/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/sound.h" #include "xeen/xeen.h" #include "xeen/worldofxeen/darkside_cutscenes.h" #include "xeen/worldofxeen/worldofxeen.h" #include "xeen/worldofxeen/worldofxeen_resources.h" namespace Xeen { namespace WorldOfXeen { static const int CUTSCENES_XLIST[32] = { 146, 145, 143, 141, 141, 141, 141, 141, 141, 141, 141, 142, 143, 144, 145, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146 }; static const int CUTSCENES_YLIST[32] = { 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 144, 145, 145, 145, 145, 145, 145, 145, 145, 144, 143, 143, 143, 143 }; bool DarkSideCutscenes::showDarkSideTitle() { EventsManager &events = *_vm->_events; Screen &screen = *_vm->_screen; Sound &sound = *_vm->_sound; _vm->_files->_isDarkCc = true; screen.loadPalette("dark.pal"); SpriteResource nwc[4] = { SpriteResource("nwc1.int"), SpriteResource("nwc2.int"), SpriteResource("nwc3.int"), SpriteResource("nwc4.int") }; File voc[3]; voc[0].open("dragon1.voc"); voc[1].open("dragon2.voc"); voc[2].open("dragon3.voc"); // Load backgrounds screen.loadBackground("nwc1.raw"); screen.loadPage(0); screen.loadBackground("nwc2.raw"); screen.loadPage(1); // Draw the screen and fade it in screen.horizMerge(0); screen.draw(); screen.fadeIn(); sound.setMusicVolume(0x5f); sound.playFX(1); // Initial loop for dragon roaring int nwcIndex = 0, nwcFrame = 0; for (int idx = 0; idx < 55 && !_vm->shouldQuit(); ++idx) { // Render the next frame screen.vertMerge(0); nwc[nwcIndex].draw(screen, nwcFrame); screen.draw(); switch (idx) { case 17: sound.playSound(voc[0]); break; case 34: case 44: ++nwcIndex; nwcFrame = 0; break; case 35: sound.playSound(voc[1]); break; default: ++nwcFrame; } WAIT(2); } // Loop for dragon using flyspray for (int idx = 0; idx < 42 && !_vm->shouldQuit(); ++idx) { screen.vertMerge(SCREEN_HEIGHT); nwc[3].draw(screen, idx); screen.draw(); switch (idx) { case 3: sound.playFX(40); break; case 11: sound.playFX(0); break; case 27: case 30: sound.playFX(3); break; case 31: sound.playSound(voc[2]); break; case 33: sound.playFX(2); break; default: break; } WAIT(2); } if (_vm->shouldQuit()) return false; // Pause for a bit WAIT(10); sound.setMusicVolume(95); screen.fadeOut(8); screen.loadBackground("jvc.raw"); screen.draw(); screen.fadeIn(); WAIT(60); return true; } bool DarkSideCutscenes::showDarkSideIntro() { EventsManager &events = *_vm->_events; Screen &screen = *_vm->_screen; Sound &sound = *_vm->_sound; const int XLIST1[] = { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 58, 60, 62 }; const int YLIST1[] = { 0, 5, 10, 15, 20, 25, 30, 35, 40, 40, 39, 37, 35, 33, 31 }; const int XLIST2[] = { 160, 155, 150, 145, 140, 135, 130, 125, 120, 115, 110, 105, 98, 90, 82 }; _vm->_files->_isDarkCc = true; _subtitles.load("special.bin"); screen.fadeOut(8); screen.loadPalette("dark.pal"); screen.loadBackground("pyramid2.raw"); screen.loadPage(0); screen.loadPage(1); screen.loadBackground("pyramid3.raw"); screen.saveBackground(1); SpriteResource title("title.int"); SpriteResource pyraTop("pyratop.int"); SpriteResource pyramid("pyramid.int"); screen.vertMerge(SCREEN_HEIGHT); screen.loadPage(0); screen.restoreBackground(); screen.loadPage(1); // Play the intro music sound.playSong("bigtheme.m"); // Show Might and Magic Darkside of Xeen title, and