/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/worldofxeen/worldofxeen.h" #include "xeen/worldofxeen/darkside_cutscenes.h" #include "xeen/worldofxeen/clouds_cutscenes.h" #include "xeen/worldofxeen/worldofxeen_menu.h" #include "xeen/sound.h" #include "common/config-manager.h" namespace Xeen { namespace WorldOfXeen { WorldOfXeenEngine::WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc) : XeenEngine(syst, gameDesc), WorldOfXeenCutscenes(this) { } void WorldOfXeenEngine::death() { Window &w = (*_windows)[0]; _sound->stopAllAudio(); SpriteResource fireSprites[4] = { SpriteResource("fire1.vga"), SpriteResource("fire2.vga"), SpriteResource("fire3.vga"), SpriteResource("fire4.vga") }; SpriteResource deathSprites("death.vga"), death1Sprites("death1.vga"); const int Y_LIST[] = { 196, 187, 179, 169, 159, 147, 138, 127, 113, 101, 86, 73, 60, 48, 36, 23, 10, 0, 0 }; Graphics::ManagedSurface savedBg; savedBg.copyFrom(*_screen); fireSprites[0].draw(0, 0, Common::Point(0, 0)); fireSprites[0].draw(0, 1, Common::Point(160, 0)); w.update(); _sound->playSound("fire.voc"); // Fire will vertically consume the screen for (int idx = 2; idx < 36; idx += 2) { _events->updateGameCounter(); _screen->blitFrom(savedBg); fireSprites[idx / 10].draw(0, idx % 10, Common::Point(0, 0)); fireSprites[idx / 10].draw(0, (idx % 10) + 1, Common::Point(160, 0)); for (int yCtr = 0, frame = 0; yCtr < (idx / 2); ++yCtr, frame += 2) { deathSprites.draw(0, frame, Common::Point(0, Y_LIST[yCtr])); deathSprites.draw(0, frame + 1, Common::Point(160, Y_LIST[yCtr])); } w.update(); _events->wait(1, false); } deathSprites.draw(0, 34, Common::Point(0, 0)); deathSprites.draw(0, 35, Common::Point(160, 0)); w.update(); savedBg.blitFrom(*_screen); _sound->playSound(_files->_ccNum ? "laff1.voc" : "xeenlaff.voc"); // Animation of Xeen or Alamar laughing for (int idx = 0, idx2 = 0; idx < (_files->_ccNum ? 10 : 23); ++idx) { _events->updateGameCounter(); _screen->blitFrom(savedBg); if (idx != 0) death1Sprites.draw(0, idx - 1); w.update(); if (_files->_ccNum) { _events->wait(2, false); } else { if (idx == 1 || idx == 11) _sound->playFX(33); _events->wait(2, false); if (idx == 15) _sound->playFX(34); } if (idx == (_files->_ccNum ? 9 : 10)) { if (idx2 < (_files->_ccNum ? 2 : 1)) { idx = -1; ++idx2; } } if (!_sound->isSoundPlaying()) idx = 23; } while (_sound->isSoundPlaying()) _events->wait(1, false); _screen->blitFrom(savedBg); w.update(); } void WorldOfXeenEngine::dream() { Windows &windows = *_windows; Graphics::ManagedSurface savedBg; savedBg.copyFrom(*_screen); _screen->fadeOut(); _events->hideCursor(); _screen->loadBackground("scene1.raw"); windows[0].update(); _screen->fadeIn(); _events->updateGameCounter(); while (!shouldExit() && _events->timeElapsed() < 7) _events->pollEventsAndWait(); _sound->playSound("dreams2.voc", 1); while (!shouldExit() && _sound->isSoundPlaying()) _events->pollEventsAndWait(); _sound->playSound("laff1.voc", 1); while (!shouldExit() && _sound->isSoundPlaying()) _events->pollEventsAndWait(); _events->updateGameCounter(); while (!shouldExit() && _events->timeElapsed() < 7) _events->pollEventsAndWait(); _screen->fadeOut(); _events->setCursor(0); _screen->blitFrom(savedBg); windows[0].update(); _screen->fadeIn(); } void WorldOfXeenEngine::showCutscene(const Common::String &name, int status, uint score) { _sound->stopAllAudio(); _events->clearEvents(); if (name == "ENDGAME") showCloudsEnding(score); else if (name == "ENDGAME2") showDarkSideEnding(score); else if (name == "WORLDEND") showWorldOfXeenEnding((GooberState)status, score); _screen->freePages(); _sound->stopAllAudio(); _events->clearEvents(); _gameMode = GMODE_MENU; } void WorldOfXeenEngine::showStartup() { bool seenIntro = ConfMan.hasKey("seen_intro") && ConfMan.getBool("seen_intro"); bool completedIntro; if (getGameID() == GType_Clouds) completedIntro = showCloudsIntro(); else completedIntro = showDarkSideIntro(seenIntro); if (!seenIntro && completedIntro) { ConfMan.setBool("seen_intro", true); ConfMan.flushToDisk(); } _gameMode = GMODE_MENU; } void WorldOfXeenEngine::showMainMenu() { WorldOfXeenMainMenuContainer::show(); } } // End of namespace WorldOfXeen } // End of namespace Xeen