/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_WORLDOFXEEN_WORLDOFXEEN_H #define XEEN_WORLDOFXEEN_WORLDOFXEEN_H #include "xeen/xeen.h" #include "xeen/worldofxeen/worldofxeen_cutscenes.h" namespace Xeen { namespace WorldOfXeen { /** * Implements a descendant of the base Xeen engine to handle * Clouds of Xeen, Dark Side of Xeen, and Worlds of Xeen specific * game code */ class WorldOfXeenEngine: public XeenEngine, public WorldOfXeenCutscenes { protected: /** * Show the starting sequence/intro */ virtual void showStartup(); /** * Show the startup menu */ virtual void showMainMenu(); /** * Death cutscene */ virtual void death(); public: WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc); virtual ~WorldOfXeenEngine() {} /** * Show a cutscene */ virtual void showCutscene(const Common::String &name, int status, uint score); /** * Dream sequence */ virtual void dream(); }; #define WOX_VM (*(::Xeen::WorldOfXeen::WorldOfXeenEngine *)g_vm) } // End of namespace WorldOfXeen } // End of namespace Xeen #endif /* XEEN_WORLDOFXEEN_WORLDOFXEEN_H */