gradualy scroll // the background vertically down to show the Pharoah's base int yp = 0; int idx1 = 0; bool skipElapsed = false; uint32 timeExpired = 0; bool fadeFlag = true; for (int yCtr = SCREEN_HEIGHT, frameNum = 0; yCtr > 0; ) { screen.vertMerge(yp); title.draw(screen, 0); if (frameNum) title.draw(screen, frameNum); idx1 = (idx1 + 1) % 4; if (!idx1) frameNum = (frameNum + 1) % 10; screen.draw(); if (!skipElapsed) { timeExpired = MAX((int)events.timeElapsed() - 1, 1); skipElapsed = true; } yCtr -= timeExpired; yp = MIN((uint)(yp + timeExpired), (uint)200); WAIT(1); if (fadeFlag) { screen.fadeIn(); fadeFlag = false; } } screen.vertMerge(SCREEN_HEIGHT); screen.saveBackground(1); screen.draw(); screen.freePages(); WAIT(30); // Zoom into the Pharoah's base closeup view for (int idx = 14; idx >= 0; --idx) { pyraTop.draw(screen, 0, Common::Point(XLIST1[idx], YLIST1[idx])); pyraTop.draw(screen, 1, Common::Point(XLIST2[idx], YLIST1[idx])); screen.draw(); if (idx == 2) sound.setMusicVolume(48); WAIT(2); } // Inconceivable, the royal pyramid besieged screen.saveBackground(); sound.playSound("pharoh1a.voc"); recordTime(); resetSubtitles(0); _subtitleLineNum = 0; bool phar2 = false; for (int idx = 0; idx < 19; ++idx) { screen.restoreBackground(); pyramid.draw(screen, idx, Common::Point(132, 62)); showSubtitles(); if (!sound.isPlaying() && !phar2) sound.playSound("pharoh1b.voc"); events.updateGameCounter(); while (timeElapsed() < 4) { showSubtitles(); events.pollEventsAndWait(); if (events.isKeyMousePressed()) return false; } } waitForLineOrSound(); screen.fadeOut(); screen.freePages(); title.clear(); pyraTop.clear(); pyramid.clear(); // SpriteResource dragon("dragon.int"); const int XLIST3[10] = { 102, 103, 104, 104, 104, 103, 102, 101, 101, 101 }; const int YLIST3[10] = { 30, 29, 28, 27, 26, 25, 24, 25, 26, 28 }; const int FRAMES3[70] = { 9, 9, 9, 9, 9, 8, 8, 8, 8, 9, 9, 9, 9, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 9, 9, 9, 9, 8, 8, 8, 8, 9, 9, 9, 9, 165, 149, 126, 106, 92, 80, 66, 55, 42, 29, 10, -6, -26, -40, -56, -72, -83, 154, 141, 125, 105, 94, 83, 74, 69, 68, 70, 73, 77, 83, 89, 94, 99, 109 }; const char *const PHAR2_VOC[5] = { "pharoh2a.voc", "pharoh2b.voc", "pharoh2c.voc", "pharoh2d.voc", "pharoh2e.voc" }; recordTime(); resetSubtitles(0); _subtitleLineNum = 0; _subtitleSize = 25; screen.loadBackground("2room.raw"); screen.loadPage(1); screen.loadBackground("3room.raw"); screen.loadPage(0); screen.loadBackground("1room.raw"); screen.horizMerge(SCREEN_WIDTH); dragon.draw(screen, 0, Common::Point(XLIST3[0], YLIST3[0]), SPRFLAG_800); int posNum = 0, phar2Index = 0, ctr = 0; for (int idx = SCREEN_WIDTH, frameNum = 0; idx >= 0; --idx) { events.updateGameCounter(); screen.horizMerge(idx); dragon.draw(screen, FRAMES3[frameNum], Common::Point(XLIST3[posNum], YLIST3[posNum]), SPRFLAG_800); showSubtitles(); events.pollEventsAndWait(); if (events.isKeyMousePressed()) return false; if (idx == SCREEN_WIDTH) sound.playSound(PHAR2_VOC[0]); if (!sound.isPlaying() && phar2Index < 4) sound.playSound(PHAR2_VOC[1 + phar2Index++]); if (phar2Index == 4) { if (!sound.isPlaying() && !