) | extraP[0]; extraP += 4; break; case 25: case 35: case 101: case 106: mask2 = (extraP[1] << 8) | extraP[0]; extraP += 2; break; default: mask2 = extraP[0]; extraP++; break; } mode3 = *extraP++; switch (mode3) { case 16: case 34: case 100: mask3 = (extraP[3] << 24) | (extraP[2] << 16) | (extraP[1] << 8) | extraP[0]; break; case 25: case 35: case 101: case 106: mask3 = (extraP[1] << 8) | extraP[0]; break; default: mask3 = extraP[0]; break; } if (mode2) screen.closeWindows(); switch (_event->_opcode) { case OP_TakeOrGive_2: if (_charIndex == 0 || _charIndex == 8) { for (uint idx = 0; idx < party._activeParty.size(); ++idx) { if (_charIndex == 0 || (_charIndex == 8 && (int)idx != _v2)) { if (ifProc(params[0], mask1, _event->_opcode == OP_TakeOrGive_4 ? 2 : 1, idx)) { party.giveTake(0, 0, mode2, mask2, idx); if (mode2 == 82) break; } } } } else if (ifProc(params[0], mask1, _event->_opcode == OP_TakeOrGive_4 ? 2 : 1, _charIndex - 1)) { party.giveTake(0, 0, mode2, mask2, _charIndex - 1); } break; case OP_TakeOrGive_3: if (_charIndex == 0 || _charIndex == 8) { for (uint idx = 0; idx < party._activeParty.size(); ++idx) { if (_charIndex == 0 || (_charIndex == 8 && (int)idx != _v2)) { if (ifProc(params[0], mask1, 1, idx) && ifProc(mode2, mask2, 1, idx)) { party.giveTake(0, 0, mode2, mask3, idx); if (mode2 == 82) break; } } } } else if (ifProc(params[0], mask1, 1, _charIndex - 1) && ifProc(mode2, mask2, 1, _charIndex - 1)) { party.giveTake(0, 0, mode2, mask3, _charIndex - 1); } break; case OP_TakeOrGive_4: if (_charIndex == 0 || _charIndex == 8) { for (uint idx = 0; idx < party._activeParty.size(); ++idx) { if (_charIndex == 0 || (_charIndex == 8 && (int)idx != _v2)) { if (ifProc(params[0], mask1, _event->_opcode == OP_TakeOrGive_4 ? 2 : 1, idx)) { party.giveTake(0, 0, mode2, mask2, idx); if (mode2 == 82) break; } } } } else if (ifProc(params[0], mask1, 1, _charIndex - 1)) { party.giveTake(0, 0, mode2, mask2, _charIndex - 1); } break; default: if (_charIndex == 0 || _charIndex == 8) { for (uint idx = 0; idx < party._activeParty.size(); ++idx) { if (_charIndex == 0 || (_charIndex == 8 && (int)idx != _v2)) { party.giveTake(mode1, mask1, mode1, mask2, idx); switch (mode1) { case 8: mode1 = 0; // fall through case 21: case 66: if (param2) { switch (mode2) { case 82: mode1 = 0; // fall through case 21: case 34: case 35: case 65: case 66: case 100: case 101: case 106: if (param2) continue; // Break out of character loop idx = party._activeParty.size(); break; } } break; case 34: case 35: case 65: case 100: case 101: case 106: if (param2) { _lineNum = -1; return; } // Break out of character loop idx = party._activeParty.size(); break; default: switch (mode2) { case 82: mode1 = 0; // fall through case 21: case 34: case 35: case 65: case 66: case 100: case 101: case 106: if (param2) continue; // Break out of character loop idx = party._activeParty.size(); break; } break; } } } } else { if (!party.giveTake(mode1, mask1, mode2, mask2, _charIndex - 1)) { if (mode2 == 79) screen.closeWindows(); } } break; } cmdNoAction(params); } void Scripts::cmdNoAction(Common::Array ¶ms) { // Move to next line _lineNum = _vm->_party->_partyDead ? -1 : _lineNum + 1; } void Scripts::cmdRemove(Common::Array ¶ms) { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; if (intf._objNumber) { // Give the active object a completely way out of bounds position MazeObject &obj = map._mobData._objects[intf._objNumber - 1]; obj._position = Common::Point(128, 