/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/scripts.h" #include "xeen/party.h" namespace Xeen { MazeEvent::MazeEvent() : _direction(DIR_ALL), _line(-1), _opcode(OP_None) { } void MazeEvent::synchronize(Common::Serializer &s) { int len = 5 + _parameters.size(); s.syncAsByte(len); s.syncAsByte(_position.x); s.syncAsByte(_position.y); s.syncAsByte(_direction); s.syncAsByte(_line); s.syncAsByte(_opcode); len -= 5; if (s.isLoading()) _parameters.resize(len); for (int i = 0; i < len; ++i) s.syncAsByte(_parameters[i]); } /*------------------------------------------------------------------------*/ void MazeEvents::synchronize(XeenSerializer &s) { MazeEvent e; if (s.isLoading()) { clear(); while (!s.finished()) { e.synchronize(s); push_back(e); } } else { for (uint i = 0; i < size(); ++i) (*this).operator[](i).synchronize(s); } } /*------------------------------------------------------------------------*/ Scripts::Scripts(XeenEngine *vm) : _vm(vm) { } void Scripts::checkEvents() { // TODO } void Scripts::giveTreasure() { // TODO } void Scripts::openGrate(int v1, int v2) { // TODO } } // End of namespace Xeen