/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/worldofxeen/worldofxeen.h" #include "xeen/worldofxeen/darkside_cutscenes.h" #include "xeen/worldofxeen/clouds_cutscenes.h" #include "xeen/worldofxeen/worldofxeen_menu.h" #include "xeen/sound.h" namespace Xeen { namespace WorldOfXeen { WorldOfXeenEngine::WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc) : XeenEngine(syst, gameDesc), CloudsCutscenes(this), DarkSideCutscenes(this) { _seenDarkSideIntro = false; } void WorldOfXeenEngine::outerGameLoop() { //_pendingAction = getGameID() == GType_DarkSide ? WOX_DARKSIDE_INTRO : WOX_CLOUDS_INTRO; _pendingAction = WOX_MENU; while (!shouldQuit() && _pendingAction != WOX_QUIT) { switch (_pendingAction) { case WOX_CLOUDS_INTRO: if (showCloudsTitle()) showCloudsIntro(); _pendingAction = WOX_MENU; break; case WOX_CLOUDS_ENDING: showCloudsEnding(); _pendingAction = WOX_MENU; break; case WOX_DARKSIDE_INTRO: if (showDarkSideTitle()) showDarkSideIntro(); _pendingAction = WOX_MENU; break; case WOX_DARKSIDE_ENDING: showDarkSideEnding(); _pendingAction = WOX_MENU; break; case WOX_WORLD_ENDING: // TODO return; case WOX_MENU: WorldOfXeenMenu::show(this); break; case WOX_PLAY_GAME: playGame(); break; default: break; } } } } // End of namespace WorldOfXeen } // End of namespace Xeen