128); } cmdMakeNothingHere(params); } void Scripts::cmdSetChar(Common::Array ¶ms) { if (params[0] != 7) { _charIndex = WhoWill::show(_vm, 22, 3, false); if (_charIndex == 0) { cmdExit(params); return; } } else { _charIndex = _vm->getRandomNumber(1, _vm->_party->_activeParty.size()); } _v2 = 1; cmdNoAction(params); } void Scripts::cmdSpawn(Common::Array ¶ms) { Map &map = *_vm->_map; if (params[0] >= map._mobData._monsters.size()) map._mobData._monsters.resize(params[0] + 1); MazeMonster &monster = _vm->_map->_mobData._monsters[params[0]]; MonsterStruct &monsterData = _vm->_map->_monsterData[monster._spriteId]; monster._monsterData = &monsterData; monster._position.x = params[1]; monster._position.y = params[2]; monster._frame = _vm->getRandomNumber(7); monster._damageType = 0; monster._isAttacking = params[1] != 0; monster._hp = monsterData._hp; cmdNoAction(params); } void Scripts::cmdDoTownEvent(Common::Array ¶ms) { _scriptResult = _vm->_town->townAction(params[0]); _vm->_party->_stepped = true; _refreshIcons = true; cmdExit(params); } void Scripts::cmdExit(Common::Array ¶ms) { _lineNum = -1; } void Scripts::cmdAlterMap(Common::Array ¶ms) { Map &map = *_vm->_map; if (params[2] == DIR_ALL) { for (int dir = DIR_NORTH; dir <= DIR_WEST; ++dir) map.setWall(Common::Point(params[0], params[1]), (Direction)dir, params[3]); } else { map.setWall(Common::Point(params[0], params[1]), (Direction)params[2], params[3]); } cmdNoAction(params); } void Scripts::cmdGiveExtended(Common::Array ¶ms) { Party &party = *_vm->_party; uint32 mask; int newLineNum; bool result; switch (params[0]) { case 16: case 34: case 100: mask = (params[4] << 24) | params[3] | (params[2] << 8) | (params[1] << 16); newLineNum = params[5]; break; case 25: case 35: case 101: case 106: mask = (params[2] << 8) | params[1]; newLineNum = params[3]; break; default: mask = params[1]; newLineNum = params[2]; break; } if ((_charIndex != 0 && _charIndex != 8) || params[0] == 44) { result = ifProc(params[0], mask, _event->_opcode - OP_If1, _charIndex - 1); } else { result = false; for (int idx = 0; idx < (int)party._activeParty.size() && !result; ++idx) { if (_charIndex == 0 || (_charIndex == 8 && _v2 != idx)) { result = ifProc(params[0], mask, _event->_opcode - OP_If1, idx); } } } if (result) _lineNum = newLineNum - 1; cmdNoAction(params); } void Scripts::cmdConfirmWord(Common::Array ¶ms) { Map &map = *_vm->_map; Party &party = *_vm->_party; Common::String msg1 = params[2] ? map._events._text[params[2]] : _vm->_interface->_interfaceText; Common::String msg2; if (_event->_opcode == OP_ConfirmWord_2) { msg2 = map._events._text[params[3]]; } else if (params[3]) { msg2 = ""; } else { msg2 = Res.WHATS_THE_PASSWORD; } int result = StringInput::show(_vm, params[0], msg1, msg2,_event->_opcode); if (result) { if (result == 33 && _vm->_files->_isDarkCc) { doEndGame2(); } else if (result == 34 && _vm->_files->_isDarkCc) { doWorldEnd(); } else if (result == 35 && _vm->_files->_isDarkCc && _vm->getGameID() == GType_WorldOfXeen) { doEndGame(); } else if (result == 40 && !_vm->_files->_isDarkCc) { doEndGame(); } else if (result == 60 && !_vm->_files->_isDarkCc) { doEndGame2(); } else if (result == 61 && !_vm->_files->_isDarkCc) { doWorldEnd(); } else { if (result == 59 && !