/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/archive.h" #include "common/memstream.h" #include "common/textconsole.h" #include "xeen/xeen.h" #include "xeen/screen.h" #include "xeen/sprites.h" namespace Xeen { SpriteResource::SpriteResource() { _filesize = 0; _data = nullptr; _scaledWidth = _scaledHeight = 0; Common::fill(&_lineDist[0], &_lineDist[SCREEN_WIDTH], false); } SpriteResource::SpriteResource(const Common::String &filename) { _data = nullptr; _scaledWidth = _scaledHeight = 0; Common::fill(&_lineDist[0], &_lineDist[SCREEN_WIDTH], false); load(filename); } SpriteResource::~SpriteResource() { clear(); } /** * Copy operator for duplicating a sprite resource */ SpriteResource &SpriteResource::operator=(const SpriteResource &src) { delete[] _data; _index.clear(); _filesize = src._filesize; _data = new byte[_filesize]; Common::copy(src._data, src._data + _filesize, _data); _index.resize(src._index.size()); for (uint i = 0; i < src._index.size(); ++i) _index[i] = src._index[i]; return *this; } /** * Load a sprite resource from a given file */ void SpriteResource::load(const Common::String &filename) { File f(filename); load(f); } /** * Load a sprite resource from a given file and archive */ void SpriteResource::load(const Common::String &filename, Common::Archive &archive) { File f(filename, archive); load(f); } /** * Load a sprite resource from a stream */ void SpriteResource::load(Common::SeekableReadStream &f) { // Read in a copy of the file _filesize = f.size(); delete[] _data; _data = new byte[_filesize]; f.read(_data, _filesize); // Read in the index f.seek(0); int count = f.readUint16LE(); _index.resize(count); for (int i = 0; i < count; ++i) { _index[i]._offset1 = f.readUint16LE(); _index[i]._offset2 = f.readUint16LE(); } } /** * Clears the sprite resource */ void SpriteResource::clear() { delete[] _data; _data = nullptr; _filesize = 0; } /** * Draws a frame using data at a specific offset in the sprite resource */ void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Point &destPos, const Common::Rect &bounds, int flags, int scale) { // Get cell header Common::MemoryReadStream f(_data, _filesize); f.seek(offset); int xOffset = f.readUint16LE(); int width = f.readUint16LE(); int yOffset = f.readUint16LE(); int height = f.readUint16LE(); // TODO: I don't currently know the algorithm the original used for scaling. // This is a best fit estimate that every increment of the scale field // reduces the size of a sprite by approximately 6.6% int newScale = MAX(100.0 - 6.6 * scale, 0.0); if (newScale == 0) return; setupScaling(newScale, xOffset + width, yOffset + height); bool flipped = (flags & SPRFLAG_HORIZ_FLIPPED) != 0; int xInc = flipped ? -1 : 1; if (flags & SPRFLAG_RESIZE) { if (dest.w < (xOffset + width) || dest.h < (yOffset + height)) dest.create(xOffset + width, yOffset + height); } // The pattern steps used in the pattern command const int patternSteps[] = { 0, 1, 1, 1, 2, 2, 3, 3, 0, -1, -1, -1, -2, -2, -3, -3 }; // Main loop int opr1, opr2; int32 pos; int yIndex = yOffset; int yPos = destPos.y + getScaledValue(yOffset); for (int yCtr = 0, byteCount = 0; yCtr < height; ++yCtr, ++yIndex, byteCount = 0) { // The number of bytes in this scan line int lineLength = f.readByte(); if (lineLength == 0) { // Skip the specified number of scan lines int numLines = f.readByte(); for (int idx = 0; idx < numLines; ++idx, ++yIndex, ++yCtr) { if (_lineDist[yIndex]) ++yPos; } } else if (destPos.y < bounds.top || yPos >= bounds.bottom || !