/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_SOUND_H #define XEEN_SOUND_H #include "common/scummsys.h" #include "common/system.h" #include "xeen/files.h" namespace Xeen { class SoundManager { private: XeenEngine *_vm; public: SoundManager(XeenEngine *vm); void proc2(Common::SeekableReadStream &f); void loadMusic(const Common::String &name, int v2) {} void startMusic(int v1); void playSong(Common::SeekableReadStream &f) {} void playSample(const Common::SeekableReadStream *stream, int v2 = 1) {} bool playSample(int v1, int v2) { return false; } void playFX(int id) {} }; } // End of namespace Xeen #endif /* XEEN_SOUND_H */