/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_SOUND_H #define XEEN_SOUND_H #include "audio/mixer.h" #include "audio/audiostream.h" #include "xeen/files.h" #include "xeen/sound_driver.h" namespace Xeen { class Sound { private: SoundDriver *_SoundDriver; const byte *_effectsData; Common::Array _effectsOffsets; const byte *_songData; Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; byte _musicPercent; private: /** * Loads effects data that was embedded in the music driver */ void loadEffectsData(); /** * Updates any playing music */ void update(); public: bool _fxOn; bool _musicOn; Common::String _currentMusic, _priorMusic; int _musicSide; bool _subtitles; public: Sound(Audio::Mixer *mixer); virtual ~Sound(); /** * Starts an effect playing */ void playFX(uint effectId); /** * Stops any currently playing FX */ void stopFX(); /** * Executes special music command */ int songCommand(uint commandId, byte volume = 0); /** * Stops any currently playing music */ void stopSong() { songCommand(STOP_SONG); } /** * Restart a previously playing song (which must still be loaded) */ void restartSong() { songCommand(RESTART_SONG); } /** * Sets the in-game music volume percent. This is separate from the ScummVM volume */ void setMusicPercent(byte percent); /** * Plays a song */ void playSong(Common::SeekableReadStream &stream); /** * Plays a song */ void playSong(const Common::String &name, int param = 0); /** * Plays a song */ void playSong(const byte *data) { _SoundDriver->playSong(data); } /** * Returns true if music is playing */ bool isMusicPlaying() const; /** * Sets whether music is on */ void setMusicOn(bool isOn); /** * Sets whether sound effects is on */ void setFxOn(bool isOn); /** * Called to reload sound settings */ void updateSoundSettings(); /** * Stops all playing music, FX, and sound samples */ void stopAllAudio(); /** * Play a given sound */ void playSound(Common::SeekableReadStream &s, int unused = 0); /** * Play a given sound */ void playSound(const Common::String &name, int unused = 0); /** * Play a given sound */ void playSound(const Common::String &name, int ccNum, int unused); /** * Stop playing a sound loaded from a .m file * @remarks In the original, passing 1 to playSound stopped the sound */ void stopSound(); /** * Returns true if a sound file is currently playing * @remarks In the original, passing 0 to playSound returned play status */ bool isSoundPlaying() const; /** * Play a given voice file */ void playVoice(const Common::String &name, int ccMode = -1); }; } // End of namespace Xeen #endif /* XEEN_SOUND_H */