/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_SOUND_H #define XEEN_SOUND_H #include "audio/mixer.h" #include "audio/audiostream.h" //#include "common/scummsys.h" //#include "common/system.h" #include "xeen/files.h" #include "xeen/music.h" namespace Xeen { class Sound : public Music { private: Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; public: bool _soundOn; public: Sound(XeenEngine *vm, Audio::Mixer *mixer); virtual ~Sound(); /** * Play a given sound */ void playSound(Common::SeekableReadStream &s, int unused = 0); /** * Play a given sound */ void playSound(const Common::String &name, int unused = 0); /** * Stop playing a sound * @remarks In the original, passing 1 to playSound stopped the sound */ void stopSound(); /** * Returns true if a sound is currently playing * @remarks In the original, passing 0 to playSound returned play status */ bool isPlaying() const; /** * Stops all playing music, FX, and sound samples */ void stopAllAudio(); }; } // End of namespace Xeen #endif /* XEEN_SOUND_H */