_vm->_files->_isDarkCc) { for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) { XeenItem &item = party._treasure._weapons[idx]; if (!item._id) { item._id = 34; item._material = 0; item._bonusFlags = 0; party._treasure._hasItems = true; cmdExit(params); return; } } } _lineNum = result == -1 ? params[3] : params[1]; return; } } cmdNoAction(params); } void Scripts::cmdDamage(Common::Array ¶ms) { Combat &combat = *_vm->_combat; Interface &intf = *_vm->_interface; if (!_redrawDone) { intf.draw3d(true); _redrawDone = true; } int damage = (params[1] << 8) | params[0]; combat.giveCharDamage(damage, (DamageType)params[2], _charIndex); cmdNoAction(params); } void Scripts::cmdJumpRnd(Common::Array ¶ms) { int v = _vm->getRandomNumber(1, params[0]); if (v == params[1]) _lineNum = params[2] - 1; cmdNoAction(params); } void Scripts::cmdAlterEvent(Common::Array ¶ms) { Map &map = *_vm->_map; Party &party = *_vm->_party; for (uint idx = 0; idx < map._events.size(); ++idx) { MazeEvent &evt = map._events[idx]; if (evt._position == party._mazePosition && (evt._direction == DIR_ALL || evt._direction == party._mazeDirection) && evt._line == params[0]) { evt._opcode = (Opcode)params[1]; } } cmdNoAction(params); } void Scripts::cmdCallEvent(Common::Array ¶ms) { _stack.push(StackEntry(_currentPos, _lineNum)); _currentPos = Common::Point(params[0], params[1]); _lineNum = params[2] - 1; cmdNoAction(params); } void Scripts::cmdReturn(Common::Array ¶ms) { StackEntry &se = _stack.top(); _currentPos = se; _lineNum = se.line; cmdNoAction(params); } void Scripts::cmdSetVar(Common::Array ¶ms) { Party &party = *_vm->_party; uint val; _refreshIcons = true; switch (params[0]) { case 25: case 35: case 101: case 106: val = (params[2] << 8) | params[1]; break; case 16: case 34: case 100: val = (params[4] << 24) | (params[3] << 16) | (params[2] << 8) | params[3]; break; default: val = params[1]; break; } if (_charIndex != 0 && _charIndex != 8) { party._activeParty[_charIndex - 1].setValue(params[0], val); } else { // Set value for entire party for (int idx = 0; idx < (int)party._activeParty.size(); ++idx) { if (_charIndex == 0 || (_charIndex == 8 && _v2 != idx)) { party._activeParty[idx].setValue(params[0], val); } } } cmdNoAction(params); } void Scripts::cmdCutsceneEndClouds(Common::Array ¶ms) { error("TODO"); } void Scripts::cmdWhoWill(Common::Array ¶ms) { _charIndex = WhoWill::show(_vm, params[0], params[1], true); if (_charIndex == 0) cmdExit(params); else cmdNoAction(params); } void Scripts::cmdRndDamage(Common::Array ¶ms) { Combat &combat = *_vm->_combat; Interface &intf = *_vm->_interface; if (!_redrawDone) { intf.draw3d(true); _redrawDone = true; } combat.giveCharDamage(_vm->getRandomNumber(1, params[1]), (DamageType)params[0], _charIndex); cmdNoAction(params); } void Scripts::cmdMoveWallObj(Common::Array ¶ms) { Map &map = *_vm->_map; map._mobData._wallItems[params[0]]._position = Common::Point(params[1], params[2]); cmdNoAction(params); } void Scripts::cmdAlterCellFlag(Common::Array ¶ms) { Map &map = *_vm->_map; Common::Point pt(params[0], params[1]); map.cellFlagLookup(pt); if (map._isOutdoors) { MazeWallLayers &wallData = map.mazeDataCurrent()._wallData[pt.y][pt.x]; wallData._data = (wallData._data & 0xFFF0) | params[2]; } else { pt.x &= 0xF; pt.y &= 0xF; MazeCell &cell = map.mazeDataCurrent()._cells[pt.y][pt.x]; cell._surfaceId = params[2]; } cmdNoAction(params); } void Scripts::cmdAlterHed(Common::Array ¶ms) { Map &map = *_vm->_map; Party &party = *_vm->_party; HeadData::HeadEntry &he = map._headData[party._mazePosition.y][party._mazePosition.x]; he._left = params[0]; he._right = params[1]; cmdNoAction(params); } void