_lineDist[yIndex]) { // Skip over the bytes of the line f.skip(lineLength); } else { const byte *lineStartP = (const byte *)dest.getBasePtr(bounds.left, yPos); const byte *lineEndP = (const byte *)dest.getBasePtr(bounds.right, yPos); // Skip the transparent pixels at the beginning of the scan line int xPos = f.readByte() + xOffset; ++byteCount; int xAmt = getScaledValue(flipped ? xOffset + width - xPos : xPos); int xIndex = 0; byte *destP = (byte *)dest.getBasePtr(destPos.x + xAmt, yPos); ++yPos; while (byteCount < lineLength) { // The next byte is an opcode that determines what // operators are to follow and how to interpret them. int opcode = f.readByte(); ++byteCount; // Decode the opcode int len = opcode & 0x1F; int cmd = (opcode & 0xE0) >> 5; switch (cmd) { case 0: // The following len + 1 bytes are stored as indexes into the color table. case 1: // The following len + 33 bytes are stored as indexes into the color table. for (int i = 0; i < opcode + 1; ++i, ++xPos) { byte b = f.readByte(); ++byteCount; if (_lineDist[xIndex++]) { if (destP >= lineStartP && destP < lineEndP) *destP = b; destP += xInc; } } break; case 2: // The following byte is an index into the color table, draw it len + 3 times. opr1 = f.readByte(); ++byteCount; for (int i = 0; i < len + 3; ++i, ++xPos) { if (_lineDist[xIndex++]) { if (destP >= lineStartP && destP < lineEndP) *destP = opr1; destP += xInc; } } break; case 3: // Stream copy command. opr1 = f.readUint16LE(); byteCount += 2; pos = f.pos(); f.seek(-opr1, SEEK_CUR); for (int i = 0; i < len + 4; ++i, ++xPos) { byte b = f.readByte(); if (_lineDist[xIndex++]) { if (destP >= lineStartP && destP < lineEndP) *destP = b; destP += xInc; } } f.seek(pos, SEEK_SET); break; case 4: // The following two bytes are indexes into the color table, draw the pair len + 2 times. opr1 = f.readByte(); ++byteCount; opr2 = f.readByte(); ++byteCount; for (int i = 0; i < len + 2; ++i, xPos += 2) { if (destP < lineStartP || destP >= (lineEndP - 1)) { if (_lineDist[xIndex++]) destP += xInc; if (_lineDist[xIndex++]) destP += xInc; } else { if (_lineDist[xIndex++]) { *destP = opr1; destP += xInc; } if (_lineDist[xIndex++]) { *destP = opr2; destP += xInc; } } } break; case 5: // Skip len + 1 pixels filling them with the transparent color. for (int idx = 0; idx < (len + 1); ++idx) { if (_lineDist[xIndex++]) destP += xInc; ++xPos; } break; case 6: // Pattern command. case 7: // The pattern command has a different opcode format len = opcode & 0x07; cmd = (opcode >> 2) & 0x0E; opr1 = f.readByte(); ++byteCount; for (int i = 0; i < len + 3; ++i, ++xPos) { if (_lineDist[xIndex++]) { if (destP >= lineStartP && destP < lineEndP) *destP = opr1; destP += xInc; } opr1 += patternSteps[cmd + (i % 2)]; } break; default: break; } } assert(byteCount == lineLength); } } Common::Rect r(Common::Rect( destPos.x + getScaledValue(xOffset), destPos.y + getScaledValue(yOffset), destPos.x + getScaledValue(xOffset + width), destPos.y + getScaledValue(yOffset + height))); r.clip(Common::Rect(0, 0, dest.w, dest.h)); if (!r.isEmpty()) dest.addDirtyRect(r); } void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos, int flags, int scale) { draw(dest, frame, destPos, Common::Rect(0, 0, dest.w, dest.h), flags, scale); } void SpriteResource::draw(Window &dest, int frame, const Common::Point &destPos, int flags, int scale) { draw(dest, frame, destPos, dest.getBounds(), flags, scale); } /** * Draw the sprite onto the given surface */ void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos, const Common::Rect &bounds, int flags, int scale) { // TODO: TO test when I find sprites using scale values and flags assert(scale != 0x8000); assert(scale >= 0); // assert((flags & SPRFLAG_2000) == 0); drawOffset(dest, _index[frame]._offset1, destPos, bounds, flags, scale); if (_index[frame]._offset2) drawOffset(dest, _index[frame]._offset2, destPos, bounds, flags, scale); } /** * Draw the sprite onto the given surface */ void SpriteResource::draw(XSurface &dest, int frame) { draw(dest, frame, Common::Point()); } void SpriteResource::setupScaling(int scale, int frameWidth, int frameHeight) { int highestDim = MAX(frameWidth, frameHeight); int distCtr = 0; int distIndex = 0; _scaledWidth = _scaledHeight = 0; do { distCtr += scale; if (distCtr < 100) { _lineDist[distIndex] = false; } else { _lineDist[distIndex] = true; distCtr -= 100; if (distIndex < frameWidth) ++_scaledWidth; if (distIndex < frameHeight) ++_scaledHeight; } } while (++distIndex < highestDim); } /** * Returns a scaled value based on a passed in x or y distance */ int SpriteResource::getScaledValue(int xy) { int newVal = 0; for (int idx = 0; idx < xy; ++idx) { if (_lineDist[idx]) ++newVal; } return newVal; } } // End of namespace Xeen