/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/decoders/raw.h" #include "audio/decoders/voc.h" #include "common/config-manager.h" #include "xeen/sound.h" #include "xeen/xeen.h" namespace Xeen { /*------------------------------------------------------------------------*/ Sound::Sound(XeenEngine *vm, Audio::Mixer *mixer): Music(), _mixer(mixer), _soundOn(true) { } Sound::~Sound() { stopSound(); } void Sound::playSound(Common::SeekableReadStream &s, int unused) { stopSound(); if (!_soundOn) return; s.seek(0); Common::SeekableReadStream *srcStream = s.readStream(s.size()); Audio::SeekableAudioStream *stream = Audio::makeVOCStream(srcStream, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES); _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream); } void Sound::playSound(const Common::String &name, int unused) { File f; if (!f.open(name)) error("Could not open sound - %s", name.c_str()); playSound(f); } void Sound::playSound(const Common::String &name, int ccNum, int unused) { File f; if (!f.open(name, ccNum)) error("Could not open sound - %s", name.c_str()); playSound(f); } void Sound::stopSound() { _mixer->stopHandle(_soundHandle); } bool Sound::isPlaying() const { return _mixer->isSoundHandleActive(_soundHandle); } void Sound::stopAllAudio() { stopSong(); stopFX(); stopSound(); } void Sound::setEffectsOn(bool isOn) { ConfMan.setBool("sfx_mute", !isOn); if (isOn) ConfMan.setBool("mute", false); g_vm->syncSoundSettings(); } void Sound::updateSoundSettings() { _soundOn = !ConfMan.getBool("sfx_mute"); if (!_soundOn) stopFX(); Music::updateSoundSettings(); } } // End of namespace Xeen