Scripts::cmdDisplayStat(Common::Array ¶ms) { Party &party = *_vm->_party; Window &w = _vm->_screen->_windows[12]; Character &c = party._activeParty[_charIndex - 1]; if (!w._enabled) w.open(); w.writeString(Common::String::format(_message.c_str(), c._name.c_str())); w.update(); cmdNoAction(params); } void Scripts::cmdSeatTextSml(Common::Array ¶ms) { Interface &intf = *_vm->_interface; intf._screenText = Common::String::format("\x2\f08\x3""c\t116\v090%s\x3l\fd\x1", _message.c_str()); intf._upDoorText = true; intf.draw3d(true); cmdNoAction(params); } void Scripts::cmdPlayEventVoc(Common::Array ¶ms) { Sound &sound = *_vm->_sound; sound.stopSound(); sound.playSound(Res.EVENT_SAMPLES[params[0]], 1); cmdNoAction(params); } void Scripts::cmdDisplayBottom(Common::Array ¶ms) { _windowIndex = 12; display(false, 0); cmdNoAction(params); } void Scripts::cmdIfMapFlag(Common::Array ¶ms) { Map &map = *_vm->_map; MazeMonster &monster = map._mobData._monsters[params[0]]; if (monster._position.x >= 32 || monster._position.y >= 32) { _lineNum = params[1] - 1; } cmdNoAction(params); } void Scripts::cmdSelRndChar(Common::Array ¶ms) { _charIndex = _vm->getRandomNumber(1, _vm->_party->_activeParty.size()); cmdNoAction(params); } void Scripts::cmdGiveEnchanted(Common::Array ¶ms) { Party &party = *_vm->_party; if (params[0] >= 35) { if (params[0] < 49) { for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) { XeenItem &item = party._treasure._armor[idx]; if (!item.empty()) { item._id = params[0] - 35; item._material = params[1]; item._bonusFlags = params[2]; party._treasure._hasItems = true; break; } } cmdNoAction(params); return; } else if (params[0] < 60) { for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) { XeenItem &item = party._treasure._accessories[idx]; if (!item.empty()) { item._id = params[0] - 49; item._material = params[1]; item._bonusFlags = params[2]; party._treasure._hasItems = true; break; } } cmdNoAction(params); return; } else if (params[0] < 82) { for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) { XeenItem &item = party._treasure._misc[idx]; if (!item.empty()) { item._id = params[0]; item._material = params[1]; item._bonusFlags = params[2]; party._treasure._hasItems = true; break; } } cmdNoAction(params); return; } else { party._gameFlags[6 + params[0]] = true; } } for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) { XeenItem &item = party._treasure._weapons[idx]; if (!item.empty()) { item._id = params[0]; item._material = params[1]; item._bonusFlags = params[2]; party._treasure._hasItems = true; break; } } } void Scripts::cmdItemType(Common::Array ¶ms) { _itemType = params[0]; cmdNoAction(params); } void Scripts::cmdMakeNothingHere(Common::Array ¶ms) { Map &map = *_vm->_map; Party &party = *_vm->_party; // Scan through the event list and mark the opcodes for all the lines of any scripts // on the party's current cell as having no operation, effectively disabling them for (uint idx = 0; idx < map._events.size(); ++idx) { MazeEvent &evt = map._events[idx]; if (evt._position == party._mazePosition) evt._opcode = OP_None; } cmdExit(params); } void Scripts::cmdCheckProtection(Common::Array ¶ms) { if (copyProtectionCheck()) cmdNoAction(params); else cmdExit(params); } void Scripts::cmdChooseNumeric(Common::Array ¶ms) { int choice = Choose123::show(_vm, params[0]); if (choice) { _lineNum = params[choice] - 1; } cmdNoAction(params); } void Scripts::cmdDisplayBottomTwoLines(Common::Array ¶ms) { Map &map = *_vm->_map; Window &w = _vm->_screen->_windows[12]; warning("TODO: cmdDisplayBottomTwoLines"); Common::String msg = Common::String::format("\r\x03c\t000\v007%s\n\n%s", "", map._events._text[params[1]].c_str()); w.close(); w.open(); w.writeString(msg); w.update(); YesNo::show(_vm, true); _lineNum = -1; } void Scripts::cmdDisplayLarge(Common::Array ¶ms) { error("TODO: Implement event text loading"); display(true, 0); cmdNoAction(params); } void Scripts::cmdExchObj(Common::Array ¶ms) { MazeObject &obj1 = _vm->_map->_mobData._objects[params[0]]; MazeObject &obj2 = _vm->_map->_mobData._objects[params[1]]; Common::Point pt = obj1._position; obj1._position = obj2._position; obj2._position = pt; cmdNoAction(params); } void Scripts::cmdFallToMap(Common::Array ¶ms) { Interface &intf = *_vm->_interface; Party &party = *_vm->_party; party._fallMaze = params[0]; party._fallPosition = Common::Point(params[1], params[2]); party._fallDamage = params[3]; intf.startFalling(true); _lineNum = -1; } void Scripts::cmdDisplayMain(Common::Array ¶ms) { display(false, 0); cmdNoAction(params); } void Scripts::cmdGoto(Common::Array ¶ms) { Map &map = *_vm->_map; map.getCell(1); if (params[0] == map._currentSurfaceId) _lineNum = params[1] - 1; cmdNoAction(params); } void Scripts::cmdGotoRandom(Common::Array ¶ms) { _lineNum = params[_vm->getRandomNumber(1, params[0])] - 1; cmdNoAction(params); } void Scripts::cmdCutsceneEndDarkside(Common::Array ¶ms) { Party &party = *_vm->_party; _vm->_saves->_wonDarkSide = true; party._questItems[53] = 1; party._darkSideEnd = true; party._mazeId = 29; party._mazeDirection = DIR_NORTH; party._mazePosition = Common::Point(25, 21); doEndGame2(); } void Scripts::cmdCutsceneEdWorld(Common::Array ¶ms) { _vm->_saves->_wonWorld = true; _vm->_party->_worldEnd = true; doWorldEnd(); } void Scripts::cmdFlipWorld(Common::Array ¶ms) { _vm->_map->_loadDarkSide = params[0] != 0; } void Scripts::cmdPlayCD(Common::Array ¶ms) { error("TODO"); } void Scripts::doEndGame() { doEnding("ENDGAME", 0); } void Scripts::doEndGame2() { Party &party = *_vm->_party; int v2 = 0; for (uint idx = 0; idx < party._activeParty.size(); ++idx) { Character &player = party._activeParty[idx]; if (player.hasAward(77)) { v2 = 2; break; } else if (player.hasAward(76)) { v2 = 1; break; } } doEnding("ENDGAME2", v2); } void Scripts::doWorldEnd() { } void Scripts::doEnding(const Common::String &endStr, int v2) { _vm->_saves->saveChars(); warning("TODO: doEnding"); } bool Scripts::ifProc(int action, uint32 mask, int mode, int charIndex) { Party &party = *_vm->_party; Character &ps = party._activeParty[charIndex]; uint v = 0; switch (action) { case 3: // Player sex v = (uint)ps._sex; break; case 4: // Player race v = (uint)ps._race; break; case 5: // Player class v = (uint)ps._class; break; case 8: // Current health points v = (uint)ps._currentHp; break; case 9: // Current spell points v = (uint)ps._currentSp; break; case 10: // Get armor class v = (uint)ps.getArmorClass(false); break; case 11: // Level bonus (extra beyond base) v = ps._level._temporary; break; case 12: // Current age, including unnatural aging v = ps.getAge(false); break; case 13: assert(mask < 18); if (ps._skills[mask]) v = mask; break; case 15: // Award assert(mask < 128); if (ps.hasAward(mask)) v = mask; break; case 16: // Experience v = ps._experience; break; case 17: // Party poison resistence v = party._poisonResistence; break; case 18: // Condition assert(mask < 16); if (!ps._conditions[mask] && !