/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_SPRITES_H #define XEEN_SPRITES_H #include "common/scummsys.h" #include "common/array.h" #include "common/file.h" #include "graphics/surface.h" #include "xeen/files.h" #include "xeen/xsurface.h" namespace Xeen { class XeenEngine; class Window; enum { SCALE_MASK = 0x7FFF, SCALE_ENLARGE = 0x8000 }; enum SpriteFlags { SPRFLAG_800 = 0x800, SPRFLAG_SCENE_CLIPPED = 0x2000, SPRFLAG_4000 = 0x4000, SPRFLAG_HORIZ_FLIPPED = 0x8000, SPRFLAG_RESIZE = 0x10000 }; class SpriteResource { private: struct IndexEntry { uint16 _offset1, _offset2; }; Common::Array _index; int32 _filesize; byte *_data; int _scaledWidth, _scaledHeight; /** * Load a sprite resource from a stream */ void load(Common::SeekableReadStream &f); /** * Draw the sprite onto the given surface */ void draw(XSurface &dest, int frame, const Common::Point &destPos, const Common::Rect &bounds, uint flags = 0, int scale = 0); /** * Draw the sprite onto a given window */ void draw(int windowNum, int frame, const Common::Point &destPos, const Common::Rect &bounds, uint flags = 0, int scale = 0); /** * Draw a sprite frame based on a passed offset into the data stream */ void drawOffset(XSurface &dest, uint16 offset, const Common::Point &pt, const Common::Rect &clipRect, uint flags, int scale); /** * Scale a co-ordinate value based on the passed scaling mask */ static uint getScaledVal(int xy, uint16 &scaleMask); public: SpriteResource(); SpriteResource(const Common::String &filename); virtual ~SpriteResource(); /** * Copy operator for duplicating a sprite resource */ SpriteResource &operator=(const SpriteResource &src); /** * Load a sprite resource from a given file */ void load(const Common::String &filename); /** * Load a sprite resource from a given file and archive */ void load(const Common::String &filename, int ccMode); /** * Clears the sprite resource */ void clear(); /** * Draw a sprite onto a surface * @param dest Destination surface * @param frame Frame number * @param destPos Destination position * @param flags Flags * @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it * 1..15 -> reduces the sprite: the higher, the smaller it'll be */ void draw(XSurface &dest, int frame, const Common::Point &destPos, uint flags = 0, int scale = 0); /** * Draw a sprite onto a specific window * @param dest Destination window * @param frame Frame number * @param destPos Destination position * @param flags Flags * @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it * 1..15 -> reduces the sprite: the higher, the smaller it'll be */ void draw(Window &dest, int frame, const Common::Point &destPos, uint flags = 0, int scale = 0); /** * Draw a sprite onto a given window * @param windowIndex Destination window number * @param frame Frame number * @param destPos Destination position * @param flags Flags * @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it * 1..15 -> reduces the sprite: the higher, the smaller it'll be */ void draw(int windowIndex, int frame, const Common::Point &destPos, uint flags = 0, int scale = 0); /** * Draw the sprite onto the given surface * @param dest Destination surface * @param frame Frame number */ void draw(XSurface &dest, int frame); /** * Draw the sprite onto the given window * @param windowIndex Destination window number * @param frame Frame number */ void draw(int windowIndex, int frame); /** * Returns the number of frames the sprite resource has */ size_t size() const { return _index.size(); } /** * Returns true if the sprite resource is empty (ie. nothing is loaded) */ bool empty() const { return _index.size() == 0; } }; } // End of namespace Xeen #endif /* MADS_SPRITES_H */