/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/decoders/raw.h" #include "audio/decoders/voc.h" #include "common/config-manager.h" #include "xeen/sound.h" #include "xeen/xeen.h" namespace Xeen { Sound::Sound(Audio::Mixer *mixer) : _mixer(mixer), _soundOn(true), _musicOn(true), _songData(nullptr), _effectsData(nullptr), _musicSide(0) { _SoundDriver = new AdlibSoundDriver(); } Sound::~Sound() { stopAllAudio(); delete _SoundDriver; delete[] _effectsData; delete[] _songData; } void Sound::playSound(Common::SeekableReadStream &s, int unused) { stopSound(); if (!_soundOn) return; s.seek(0); Common::SeekableReadStream *srcStream = s.readStream(s.size()); Audio::SeekableAudioStream *stream = Audio::makeVOCStream(srcStream, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES); _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream); } void Sound::playSound(const Common::String &name, int unused) { File f; if (!f.open(name)) error("Could not open sound - %s", name.c_str()); playSound(f); } void Sound::playSound(const Common::String &name, int ccNum, int unused) { File f; if (!f.open(name, ccNum)) error("Could not open sound - %s", name.c_str()); playSound(f); } void Sound::stopSound() { _mixer->stopHandle(_soundHandle); } bool Sound::isSoundPlaying() const { return _mixer->isSoundHandleActive(_soundHandle); } void Sound::stopAllAudio() { stopSong(); stopFX(); stopSound(); } void Sound::setEffectsOn(bool isOn) { ConfMan.setBool("sfx_mute", !isOn); if (isOn) ConfMan.setBool("mute", false); g_vm->syncSoundSettings(); } void Sound::updateSoundSettings() { _soundOn = !ConfMan.getBool("sfx_mute"); if (!_soundOn) stopFX(); _musicOn = !ConfMan.getBool("music_mute"); if (!_musicOn) stopSong(); } void Sound::loadEffectsData() { // Stop any prior FX stopFX(); delete[] _effectsData; // Load in an entire driver so we have quick access to the effects data // that's hardcoded within it File file("blastmus"); byte *effectsData = new byte[file.size()]; file.seek(0); file.read(effectsData, file.size()); file.close(); _effectsData = effectsData; // Locate the playFX routine const byte *fx = effectsData + READ_LE_UINT16(effectsData + 10) + 12; assert(READ_BE_UINT16(fx + 28) == 0x81FB); uint numEffects = READ_LE_UINT16(fx + 30); assert(READ_BE_UINT16(fx + 36) == 0x8B87); const byte *table = effectsData + READ_LE_UINT16(fx + 38); // Extract the effects offsets _effectsOffsets.resize(numEffects); for (uint idx = 0; idx < numEffects; ++idx) _effectsOffsets[idx] = READ_LE_UINT16(&table[idx * 2]); } void Sound::playFX(uint effectId) { stopFX(); loadEffectsData(); if (effectId < _effectsOffsets.size()) { const byte *dataP = &_effectsData[_effectsOffsets[effectId]]; _SoundDriver->playFX(effectId, dataP); } } void Sound::stopFX() { _SoundDriver->stopFX(); } int Sound::songCommand(uint commandId, byte volume) { int result = _SoundDriver->songCommand(commandId, volume); if (commandId == STOP_SONG) { delete[] _songData; _songData = nullptr; } return result; } void Sound::playSong(Common::SeekableReadStream &stream) { stopSong(); if (!_musicOn) return; byte *songData = new byte[stream.size()]; stream.seek(0); stream.read(songData, stream.size()); _songData = songData; _SoundDriver->playSong(_songData); } void Sound::playSong(const Common::String &name, int param) { _priorMusic = _currentMusic; _currentMusic = name; Common::File mf; if (mf.open(name)) { playSong(mf); } else { File f(name, _musicSide); playSong(f); } } void Sound::setMusicOn(bool isOn) { ConfMan.setBool("music_mute", !isOn); if (isOn) ConfMan.setBool("mute", false); g_vm->syncSoundSettings(); } bool Sound::isMusicPlaying() const { return _SoundDriver->isPlaying(); } } // End of namespace Xeen