_subtitleSize) break; } if (++ctr > 2) { if (posNum == 5) sound.playFX(7); else if (posNum == 0) sound.playFX(8); posNum = (posNum + 1) % 10; frameNum = (frameNum + 1) % 36; } WAIT(1); } return true; } bool DarkSideCutscenes::showDarkSideEnding() { EventsManager &events = *_vm->_events; Screen &screen = *_vm->_screen; Sound &sound = *_vm->_sound; _vm->_files->_isDarkCc = true; sound.playSong("dngon3.m"); screen.loadBackground("scene1.raw"); screen.loadPalette("endgame.pal"); screen.update(); screen.fadeIn(); WAIT(30); screen.fadeOut(); screen.loadBackground("scene2-b.raw"); screen.update(); screen.saveBackground(); SpriteResource faceEnd("face.end"); screen.restoreBackground(); faceEnd.draw(screen, 0, Common::Point(29, 76), SPRFLAG_4000); screen.update(); screen.fadeIn(); WAIT(1); _subtitles.load("special.bin"); resetSubtitles(21, 0); // Alamar stands up for (int idx = 74; idx > 20; idx -= 2) { if (idx == 60) sound.songCommand(207); else if (idx == 22) sound.stopSong(); screen.restoreBackground(); faceEnd.draw(screen, 0, Common::Point(29, idx), SPRFLAG_4000); screen.update(); WAIT(2); } faceEnd.clear(); // Alamar says "Come to me" sound.playSound("come2.voc"); WAIT(27); // Show the entire throne room screen.loadBackground("mainback.raw"); SpriteResource sc03a("sc03a.end"), sc03b("sc03b.end"), sc03c("sc03c.end"); sc03a.draw(screen, 0, Common::Point(250, 0)); screen.saveBackground(); screen.update(); WAIT(30); // Silhouette of door opening sound.playSound("door.voc"); for (int idx = 0; idx < 6; ++idx) { screen.restoreBackground(); sc03b.draw(screen, idx, Common::Point(72, 125)); screen.update(); WAIT(4); } // Silhouette of playing entering for (int idx = 0; idx < 19; ++idx) { screen.restoreBackground(); sc03c.draw(screen, idx, Common::Point(72, 125)); screen.update(); if (idx == 3 || idx == 11) sound.playFX(7); if (idx == 7 || idx == 16) sound.playFX(8); WAIT(4); } sc03a.clear(); sc03b.clear(); sc03c.clear(); // Box throwing screen.loadBackground("scene4.raw"); screen.loadPage(0); screen.loadBackground("scene4-1.raw"); screen.loadPage(1); SpriteResource disk("disk.end"); File whoosh("whoosh.voc"); screen.horizMerge(); int yp = 101, tCtr = 0, frameNum = 0; for (int xp = 0; xp < 320; xp += 2) { screen.horizMerge(xp); disk.draw(screen, frameNum, Common::Point(xp / 2, yp)); if (xp < 44) disk.draw(screen, 11, Common::Point(-xp, 22), SPRFLAG_800); disk.draw(screen, 10, Common::Point(0, 134)); if (!(xp % 22)) sound.playSound(whoosh); WAIT(1); if (++tCtr % 2) frameNum = (frameNum + 1) % 10; if (xp < 100) --yp; else if (xp > 150) ++yp; } whoosh.close(); WAIT(10); // Play landing thud sound.playSound("thud.voc"); while (!_vm->shouldQuit() && !events.isKeyMousePressed() && sound.isPlaying()) { events.pollEventsAndWait(); } // Fade over to box opening background events.updateGameCounter(); screen.freePages(); screen.fadeOut(); screen.loadBackground("sc050001.raw"); screen.update(); screen.saveBackground(); screen.fadeIn(); events.updateGameCounter(); // Box opening SpriteResource diskOpen[5] = { SpriteResource("diska.end"), SpriteResource("diskb.end"), SpriteResource("diskc.end"), SpriteResource("diskd.end"), SpriteResource("diske.end") }; File click("click.voc"); for (int idx = 0; idx < 34; ++idx) { screen.restoreBackground(); diskOpen[idx / 8].draw(screen, idx % 8, Common::Point(28, 11)); WAIT(3); if (idx == 0 || idx == 2 || idx == 4 || idx == 6) sound.playSound(click); else if (idx == 18) sound.playSound("explosio.voc"); else if (idx == 9 || idx == 10 || idx == 11 || idx == 12) sound.playFX(30); else if (idx == 13) sound.playFX(14); } click.close(); for (int idx = 0; idx < 5; ++idx) diskOpen[idx].clear(); SpriteResource sc06[2] = { SpriteResource("sc06a.end"), SpriteResource("sc06b.end") }; screen.loadBackground("mainback.raw"); screen.saveBackground(); sc06[0].draw(screen, 0); screen.update(); sound.playSound("alien2.voc"); // Zoomed out throneroom view of beam coming out of box for (int idx = 0; idx < 20; ++idx) { if (idx == 6 || idx == 8 || idx == 9 || idx == 10 || idx == 13 || idx == 15 || idx == 16) sound.playFX(3); screen.restoreBackground(); sc06[idx / 10].draw(screen, idx % 10); screen.update(); WAIT(3); } screen.fadeOut(); sc06[0].clear(); sc06[1].clear(); // Corak appearing SpriteResource sc07[8] = { SpriteResource("sc07a.end"), SpriteResource("sc07b.end"), SpriteResource("sc07c.end"), SpriteResource("sc07d.end"), SpriteResource("sc07e.end"), SpriteResource("sc07f.end"), SpriteResource("sc07g.end"), SpriteResource("sc07h.end") }; screen.loadBackground("sc070001.raw"); screen.saveBackground(); screen.update(); screen.fadeIn(); WAIT(2); resetSubtitles(22, 0); for (int idx = 0; idx < 45; ++idx) { screen.restoreBackground(); sc07[idx / 6].draw(screen, idx % 6, Common::Point(61, 12)); if (_subtitleSize == 0) screen.update(); else showSubtitles(); WAIT(2); if (idx == 40) _subtitleSize = 1; else if (idx == 1 || idx == 19) // Wind storm sound.playSound("windstor.voc"); } for (int idx = 0; idx < 8; ++idx) sc07[idx].clear(); // Corak?! sound.playSound("corak2.voc"); subtitlesWait(30); // Yep, that's my name, don't wear it out SpriteResource sc08("sc08.end"); resetSubtitles(23); sound.playFX(0); for (int idx = 0; idx < 15; ++idx) { if (idx == 2) sound.playSound("yes1.voc"); // Animate Corak speaking sc08.draw(screen, sound.isPlaying() ? getSpeakingFrame(0, 2) : 0); showSubtitles(); WAIT(3); } do { sc08.draw(screen, 0); showSubtitles(); } while (_subtitleSize); sc08.clear(); // Nowhere to run to SpriteResource sc09("sc09.end"); screen.loadBackground("sc090001.raw"); screen.saveBackground(); screen.update(); resetSubtitles(24); for (int idx = 0; idx < 15; ++idx) { if (idx == 2) sound.playSound("nowre1.voc"); screen.restoreBackground(); sc09.draw(screen, getSpeakingFrame(0, 8)); showSubtitles(); WAIT(3); } do { screen.restoreBackground(); showSubtitles(); } while (_subtitleSize); sc09.clear(); // Nor do you! SpriteResource sc10("sc10.end"); resetSubtitles(25); for (int idx = 0; idx < 15; ++idx) { if (idx == 3) sound.playSound("nordo2.voc"); screen.restoreBackground(); sc10.draw(screen, getSpeakingFrame(0, 1)); showSubtitles(); WAIT(3); } do { screen.restoreBackground(); showSubtitles(); } while (_subtitleSize); sc10.clear(); // Closeup of side of Alamar's helmet SpriteResource sc11("sc11.end"); sound.setMusicVolume(95); sound.playSong("dngon2.m"); screen.fadeOut(); screen.loadBackground("blank.raw"); screen.saveBackground(); for (int idx = 0; idx < 15; ++idx) { screen.restoreBackground(); sc11.draw(screen, idx, Common::Point(100, 44)); if (idx == 0) screen.fadeIn(); WAIT(3); if (idx == 3) sound.playSound("click.voc"); else if (idx == 5) sound.playSound("airmon.voc"); } screen.fadeOut(); // Helmet raises, we see the face appear for (int idx = 80; idx > 20; idx -= 2) { screen.restoreBackground(); sc11.draw(screen, 