/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/worldofxeen/worldofxeen.h" #include "xeen/worldofxeen/darkside_cutscenes.h" #include "xeen/worldofxeen/clouds_cutscenes.h" #include "xeen/sound.h" namespace Xeen { WorldOfXeenEngine::WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc) : XeenEngine(syst, gameDesc), CloudsCutscenes(this), DarkSideCutscenes(this) { _seenDarkSideIntro = false; } void WorldOfXeenEngine::showIntro() { // **DEBUG** if (gDebugLevel == 0) return; bool completed = showDarkSideTitle(); if (!_seenDarkSideIntro && completed) showDarkSideIntro(); } } // End of namespace Xeen