/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/spells.h" #include "xeen/files.h" #include "xeen/resources.h" #include "xeen/xeen.h" namespace Xeen { Spells::Spells(XeenEngine *vm) : _vm(vm) { _lastCaster = 0; load(); } void Spells::load() { File f1("spells.xen"); while (f1.pos() < f1.size()) _spellNames.push_back(f1.readString()); f1.close(); File f2("mae.xen"); while (f2.pos() < f2.size()) _maeNames.push_back(f2.readString()); f2.close(); } int Spells::calcSpellCost(int spellId, int expenseFactor) const { int amount = SPELL_COSTS[spellId]; return (amount >= 0) ? (amount * 100) << expenseFactor : (amount * -500) << expenseFactor; } int Spells::calcSpellPoints(int spellId, int expenseFactor) const { int amount = SPELL_COSTS[spellId]; return (amount >= 0) ? amount : amount * -1 * expenseFactor; } } // End of namespace Xeen