15, Common::Point(60, 80)); sc11.draw(screen, 16, Common::Point(61, idx)); sc11.draw(screen, 17); screen.update(); if (idx == 80) screen.fadeIn(); WAIT(3); } // Sheltem is revealed sc11.clear(); screen.fadeOut(); screen.loadBackground("scene12.raw"); screen.update(); screen.fadeIn(); WAIT(30); screen.fadeOut(); // I'm ready for you this time SpriteResource sc13("sc13.end"); resetSubtitles(26); sound.setMusicVolume(48); for (int idx = 0; idx < 16; ++idx) { if (idx == 1) sound.playSound("ready2.voc"); sc13.draw(screen, getSpeakingFrame(0, 3)); showSubtitles(); if (idx == 0) screen.fadeIn(); WAIT(3); } do { sc13.draw(screen, 0); showSubtitles(); events.pollEventsAndWait(); } while (_subtitleSize); sc13.clear(); // This fight will be your last SpriteResource sc14("sc14.end"); resetSubtitles(27); screen.fadeOut(); screen.loadBackground("blank.raw"); screen.saveBackground(); sc14.draw(screen, 0, Common::Point(37, 37)); screen.update(); screen.fadeIn(); for (int waveNum = 0; waveNum < 2; ++waveNum) { for (int idx = 0; idx < 10; ++idx) { if (waveNum == 0 && idx == 3) sound.playSound("fight2.voc"); screen.restoreBackground(); sc14.draw(screen, idx, Common::Point(37, 37)); showSubtitles(); WAIT(3); } } while (_subtitleSize) { showSubtitles(); events.pollEventsAndWait(); showSubtitles(); } sc14.clear(); // Fighting start SpriteResource sc15("sc15.end"); screen.loadBackground("mainback.raw"); screen.saveBackground(); sc15.draw(screen, 0, Common::Point(52, 84)); screen.update(); for (int idx = 0; idx < 21; ++idx) { screen.restoreBackground(); sc15.draw(screen, idx, Common::Point(52, 84)); screen.update(); WAIT(3); if (idx == 4) sound.playSound("disint.voc"); else if (idx == 12) sound.playSound("explosio.voc"); } sc15.clear(); sound.stopSound(); // I can not fail SpriteResource sc16("sc16.end"); resetSubtitles(28); screen.loadBackground("scene4.raw"); screen.loadPage(0); screen.loadBackground("scene4-1.raw"); screen.loadPage(1); screen.loadBackground("sc170001.raw"); screen.saveBackground(); screen.horizMerge(0); sc16.draw(screen, 0, Common::Point(7, 29)); showSubtitles(); sound.playSound("fail1.voc"); for (int idx = 0; idx < 5; ++idx) { screen.horizMerge(0); sc16.draw(screen, idx, Common::Point(7, 29)); showSubtitles(); WAIT(4); } // Force sphere goes horizontally int val = 5; for (int idx = 0; idx < 320; idx += 16) { screen.horizMerge(idx); sc16.draw(screen, (val >= 12) ? 11 : val++, Common::Point(idx * -1 + 7, 29)); if (val > 10) sc16.draw(screen, 12, Common::Point(273, 70)); showSubtitles(); WAIT(2); if (idx == 48) sound.playSound("alien2.voc"); } screen.freePages(); sc16.clear(); // Sheltem protects himself with cloak SpriteResource sc17[2] = { SpriteResource("sc17xa.end"), SpriteResource("sc17xb.end") }; screen.restoreBackground(); screen.update(); for (int idx = 0; idx < 16; ++idx) { screen.restoreBackground(); sc17[idx / 8].draw(screen, idx % 8, Common::Point(44, 19)); screen.update(); WAIT(3); if (idx == 9) sound.playSound("thud1.voc"); } screen.fadeOut(); sc17[0].clear(); sc17[1].clear(); // Sheltem fires on Corak SpriteResource sc18[4] = { SpriteResource("sc18a.end"), SpriteResource("sc18b.end"), SpriteResource("sc18c.end"), SpriteResource("sc18d.end") }; screen.loadBackground("sc180001.raw"); screen.saveBackground(); screen.update(); screen.fadeIn(); for (int