/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/events.h" #include "engines/util.h" #include "graphics/scaler.h" #include "graphics/thumbnail.h" #include "xeen/xeen.h" #include "xeen/dialogs_options.h" #include "xeen/files.h" namespace Xeen { XeenEngine::XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc) : _gameDescription(gameDesc), Engine(syst), _randomSource("Xeen") { _debugger = nullptr; _events = nullptr; _saves = nullptr; _screen = nullptr; _sound = nullptr; _eventData = nullptr; Common::fill(&_activeRoster[0], &_activeRoster[MAX_ACTIVE_PARTY], nullptr); _isEarlyGame = false; } XeenEngine::~XeenEngine() { delete _debugger; delete _events; delete _saves; delete _screen; delete _sound; delete _eventData; } void XeenEngine::initialize() { // Set up debug channels DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling"); // Create sub-objects of the engine FileManager::init(this); _debugger = new Debugger(this); _events = new EventsManager(this); _saves = new SavesManager(this, _party, _roster); _screen = new Screen(this); _screen->setupWindows(); _sound = new SoundManager(this); File f("029.obj"); _eventData = f.readStream(f.size()); // Set graphics mode initGraphics(320, 200, false); // If requested, load a savegame instead of showing the intro if (ConfMan.hasKey("save_slot")) { int saveSlot = ConfMan.getInt("save_slot"); if (saveSlot >= 0 && saveSlot <= 999) _loadSaveSlot = saveSlot; } } Common::Error XeenEngine::run() { initialize(); showIntro(); if (shouldQuit()) return Common::kNoError; showMainMenu(); if (shouldQuit()) return Common::kNoError; playGame(); return Common::kNoError; } int XeenEngine::getRandomNumber(int maxNumber) { return _randomSource.getRandomNumber(maxNumber); } Common::Error XeenEngine::saveGameState(int slot, const Common::String &desc) { Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving( generateSaveName(slot)); if (!out) return Common::kCreatingFileFailed; XeenSavegameHeader header; header._saveName = desc; writeSavegameHeader(out, header); Common::Serializer s(nullptr, out); synchronize(s); out->finalize(); delete out; return Common::kNoError; } Common::Error XeenEngine::loadGameState(int slot) { Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading( generateSaveName(slot)); if (!saveFile) return Common::kReadingFailed; Common::Serializer s(saveFile, nullptr); // Load the savaegame header XeenSavegameHeader header; if (!readSavegameHeader(saveFile, header)) error("Invalid savegame"); if (header._thumbnail) { header._thumbnail->free(); delete header._thumbnail; } // Load most of the savegame data synchronize(s); delete saveFile; return Common::kNoError; } Common::String XeenEngine::generateSaveName(int slot) { return Common::String::format("%s.%03d", _targetName.c_str(), slot); } bool XeenEngine::canLoadGameStateCurrently() { return true; } bool XeenEngine::canSaveGameStateCurrently() { return true; } void XeenEngine::synchronize(Common::Serializer &s) { // TODO } const char *const SAVEGAME_STR = "XEEN"; #define SAVEGAME_STR_SIZE 6 bool XeenEngine::readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header) { char saveIdentBuffer[SAVEGAME_STR_SIZE + 1]; header._thumbnail = nullptr; // Validate the header Id in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1); if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE)) return false; header._version = in->readByte(); if (header._version > XEEN_SAVEGAME_VERSION) return false; // Read in the string header._saveName.clear(); char ch; while ((ch = (char)in->readByte()) != '\0') header._saveName += ch; // Get the thumbnail header._thumbnail = Graphics::loadThumbnail(*in); if (!header._thumbnail) return false; // Read in save date/time header._year = in->readSint16LE(); header._month = in->readSint16LE(); header._day = in->readSint16LE(); header._hour = in->readSint16LE(); header._minute = in->readSint16LE(); header._totalFrames = in->readUint32LE(); return true; } void XeenEngine::writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header) { // Write out a savegame header out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1); out->writeByte(XEEN_SAVEGAME_VERSION); // Write savegame name out->writeString(header._saveName); out->writeByte('\0'); // Write a thumbnail of the screen /* uint8 thumbPalette[768]; _screen->getPalette(thumbPalette); Graphics::Surface saveThumb; ::createThumbnail(&saveThumb, (const byte *)_screen->getPixels(), _screen->w, _screen->h, thumbPalette); Graphics::saveThumbnail(*out, saveThumb); saveThumb.free(); */ // Write out the save date/time TimeDate td; g_system->getTimeAndDate(td); out->writeSint16LE(td.tm_year + 1900); out->writeSint16LE(td.tm_mon + 1); out->writeSint16LE(td.tm_mday); out->writeSint16LE(td.tm_hour); out->writeSint16LE(td.tm_min); // out->writeUint32LE(_events->getFrameCounter()); } void XeenEngine::showIntro() { } void XeenEngine::showMainMenu() { //OptionsMenu::show(this); } void XeenEngine::playGame() { _saves->reset(); drawUI(); } /* * Lots of stuff in this method. * TODO: Consider renaming method when better understood */ void XeenEngine::drawUI() { SpriteResource sprites1("global.icn"), borderSprites("border.icn"); // Get mappings to the active characters in the party Common::fill(&_activeRoster[0], &_activeRoster[MAX_ACTIVE_PARTY], nullptr); for (int i = 0; i < _party._partyCount; ++i) { _activeRoster[i] = &_roster[_party._partyMembers[i]]; } _isEarlyGame = _party._minutes >= 300; } } // End of namespace Xeen