/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/archive.h" #include "common/memstream.h" #include "common/textconsole.h" #include "xeen/xeen.h" #include "xeen/screen.h" #include "xeen/sprites.h" #include "graphics/palette.h" namespace Xeen { #define SCENE_CLIP_LEFT 8 #define SCENE_CLIP_RIGHT 223 int SpriteResource::_clippedBottom; SpriteResource::SpriteResource() { _filesize = 0; _data = nullptr; _scaledWidth = _scaledHeight = 0; } SpriteResource::SpriteResource(const Common::String &filename) { _data = nullptr; _scaledWidth = _scaledHeight = 0; load(filename); } SpriteResource::SpriteResource(const Common::String &filename, int ccMode) { _data = nullptr; _scaledWidth = _scaledHeight = 0; load(filename, ccMode); } SpriteResource::~SpriteResource() { clear(); } SpriteResource &SpriteResource::operator=(const SpriteResource &src) { delete[] _data; _index.clear(); _filesize = src._filesize; _data = new byte[_filesize]; Common::copy(src._data, src._data + _filesize, _data); _index.resize(src._index.size()); for (uint i = 0; i < src._index.size(); ++i) _index[i] = src._index[i]; return *this; } void SpriteResource::load(const Common::String &filename) { _filename = filename; File f(filename); load(f); } void SpriteResource::load(const Common::String &filename, int ccMode) { _filename = filename; File f(filename, ccMode); load(f); } void SpriteResource::load(Common::SeekableReadStream &f) { // Read in a copy of the file _filesize = f.size(); delete[] _data; _data = new byte[_filesize]; f.read(_data, _filesize); // Read in the index f.seek(0); int count = f.readUint16LE(); _index.resize(count); for (int i = 0; i < count; ++i) { _index[i]._offset1 = f.readUint16LE(); _index[i]._offset2 = f.readUint16LE(); } } void SpriteResource::clear() { delete[] _data; _data = nullptr; _filesize = 0; _index.clear(); } void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos, uint flags, int scale) { draw(dest, frame, destPos, Common::Rect(0, 0, dest.w, dest.h), flags, scale); } void SpriteResource::draw(Window &dest, int frame, const Common::Point &destPos, uint flags, int scale) { draw(dest, frame, destPos, dest.getBounds(), flags, scale); } void SpriteResource::draw(int windowIndex, int frame, const Common::Point &destPos, uint flags, int scale) { Window &win = (*g_vm->_windows)[windowIndex]; draw(win, frame, destPos, flags, scale); } void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos, const Common::Rect &bounds, uint flags, int scale) { Common::Rect r = bounds; if (flags & SPRFLAG_BOTTOM_CLIPPED) r.clip(SCREEN_WIDTH, _clippedBottom); // Create drawer to handle the rendering SpriteDrawer *drawer; switch (flags & SPRFLAG_MODE_MASK) { case SPRFLAG_DRAWER1: drawer = new SpriteDrawer1(_data, _filesize, flags & 0x1F); break; case SPRFLAG_DRAWER2: error("TODO: Sprite drawer mode 2"); case SPRFLAG_DRAWER3: drawer = new SpriteDrawer3(_data, _filesize, flags & 0x1F); break; case SPRFLAG_DRAWER5: drawer = new SpriteDrawer5(_data, _filesize, flags & 0x1F); break; case SPRFLAG_DRAWER6: drawer = new SpriteDrawer6(_data, _filesize, flags & 0x1F); break; default: drawer = new SpriteDrawer(_data, _filesize); break; } // Sprites can consist of separate background & foreground drawer->draw(dest, _index[frame]._offset1, destPos, r, flags, scale); if (_index[frame]._offset2) drawer->draw(dest, _index[frame]._offset2, destPos, r, flags, scale); delete drawer; } void SpriteResource::draw(XSurface &dest, int frame) { draw(dest, frame, Common::Point()); } void SpriteResource::draw(int windowIndex, int frame) { draw((*g_vm->_windows)[windowIndex], frame, Common::Point()); } Common::Point SpriteResource::getFrameSize(int frame) const { Common::MemoryReadStream f(_data, _filesize); Common::Point frameSize; for (int idx = 0; idx < (_index[frame]._offset2 ? 