idx = 0; idx < 31; ++idx) { screen.restoreBackground(); sc18[idx / 8].draw(screen, idx % 8, Common::Point(29, 12)); screen.update(); WAIT(3); if (idx == 2) sound.playSound("gascompr.voc"); } for (int idx = 0; idx < 4; ++idx) sc18[idx].clear(); // Closeup of Corak bleeding SpriteResource sc19("sc19.end"); screen.loadBackground("sc190001.raw"); screen.saveBackground(); screen.update(); for (int idx = 0; idx < 28; ++idx) { if (idx == 20) sound.songCommand(207); screen.restoreBackground(); sc19.draw(screen, idx, Common::Point(33, 10)); WAIT(3); } sc19.clear(); sound.stopSong(); screen.fadeOut(); // Corak waving his hands SpriteResource sc20("sc20.end"); sound.setMusicVolume(95); sound.playSong("sf17.m"); screen.loadBackground("blank.raw"); screen.saveBackground(); screen.update(); screen.fadeIn(); for (int waveNum = 0; waveNum < 2; ++waveNum) { sound.playSound("cast.voc"); for (int idx = 0; idx < 9; ++idx) { screen.restoreBackground(); sc20.draw(screen, idx, Common::Point(80, 18)); screen.update(); WAIT(3); } } sc20.clear(); // Sheltem bounces back bolts that Corak fires SpriteResource sc21("sc21.end"); File alien2("alien2.voc"); screen.loadBackground("mainback.raw"); screen.saveBackground(); sc21.draw(screen, 0, Common::Point(133, 81)); screen.update(); for (int boltNum = 0; boltNum < 4; ++boltNum) { sound.playSound(alien2); for (int idx = (boltNum == 0) ? 0 : 3; idx < 13; ++idx) { screen.restoreBackground(); sc21.draw(screen, idx, Common::Point(133, 81)); WAIT(2); } } screen.restoreBackground(); sc21.draw(screen, 0, Common::Point(133, 81)); screen.update(); sc21.clear(); alien2.close(); // Sheltem fires force sphere at Corak SpriteResource sc22("sc22.end"); screen.loadBackground("scene4.raw"); screen.loadPage(0); screen.loadBackground("scene4-1.raw"); screen.loadPage(1); screen.loadBackground("sc230001.raw"); screen.saveBackground(); screen.horizMerge(SCREEN_WIDTH); while (sound.isPlaying()) { WAIT(1); } sc22.draw(screen, 0, Common::Point(156, 28)); screen.update(); sound.playSound("cast.voc"); for (int idx = 0; idx < 5; ++idx) { screen.horizMerge(SCREEN_WIDTH); sc22.draw(screen, idx, Common::Point(156, 28)); screen.update(); WAIT(3); } // The sphere travels horizontally sound.playSound("gascompr.voc"); int ctr = 5; for (int idx = SCREEN_WIDTH, xOffset = 0; idx >= 0; idx -= 16, xOffset += 16) { screen.horizMerge(idx); sc22.draw(screen, (ctr >= 8) ? 7 : ctr++, Common::Point(xOffset + 156, 28), SPRFLAG_800); if (ctr > 7) sc22.draw(screen, 8, Common::Point(136, 64)); screen.update(); WAIT(2); } screen.freePages(); sc22.clear(); // Corak raises shield and blocks sphere SpriteResource sc23[2] = { SpriteResource("sc23a.end"), SpriteResource("sc23b.end") }; screen.restoreBackground(); screen.update(); sound.playSound("cast.voc"); for (int idx = 0; idx < 19; ++idx) { screen.restoreBackground(); sc23[idx / 12].draw(screen, idx % 12, Common::Point(72, 4)); screen.update(); WAIT(3); if (idx == 5) sound.playSound("padspell.voc"); else if (idx == 11) sound.playFX(9); } screen.restoreBackground(); sc23[0].draw(screen, 0, Common::Point(72, 4)); screen.update(); screen.fadeOut(); sc23[0].clear(); sc23[1].clear(); // Corak does a ricochet shot on Sheltem SpriteResource sc24[2] = { SpriteResource("sc24a.end"), SpriteResource("sc24b.end") }; screen.loadBackground("mainback.raw"); screen.saveBackground(); sc24[0].draw(screen, 