(mask & 0x10)) v = mask; break; case 19: { // Can player cast a given spell // Get the type of character int category; switch (ps._class) { case CLASS_KNIGHT: case CLASS_ARCHER: category = 0; break; case CLASS_PALADIN: case CLASS_CLERIC: category = 1; break; case CLASS_BARBARIAN: case CLASS_DRUID: category = 2; break; default: category = 0; break; } // Check if the character class can cast the particular spell for (int idx = 0; idx < 39; ++idx) { if (Res.SPELLS_ALLOWED[category][idx] == mask) { // Can cast it. Check if the player has it in their spellbook if (ps._spells[idx]) v = mask; break; } } break; } case 20: if (_vm->_files->_isDarkCc) mask += 0x100; assert(mask < 0x200); v = party._gameFlags[mask] ? mask : 0xffffffff; break; case 21: // Scans inventories for given item number v = 0xFFFFFFFF; if (mask < 82) { for (int idx = 0; idx < 9; ++idx) { if (mask == 35) { if (ps._weapons[idx]._id == mask) { v = mask; break; } } else if (mask < 49) { if (ps._armor[idx]._id == (mask - 35)) { v = mask; break; } } else if (mask < 60) { if (ps._accessories[idx]._id == (mask - 49)) { v = mask; break; } } else { if (ps._misc[idx]._id == (mask - 60)) { v = mask; break; } } } } else { int baseFlag = 8 * (6 + mask); for (int idx = 0; idx < 8; ++idx) { if (party._gameFlags[baseFlag + idx]) { v = mask; break; } } } break; case 25: // Returns number of minutes elapsed in the day (0-1440) v = party._minutes; break; case 34: // Current party gold v = party._gold; break; case 35: // Current party gems v = party._gems; break; case 37: // Might bonus (extra beond base) v = ps._might._temporary; break; case 38: // Intellect bonus (extra beyond base) v = ps._intellect._temporary; break; case 39: // Personality bonus (extra beyond base) v = ps._personality._temporary; break; case 40: // Endurance bonus (extra beyond base) v = ps._endurance._temporary; break; case 41: // Speed bonus (extra beyond base) v = ps._speed._temporary; break; case 42: // Accuracy bonus (extra beyond base) v = ps._accuracy._temporary; break; case 43: // Luck bonus (extra beyond base) v = ps._luck._temporary; break; case 44: v = YesNo::show(_vm, mask); v = (!v && !mask) ? 2 : mask; break; case 45: // Might base (before bonus) v = ps._might._permanent; break; case 46: // Intellect base (before bonus) v = ps._intellect._permanent; break; case 47: // Personality base (before bonus) v = ps._personality._permanent; break; case 48: // Endurance base (before bonus) v = ps._endurance._permanent; break; case 49: // Speed base (before bonus) v = ps._speed._permanent; break; case 50: // Accuracy base (before bonus) v = ps._accuracy._permanent; break; case 51: // Luck base (before bonus) v = ps._luck._permanent; break; case 52: // Fire resistence (before bonus) v = ps._fireResistence._permanent; break; case 53: // Elecricity resistence (before bonus) v = ps._electricityResistence._permanent; break; case 54: // Cold resistence (before bonus) v = ps._coldResistence._permanent; break; case 55: // Poison resistence (before bonus) v = ps._poisonResistence._permanent; break; case 56: // Energy reistence (before bonus) v = ps._energyResistence._permanent; break; case 57: // Energy resistence (before bonus) v = ps._magicResistence._permanent; break; case 58: // Fire resistence (extra beyond base) v = ps._fireResistence._temporary; break; case 59: // Electricity resistence (extra beyond base) v = ps._electricityResistence._temporary; break; case 60: // Cold