2 : 1); ++idx) { f.seek((idx == 0) ? _index[frame]._offset1 : _index[frame]._offset2); int xOffset = f.readUint16LE(); int width = f.readUint16LE(); int yOffset = f.readUint16LE(); int height = f.readUint16LE(); frameSize.x = MAX((int)frameSize.x, xOffset + width); frameSize.y = MAX((int)frameSize.y, yOffset + height); } return frameSize; } /*------------------------------------------------------------------------*/ void SpriteDrawer::draw(XSurface &dest, uint16 offset, const Common::Point &pt, const Common::Rect &clipRect, uint flags, int scale) { static const uint SCALE_TABLE[] = { 0xFFFF, 0xFFEF, 0xEFEF, 0xEFEE, 0xEEEE, 0xEEAE, 0xAEAE, 0xAEAA, 0xAAAA, 0xAA8A, 0x8A8A, 0x8A88, 0x8888, 0x8880, 0x8080, 0x8000 }; static const int PATTERN_STEPS[] = { 0, 1, 1, 1, 2, 2, 3, 3, 0, -1, -1, -1, -2, -2, -3, -3 }; assert((scale & SCALE_MASK) < 16); uint16 scaleMask = SCALE_TABLE[scale & SCALE_MASK]; uint16 scaleMaskX = scaleMask, scaleMaskY = scaleMask; bool flipped = (flags & SPRFLAG_HORIZ_FLIPPED) != 0; int xInc = flipped ? -1 : 1; bool enlarge = (scale & SCALE_ENLARGE) != 0; // Get cell header Common::MemoryReadStream f(_data, _filesize); f.seek(offset); int xOffset = f.readUint16LE(); int width = f.readUint16LE(); int yOffset = f.readUint16LE(); int height = f.readUint16LE(); // Figure out drawing x, y Common::Point destPos; destPos.x = pt.x + getScaledVal(xOffset, scaleMaskX); destPos.x += (width - getScaledVal(width, scaleMaskX)) / 2; destPos.y = pt.y + getScaledVal(yOffset, scaleMaskY); // If the flags allow the dest surface to be resized, ensure dest surface is big enough Common::Rect bounds = clipRect; if (flags & SPRFLAG_RESIZE) { if (dest.w < (xOffset + width) || dest.h < (yOffset + height)) dest.create(xOffset + width, yOffset + height); bounds = Common::Rect(0, 0, dest.w, dest.h); } if (flags & SPRFLAG_SCENE_CLIPPED) { bounds.clip(Common::Rect(8, 8, 223, 141)); } uint16 scaleMaskXCopy = scaleMaskX; Common::Rect drawBounds; drawBounds.left = SCREEN_WIDTH; drawBounds.top = SCREEN_HEIGHT; drawBounds.right = drawBounds.bottom = 0; // Main loop for (int yCtr = height; yCtr > 0; --yCtr) { // The number of bytes in this scan line int lineLength = f.readByte(); if (lineLength == 0) { // Skip the specified number of scan lines int numLines = f.readByte(); destPos.y += getScaledVal(numLines + 1, scaleMaskY); yCtr -= numLines; continue; } // Roll the scale mask uint bit = (scaleMaskY >> 15) & 1; scaleMaskY = ((scaleMaskY & 0x7fff) << 1) + bit; if (!bit) { // Not a line to be drawn due to scaling down f.skip(lineLength); } else if (destPos.y < bounds.top || destPos.y >= bounds.bottom) { // Skip over the bytes of the line f.skip(lineLength); destPos.y++; } else { scaleMaskX = scaleMaskXCopy; xOffset = f.readByte(); // Initialize the array to hold the temporary data for the line. We do this to make it simpler // to handle both deciding which pixels to draw in a scaled image, as well as when images // have been horizontally flipped. Note that we allocate an extra line for before and