/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "xeen/worldofxeen/worldofxeen_menu.h" #include "xeen/resources.h" #include "xeen/worldofxeen/worldofxeen.h" namespace Xeen { namespace WorldOfXeen { void WorldOfXeenMenu::show(XeenEngine *vm) { WorldOfXeenMenu *menu; switch (vm->getGameID()) { case GType_Clouds: menu = new CloudsOptionsMenu(vm); break; case GType_DarkSide: menu = new DarkSideOptionsMenu(vm); break; case GType_WorldOfXeen: menu = new WorldOptionsMenu(vm); break; default: error("Unsupported game"); break; } menu->execute(); delete menu; } void WorldOfXeenMenu::execute() { _vm->_files->setGameCc(1); SpriteResource special("special.icn"); Windows &windows = *_vm->_windows; EventsManager &events = *_vm->_events; File newBright("newbrigh.m"); _vm->_sound->playSong(newBright); windows[GAME_WINDOW].setBounds(Common::Rect(72, 25, 248, 175)); Common::String title1, title2; startup(title1, title2); SpriteResource title1Sprites(title1), title2Sprites(title2); bool firstTime = true, doFade = true; while (!_vm->shouldQuit()) { setBackground(doFade); if (firstTime) { firstTime = false; events.setCursor(0); events.showCursor(); warning("TODO: Read existing save file"); } showTitles1(title1Sprites); showTitles2(); clearButtons(); setupButtons(&title2Sprites); openWindow(); while (!_vm->shouldQuit()) { // Show the dialog with a continually animating background while (!_vm->shouldQuit() && !_buttonValue) showContents(title1Sprites, true); if (_vm->shouldQuit()) return; // Handle keypress int key = toupper(_buttonValue); _buttonValue = 0; if (key == 27) { // Hide the options menu closeWindow(); break; } else if (key == 'C' || key == 'V') { // Show credits closeWindow(); CreditsScreen::show(_vm); break; } else if (key == 'S') { // Start new game WOX_VM._pendingAction = WOX_PLAY_GAME; closeWindow(); return; } } } } void WorldOfXeenMenu::showTitles1(SpriteResource &sprites) { Screen &screen = *_vm->_screen; EventsManager &events = *_vm->_events; int frameNum = 0; while (!_vm->shouldQuit() && !events.isKeyMousePressed()) { events.updateGameCounter(); frameNum = (frameNum + 1) % (_vm->getGameID() == GType_WorldOfXeen ? 5 : 10); screen.restoreBackground(); sprites.draw(0, frameNum); events.wait(4); } } void WorldOfXeenMenu::showTitles2() { Screen &screen = *_vm->_screen; EventsManager &events = *_vm->_events; Sound &sound = *_vm->_sound; Windows &windows = *_vm->_windows; SpriteResource titleSprites("title2b.raw"); SpriteResource kludgeSprites("kludge.int"); SpriteResource title2Sprites[8] = { SpriteResource("title2b.int"), SpriteResource("title2c.int"), SpriteResource("title2d.int"), SpriteResource("title2e.int"), SpriteResource("title2f.int"), SpriteResource("title2g.int"), SpriteResource("title2h.int"), SpriteResource("title2i.int"), }; kludgeSprites.draw(0, 0); screen.saveBackground(); sound.playSound("elect.voc"); for (int i = 0; i < 30 && !_vm->shouldQuit(); ++i) { events.updateGameCounter(); screen.restoreBackground(); title2Sprites[i / 4].draw(0, i % 4); windows[0].update(); if (i == 19) sound.stopSound(); while (!_vm->shouldQuit() && events.timeElapsed() < 2) events.pollEventsAndWait(); } screen.restoreBackground(); windows[0].update(); } void WorldOfXeenMenu::setupButtons(SpriteResource *buttons) { addButton(Common::Rect(124, 87, 124 + 53, 87 + 10), 'S'); addButton(Common::Rect(126, 98, 126 + 47, 98 + 10), 'L'); addButton(Common::Rect(91, 110, 91 + 118, 110 + 10), 'C'); addButton(Common::Rect(85, 121, 85 + 131, 121 + 10), 'O'); } void WorldOptionsMenu::setupButtons(SpriteResource *buttons) { addButton(Common::Rect(93, 53, 93 + 134, 53 + 20), 'S', buttons); addButton(Common::Rect(93, 78, 93 + 134, 78 + 20), 'L', buttons); addButton(Common::Rect(93, 103, 93 + 134, 103 + 20), 'C', buttons); addButton(Common::Rect(93, 128, 93 + 134, 128 + 20), 'O', buttons); } /*------------------------------------------------------------------------*/ void CloudsOptionsMenu::startup(Common::String &title1, Common::String &title2) { title1 = "title1.int"; title2 = "title1a.int"; } /*------------------------------------------------------------------------*/ void DarkSideOptionsMenu::startup(Common::String &title1, Common::String &title2) { title1 = "title2.int"; title2 = "title2a.int"; } void WorldOptionsMenu::startup(Common::String &title1, Common::String &title2) { title1 = "world.int"; title2 = "start.icn"; Screen &screen = *_vm->_screen; screen.fadeOut(); screen.loadPalette("dark.pal"); _vm->_events->clearEvents(); } void WorldOptionsMenu::setBackground(bool doFade) { Screen &screen = *_vm->_screen; screen.loadBackground("world.raw"); screen.saveBackground(); if (doFade) screen.fadeIn(); } void WorldOptionsMenu::openWindow() { Windows &windows = *_vm->_windows; windows[GAME_WINDOW].open(); } void WorldOptionsMenu::closeWindow() { Windows &windows = *_vm->_windows; windows[GAME_WINDOW].close(); } void WorldOptionsMenu::showContents(SpriteResource &title1, bool waitFlag) { EventsManager &events = *_vm->_events; Screen &screen = *_vm->_screen; Windows &windows = *_vm->_windows; events.updateGameCounter(); // Draw the background frame in a continous cycle _bgFrame = (_bgFrame + 1) % 5; title1.draw(windows[0], _bgFrame); // Draw the basic frame for the optitons menu and title text windows[GAME_WINDOW].frame(); windows[GAME_WINDOW].writeString(Res.OPTIONS_TITLE); drawButtons(&windows[0]); screen.update(); if (waitFlag) { while (!_vm->shouldQuit() && !_buttonValue && events.timeElapsed() < 3) { events.pollEventsAndWait(); checkEvents(_vm); } } } } // End of namespace WorldOfXeen } // End of namespace Xeen