resistence (extra beyond base) v = ps._coldResistence._temporary; break; case 61: // Poison resistence (extra beyod base) v = ps._poisonResistence._temporary; break; case 62: // Energy resistence (extra beyond base) v = ps._energyResistence._temporary; break; case 63: // Magic resistence (extra beyond base) v = ps._magicResistence._temporary; break; case 64: // Level (before bonus) v = ps._level._permanent; break; case 65: // Total party food v = party._food; break; case 69: // Test for Levitate being active v = party._levitateActive ? 1 : 0; break; case 70: // Amount of light v = party._lightCount; break; case 71: // Party magical fire resistence v = party._fireResistence; break; case 72: // Party magical electricity resistence v = party._electricityResistence; break; case 73: // Party magical cold resistence v = party._coldResistence; break; case 76: // Day of the year (100 per year) v = party._day; break; case 77: // Armor class (extra beyond base) v = ps._ACTemp; break; case 78: // Test whether current Hp is equal to or exceeds the max HP v = ps._currentHp >= ps.getMaxHP() ? 1 : 0; break; case 79: // Test for Wizard Eye being active v = party._wizardEyeActive ? 1 : 0; break; case 81: // Test whether current Sp is equal to or exceeds the max SP v = ps._currentSp >= ps.getMaxSP() ? 1 : 0; break; case 84: // Current facing direction v = (uint)party._mazeDirection; break; case 85: // Current game year since start v = party._year; break; case 86: case 87: case 88: case 89: case 90: case 91: case 92: // Get a player stat v = ps.getStat((Attribute)(action - 86), 0); break; case 93: // Current day of the week (10 days per week) v = party._day / 10; break; case 94: // Test whether Walk on Water is currently active v = party._walkOnWaterActive ? 1 : 0; break; case 99: // Party skills check v = party.checkSkill((Skill)mask) ? mask : 0xffffffff; break; case 102: // Thievery skill v = ps.getThievery(); break; case 103: // Get value of world flag v = party._worldFlags[mask] ? mask : 0xffffffff; break; case 104: // Get value of quest flag v = party._quests[mask + (_vm->_files->_isDarkCc ? 30 : 0)] ? mask : 0xffffffff; break; case 105: // Test number of Megacredits in party. Only used by King's Engineer in Castle Burlock v = party._questItems[26]; break; case 107: // Get value of character flag error("Unused"); break; default: break; } switch (mode) { case 0: return mask >= v; case 1: return mask == v; case 2: return mask <= v; default: return false; } } bool Scripts::copyProtectionCheck() { // Only bother doing the protection check if it's been explicitly turned on if (!ConfMan.getBool("copy_protection")) return true; // Currently not implemented return true; } void Scripts::display(bool justifyFlag, int var46) { EventsManager &events = *_vm->_events; Interface &intf = *_vm->_interface; Screen &screen = *_vm->_screen; Window &w = screen._windows[_windowIndex]; if (!_redrawDone) { intf.draw3d(true); _redrawDone = true; } screen._windows[38].close(); if (!justifyFlag) _displayMessage = Common::String::format("\r\x3""c%s", _message.c_str()); if (!w._enabled) w.open(); while (!_vm->shouldQuit()) { _displayMessage = w.writeString(_displayMessage); w.update(); if (_displayMessage.empty()) break; events.clearEvents(); do { events.updateGameCounter(); intf.draw3d(true); events.wait(1); } while (!_vm->shouldQuit() && !events.isKeyMousePressed()); w.writeString(justifyFlag ? "\r" : "\r\x3""c"); } } } // End of namespace Xeen