/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_WORLDOFXEEN_WORLDOFXEEN_MENU_H #define XEEN_WORLDOFXEEN_WORLDOFXEEN_MENU_H #include "xeen/xeen.h" #include "xeen/dialogs/dialogs.h" #include "common/array.h" namespace Xeen { namespace WorldOfXeen { class MenuContainerDialog; class MainMenuContainer { private: uint _animateCtr; uint _frameCount; Common::Array _backgroundSprites; MenuContainerDialog *_dialog; protected: /** * Draws the main menu background */ void draw(); /** * Called when the menu screen is first shown */ virtual void display() = 0; /** * Shows the main menu dialog */ virtual void showMenuDialog() = 0; public: /** * Show the main menu for the correct game */ static void show(); public: /** * Constructor */ MainMenuContainer(const char *spritesName1, const char *spritesName2 = nullptr, const char *spritesName3 = nullptr); /** * Destructor */ virtual ~MainMenuContainer(); /** * Execute the menu */ void execute(); /** * Sets the dialog being displayed in the menu */ void setOwner(MenuContainerDialog *dlalog) { _dialog = dlalog; } }; class CloudsMainMenuContainer : public MainMenuContainer { protected: /** * Called when the menu screen is first shown */ virtual void display(); /** * Shows the main menu dialog */ virtual void showMenuDialog(); public: CloudsMainMenuContainer(); }; class DarkSideMainMenuContainer : public MainMenuContainer { private: SpriteResource _background; protected: /** * Called when the menu screen is first shown */ virtual void display(); /** * Shows the main menu dialog */ virtual void showMenuDialog(); public: DarkSideMainMenuContainer(); }; class WorldOfXeenMainMenuContainer : public MainMenuContainer { protected: /** * Called when the menu screen is first shown */ virtual void display(); /** * Shows the main menu dialog */ virtual void showMenuDialog(); public: WorldOfXeenMainMenuContainer(); }; class WorldOfXeenCDMainMenuContainer : public MainMenuContainer { protected: /** * Called when the menu screen is first shown */ virtual void display(); /** * Shows the main menu dialog */ virtual void showMenuDialog(); public: WorldOfXeenCDMainMenuContainer(); }; class MenuContainerDialog : public ButtonContainer { protected: MainMenuContainer *_owner; public: /** * Constructor */ MenuContainerDialog(MainMenuContainer *owner) : ButtonContainer(g_vm), _owner(owner) {} /** * Destructor */ virtual ~MenuContainerDialog() { _owner->setOwner(nullptr); } /** * Draws the dialog */ virtual void draw() = 0; /** * Handles events */ virtual bool handleEvents() = 0; }; class MainMenuDialog : public MenuContainerDialog { public: /** * Constructor */ MainMenuDialog(MainMenuContainer *owner) : MenuContainerDialog(owner) {} /** * Destructor */ virtual ~MainMenuDialog() {} /** * Draws the dialog */ virtual void draw() = 0; /** * Handles events */ virtual bool handleEvents(); }; class CloudsMenuDialog : public MainMenuDialog { private: SpriteResource _buttonSprites; private: /** * Loads buttons for the dialog */ void loadButtons(); public: /** * Constructor */ CloudsMenuDialog(MainMenuContainer *owner); /** * Destructor */ virtual ~CloudsMenuDialog(); /** * Draws the dialog */ virtual void draw(); /** * Handles events */ virtual bool handleEvents(); }; class DarkSideMenuDialog : public MainMenuDialog { private: SpriteResource _buttonSprites; bool _firstDraw; private: /** * Loads buttons for the dialog */ void loadButtons(); public: /** * Constructor */ DarkSideMenuDialog(MainMenuContainer *owner); /** * Destructor */ virtual ~DarkSideMenuDialog(); /** * Draws the dialog */ virtual void draw(); /** * Handles events */ virtual bool handleEvents(); }; class WorldMenuDialog : public MainMenuDialog { private: SpriteResource _buttonSprites; private: /** * Loads buttons for the dialog */ void loadButtons(); public: /** * Constructor */ WorldMenuDialog(MainMenuContainer *owner); /** * Destructor */ virtual ~WorldMenuDialog(); /** * Draws the dialog */ virtual void draw(); /** * Handles events */ virtual bool handleEvents(); }; class OtherOptionsDialog : public MenuContainerDialog { private: SpriteResource _buttonSprites; private: /** * Loads buttons for the dialog */ void loadButtons(); public: /** * Constructor */ OtherOptionsDialog(MainMenuContainer *owner); /** * Destructor */ virtual ~OtherOptionsDialog(); /** * Draws the dialog */ virtual void draw(); /** * Handles events */ virtual bool handleEvents(); }; } // End of namespace WorldOfXeen } // End of namespace Xeen #endif /* XEEN_WORLDOFXEEN_WORLDOFXEEN_MENU_H */