/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/swordsofxeen/swordsofxeen.h" namespace Xeen { namespace SwordsOfXeen { SwordsOfXeenEngine::SwordsOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc) : XeenEngine(syst, gameDesc) { } void SwordsOfXeenEngine::outerGameLoop() { // TODO: Implement Swords of Xeen main menu playGame(); } void SwordsOfXeenEngine::death() { error("TODO: Swords of Xeen death screen"); } void SwordsOfXeenEngine::dream() { error("TODO: Swords of Xeen dream sequence, if any"); } void SwordsOfXeenEngine::showCutscene(const Common::String &name, int status, uint score) { _quitMode = QMODE_MENU; } } // End of namespace SwordsOfXeen } // End of namespace Xeen