0, Common::Point(148, 0)); screen.update(); screen.fadeIn(4); sound.playSound("cast.voc"); for (int idx = 0; idx < 30; ++idx) { screen.restoreBackground(); sc24[idx / 15].draw(screen, idx % 15, Common::Point(148, 0)); screen.update(); WAIT(3); if (idx == 6) sound.playSound("padspell.voc"); else if (idx == 11 || idx == 14) sound.playSound("click.voc"); else if (idx == 17) sound.playSound("thud1.voc"); } sc24[0].clear(); sc24[1].clear(); // Admit your defeat Corak // Interestingly, the original also has a sc25b.end here, which was of // Corak speaking here. It seems this was ditched in favor of the // following closeup of him speaking "I do" SpriteResource sc25("sc25a.end"); resetSubtitles(29); screen.loadBackground("sc250001.raw"); screen.saveBackground(); sc25.draw(screen, 0, Common::Point(27, 30)); screen.update(); for (int struggleNum = 0; struggleNum < 2; ++struggleNum) { for (int idx = 0; idx < 9; ++idx) { if (struggleNum == 0 && idx == 2) sound.playSound("admit2.voc"); sc25.draw(screen, idx, Common::Point(27, 30)); showSubtitles(); WAIT(3); } } subtitlesWait(); sc25.clear(); // I do. Kamakazi time SpriteResource sc26[4] = { SpriteResource("sc26a.end"), SpriteResource("sc26b.end"), SpriteResource("sc26c.end"), SpriteResource("sc26d.end") }; resetSubtitles(30); screen.loadBackground("sc260001.raw"); screen.saveBackground(); showSubtitles(); sound.playSound("ido2.voc"); for (int idx = 0; sound.isPlaying() || _subtitleSize; ) { screen.restoreBackground(); sc26[idx / 8].draw(screen, idx % 8, Common::Point(58, 25)); WAIT(2); idx = (idx == 31) ? 22 : idx + 1; } screen.loadBackground("sc270001.raw"); screen.saveBackground(); while (sound.isPlaying() && !_vm->shouldQuit()) { events.pollEventsAndWait(); if (events.isKeyMousePressed()) return false; } for (int idx = 0; idx < 4; ++idx) sc26[idx].clear(); // What? No! SpriteResource sc27("sc27.end"); resetSubtitles(31); showSubtitles(); for (int idx = 0; idx < 12; ++idx) { if (idx == 1) sound.playSound("what3.voc"); screen.restoreBackground(); sc27.draw(screen, idx, Common::Point(65, 22)); showSubtitles(); WAIT(3); } subtitlesWait(); sc27.clear(); // Vortex is opened and the two are sucked in, obliterating them SpriteResource sc28[11] = { SpriteResource("sca28.end"), SpriteResource("scb28.end"), SpriteResource("scc28.end"), SpriteResource("scd28.end"), SpriteResource("sce28.end"), SpriteResource("scf28.end"), SpriteResource("scg28.end"), SpriteResource("sch28.end"), SpriteResource("sci28.end"), SpriteResource("sck28.end"), SpriteResource("sck28.end") }; sound.playSong("dungeon2.m"); screen.fadeOut(); screen.loadBackground("mainback.raw"); screen.saveBackground(); sc28[0].draw(screen, 0, Common::Point(74, 0)); screen.update(); screen.fadeIn(); for (int idx = 0; idx < 44; ++idx) { screen.restoreBackground(); sc28[idx / 4].draw(screen, idx % 4, Common::Point(74, 0)); screen.update(); WAIT(3); if (idx == 0 || idx == 10 || idx == 18) sound.playSound("rumble.voc"); else if (idx == 27) sound.playSound("airmon.voc"); else if (idx == 38) sound.playSound("explosio.voc"); } screen.fadeOut(); for (int idx = 0; idx < 11; ++idx) sc28[idx].clear(); // Longshot of castle blowing up SpriteResource