/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_WORLDOFXEEN_WORLDOFXEEN_H #define XEEN_WORLDOFXEEN_WORLDOFXEEN_H #include "xeen/xeen.h" #include "xeen/worldofxeen/clouds_cutscenes.h" #include "xeen/worldofxeen/darkside_cutscenes.h" namespace Xeen { namespace WorldOfXeen { enum WOXGameAction { WOX_QUIT, WOX_CLOUDS_INTRO, WOX_CLOUDS_ENDING, WOX_DARKSIDE_INTRO, WOX_DARKSIDE_ENDING, WOX_WORLD_ENDING, WOX_MENU, WOX_PLAY_GAME }; /** * Implements a descendant of the base Xeen engine to handle * Clouds of Xeen, Dark Side of Xeen, and Worlds of Xeen specific * game code */ class WorldOfXeenEngine: public XeenEngine, public CloudsCutscenes, public DarkSideCutscenes { protected: /** * Outer gameplay loop responsible for dispatching control to game-specific * intros, main menus, or to play the actual game */ virtual void outerGameLoop(); public: bool _seenDarkSideIntro; WOXGameAction _pendingAction; public: WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc); virtual ~WorldOfXeenEngine() {} /** * Set the next overall game action to do */ void setPendingAction(WOXGameAction action) { _pendingAction = action; } }; } // End of namespace WorldOfXeen } // End of namespace Xeen #endif /* XEEN_WORLDOFXEEN_WORLDOFXEEN_H */