after our // work line, just in case the sprite is screwed up and overruns the line int tempLine[SCREEN_WIDTH * 3]; Common::fill(&tempLine[SCREEN_WIDTH], &tempLine[SCREEN_WIDTH * 3], -1); int *lineP = flipped ? &tempLine[SCREEN_WIDTH + width - 1 - xOffset] : &tempLine[SCREEN_WIDTH + xOffset]; // Build up the line int byteCount, opr1, opr2; int32 pos; for (byteCount = 1; byteCount < lineLength; ) { // The next byte is an opcode that determines what operators are to follow and how to interpret them. int opcode = f.readByte(); ++byteCount; // Decode the opcode int len = opcode & 0x1F; int cmd = (opcode & 0xE0) >> 5; switch (cmd) { case 0: // The following len + 1 bytes are stored as indexes into the color table. case 1: // The following len + 33 bytes are stored as indexes into the color table. for (int i = 0; i < opcode + 1; ++i, ++byteCount) { byte b = f.readByte(); *lineP = b; lineP += xInc; } break; case 2: // The following byte is an index into the color table, draw it len + 3 times. opr1 = f.readByte(); ++byteCount; for (int i = 0; i < len + 3; ++i) { *lineP = opr1; lineP += xInc; } break; case 3: // Stream copy command. opr1 = f.readUint16LE(); byteCount += 2; pos = f.pos(); f.seek(-opr1, SEEK_CUR); for (int i = 0; i < len + 4; ++i) { *lineP = f.readByte(); lineP += xInc; } f.seek(pos, SEEK_SET); break; case 4: // The following two bytes are indexes into the color table, draw the pair len + 2 times. opr1 = f.readByte(); ++byteCount; opr2 = f.readByte(); ++byteCount; for (int i = 0; i < len + 2; ++i) { *lineP = opr1; lineP += xInc; *lineP = opr2; lineP += xInc; } break; case 5: // Skip len + 1 pixels lineP += (len + 1) * xInc; break; case 6: // Pattern command. case 7: // The pattern command has a different opcode format len = opcode & 0x07; cmd = (opcode >> 2) & 0x0E; opr1 = f.readByte(); ++byteCount; for (int i = 0; i < len + 3; ++i) { *lineP = opr1; lineP += xInc; opr1 += PATTERN_STEPS[cmd + (i % 2)]; } break; default: break; } } assert(byteCount == lineLength); drawBounds.top = MIN(drawBounds.top, destPos.y); drawBounds.bottom = MAX((int)drawBounds.bottom, destPos.y + 1); // Handle drawing out the line byte *destP = (byte *)dest.getBasePtr(destPos.x, destPos.y); int16 xp = destPos.x; lineP = &tempLine[SCREEN_WIDTH]; for (int xCtr = 0; xCtr < width; ++xCtr, ++lineP) { bit = (scaleMaskX >> 15) & 1; scaleMaskX = ((scaleMaskX & 0x7fff) << 1) + bit; if (bit) { // Check whether there's a pixel to write, and we're within the allowable bounds. Note that for // the SPRFLAG_SCENE_CLIPPED or when enlarging, we also have an extra horizontal bounds check if (*lineP != -1 && xp >= bounds.left && xp < bounds.right) { drawBounds.left = MIN(drawBounds.left, xp); drawBounds.right = MAX((int)drawBounds.right, xp + 1); drawPixel(destP, (byte)*lineP); if (enlarge) { drawPixel(destP + SCREEN_WIDTH, (byte)*lineP); drawPixel(destP + 1, (byte)*lineP); drawPixel(destP + 1 + SCREEN_WIDTH, (byte)*lineP); } } ++xp; ++destP; if (enlarge) { ++destP; ++xp; } } } ++destPos.y; if (enlarge) ++destPos.y; } } if (drawBounds.isValidRect()) { drawBounds.clip(Common::Rect(0, 0, dest.w, dest.h)); if (!drawBounds.isEmpty()) dest.addDirtyRect(drawBounds); } } uint SpriteDrawer::getScaledVal(int xy, uint16 &scaleMask) { if (!xy) return 0; uint result = 0; for (int idx = 0; idx < xy; ++idx) { uint bit = (scaleMask >> 15) & 1; scaleMask = ((scaleMask & 0x7fff) << 1) + bit; result += bit; } return result; } void SpriteDrawer::drawPixel(byte *dest, byte pixel) { *dest = pixel; } /*------------------------------------------------------------------------*/ const byte DRAWER1_OFFSET[24] = { 0x30, 0xC0, 0xB0, 0x10, 0x41, 0x20, 0x40, 0x21, 0x48, 0x46, 0x43, 0x40, 0xD0, 0xD3, 0xD6, 0xD8, 0x01, 0x04, 0x07, 0x0A, 0xEA, 0xEE, 0xF2, 0xF6 }; const byte DRAWER1_MASK[24] = { 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x0F, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x07, 0x07 }; SpriteDrawer1::SpriteDrawer1(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) { _offset = DRAWER1_OFFSET[index]; _mask = DRAWER1_MASK[index]; } void SpriteDrawer1::drawPixel(byte *dest, byte pixel) { *dest = (pixel & _mask) + _offset; } /*------------------------------------------------------------------------*/ const uint16 DRAWER3_MASK[4] = { 1, 3, 7, 15 }; const uint16 DRAWER3_OFFSET[4] = { 1, 2, 4, 8 }; SpriteDrawer3::SpriteDrawer3(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) { _offset = DRAWER3_OFFSET[index]; _mask = DRAWER3_MASK[index]; g_system->getPaletteManager()->grabPalette(_palette, 0, PALETTE_COUNT); _hasPalette = false; for (byte *pal = _palette; pal < _palette + PALETTE_SIZE && !_hasPalette; ++pal) _hasPalette = *pal != 0; } void SpriteDrawer3::drawPixel(byte *dest, byte pixel) { // WORKAROUND: This is slightly different then the original: // 1) The original has bunches of black pixels appearing. This does index increments to avoid such pixels // 2) It also prevents any pixels being drawn in the single initial frame until the palette is set if (_hasPalette) { byte level = (pixel & _mask) - _offset + (*dest & 0xf); if (level >= 0x80) { *dest &= 0xf0; } else if (level <= 0xf) { *dest = (*dest & 0xf0) | level; } else { *dest |= 0xf; } // while (*dest < 0xff && !_palette[*dest * 3] && !_palette[*dest * 3 + 1] && !_palette[*dest * 3 + 2]) ++*dest; } } /*------------------------------------------------------------------------*/ const byte DRAWER4_THRESHOLD[4] = { 4, 7, 10, 13 }; SpriteDrawer4::SpriteDrawer4(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) { _threshold = DRAWER4_THRESHOLD[index]; } void SpriteDrawer4::drawPixel(byte *dest, byte pixel) { if ((pixel & 0xf) >= _threshold) *dest = pixel; } /*------------------------------------------------------------------------*/ const uint16 DRAWER5_THRESHOLD[4] = { 0x3333, 0x6666, 0x999A, 0xCCCD }; SpriteDrawer5::SpriteDrawer5(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) { _threshold = DRAWER5_THRESHOLD[index]; _random1 = g_vm->getRandomNumber(0xffff); _random2 = g_vm->getRandomNumber(0xffff); } void SpriteDrawer5::drawPixel(byte *dest, byte pixel) { bool flag = (_random1 & 0x8000) != 0; _random1 = (int)((uint16)_random1 << 1) - _random2 - (flag ? 1 : 0); rcr(_random2, flag); rcr(_random2, flag); _random2 ^= _random1; if (_random2 > _threshold) *dest = pixel; } void SpriteDrawer5::rcr(uint16 &val, bool &cf) { bool newCf = (val & 1); val = (val >> 1) | (cf ? 0x8000 : 0); cf = newCf; } /*------------------------------------------------------------------------*/ const byte DRAWER6_MASK[16] = { 1, 2, 4, 8, 1, 3, 7, 15, 8, 12, 14, 15, 1, 2, 1, 2 }; SpriteDrawer6::SpriteDrawer6(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) { _mask = DRAWER6_MASK[index]; } void SpriteDrawer6::drawPixel(byte *dest, byte pixel) { *dest = pixel ^ _mask; } } // End of namespace Xeen