sc29[6] = { SpriteResource("sc29a.end"), SpriteResource("sc29b.end"), SpriteResource("sc29c.end"), SpriteResource("sc29d.end"), SpriteResource("sc29e.end"), SpriteResource("sc29f.end") }; screen.loadBackground("sc290001.raw"); screen.saveBackground(); screen.fadeIn(); for (int idx = 0; idx < 54; ++idx) { screen.restoreBackground(); if (idx == 40) sound.songCommand(207); sc29[idx / 10].draw(screen, idx % 10, Common::Point(92, 10)); screen.update(); WAIT(3); if (idx == 1 || idx == 5 || idx == 11 || idx == 19 || idx == 34 || idx == 35) sound.playSound("explosio.voc"); } // Final bit of smoke from destroyed castle for (int loopNum = 0; loopNum < 4; ++loopNum) { for (int idx = 49; idx < 54; ++idx) { screen.restoreBackground(); sc29[idx / 10].draw(screen, idx % 10, Common::Point(92, 10)); screen.update(); WAIT(3); } } screen.fadeOut(); sound.stopSong(); for (int idx = 0; idx < 6; ++idx) sc29[idx].clear(); freeSubtitles(); return true; } void DarkSideCutscenes::showDarkSideScore() { Common::String str = Common::String::format(Res.DARKSIDE_ENDING1, _vm->_endingScore); showPharaohEndText(str.c_str(), Res.DARKSIDE_ENDING2); } void DarkSideCutscenes::showPharaohEndText(const char *msg1, const char *msg2, const char *msg3) { const int YLIST[32] = { -3, -3, -3, -3, -3, -3, -3, -3, -1, 0, 0, 0, 0, 0, 0, 0, -1, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3 }; const int FRAMES[32] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; const int XLIST2[32] = { 223, 222, 220, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 221 }; const int YLIST2[32] = { 116, 116, 116, 117, 117, 117, 117, 117, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118 }; Screen &screen = *_vm->_screen; EventsManager &events = *_vm->_events; SpriteResource claw("claw.int"); SpriteResource dragon1("dragon1.int"); int numPages = 0 + (msg1 ? 1 : 0) + (msg2 ? 1 : 0) + (msg3 ? 1 : 0); const char *const text[3] = { msg1, msg2, msg3 }; screen.loadBackground("3room.raw"); screen.saveBackground(); screen.loadPalette("dark.pal"); claw.draw(screen, 5, Common::Point(CUTSCENES_XLIST[0], CUTSCENES_YLIST[0]), SPRFLAG_800); claw.draw(screen, 6, Common::Point(149, 184)); dragon1.draw(screen, FRAMES[0], Common::Point(139, YLIST[0]), SPRFLAG_800); claw.draw(screen, 0, Common::Point(XLIST2[0], YLIST2[0]), SPRFLAG_800); screen.update(); screen.fadeIn(); events.clearEvents(); // Iterate through showing the pages int idx = 1; for (int pageNum = 0; !_vm->shouldQuit() && pageNum < numPages; ++pageNum) { // Show each page until a key is pressed do { // Draw the dragon pharoah screen.restoreBackground(); claw.draw(screen, 5, Common::Point(CUTSCENES_XLIST[idx], CUTSCENES_YLIST[idx]), SPRFLAG_800); claw.draw(screen, 6, Common::Point(145, 185)); dragon1.draw(screen, FRAMES[idx], Common::Point(139, YLIST[idx]), SPRFLAG_800); claw.draw(screen, idx % 5, Common::Point(XLIST2[idx], YLIST2[idx]), SPRFLAG_800); // Form the text string to display the text Common::String str1 = Common::String::format(Res.PHAROAH_ENDING_TEXT1, text[pageNum]); screen._windows[39].writeString(str1); Common::String str2 = Common::String::format(Res.PHAROAH_ENDING_TEXT2, text[pageNum]); screen._windows[39].writeString(str2); idx = (idx + 1) % 32; screen.update(); events.pollEventsAndWait(); } while (!_vm->shouldQuit() && !events.isKeyMousePressed()); events.clearEvents(); } } } // End of namespace WorldOfXeen } // End of namespace Xeen