/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/events.h" #include "engines/util.h" #include "graphics/scaler.h" #include "graphics/thumbnail.h" #include "xeen/xeen.h" #include "xeen/dialogs_options.h" #include "xeen/files.h" #include "xeen/resources.h" namespace Xeen { XeenEngine::XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _randomSource("Xeen") { // Set up debug channels DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); DebugMan.addDebugChannel(kDebugSound, "sound", "Sound processing"); _combat = nullptr; _debugger = nullptr; _events = nullptr; _files = nullptr; _interface = nullptr; _map = nullptr; _party = nullptr; _resources = nullptr; _saves = nullptr; _screen = nullptr; _scripts = nullptr; _sound = nullptr; _spells = nullptr; _town = nullptr; _eventData = nullptr; _quitMode = 0; _noDirectionSense = false; _mode = MODE_0; _startupWindowActive = false; } XeenEngine::~XeenEngine() { delete _combat; delete _debugger; delete _events; delete _interface; delete _map; delete _party; delete _saves; delete _screen; delete _scripts; delete _sound; delete _spells; delete _town; delete _eventData; delete _resources; delete _files; } void XeenEngine::initialize() { // Create sub-objects of the engine _files = new FileManager(this); _resources = new Resources(); _combat = new Combat(this); _debugger = new Debugger(this); _events = new EventsManager(this); _interface = new Interface(this); _map = new Map(this); _party = new Party(this); _saves = new SavesManager(this, *_party); _screen = new Screen(this); _scripts = new Scripts(this); _screen->setupWindows(); _sound = new Sound(this, _mixer); _spells = new Spells(this); _town = new Town(this); File f("029.obj"); _eventData = f.readStream(f.size()); // Set graphics mode initGraphics(320, 200, false); // If requested, load a savegame instead of showing the intro if (ConfMan.hasKey("save_slot")) { int saveSlot = ConfMan.getInt("save_slot"); if (saveSlot >= 0 && saveSlot <= 999) _loadSaveSlot = saveSlot; } } Common::Error XeenEngine::run() { initialize(); showIntro(); if (shouldQuit()) return Common::kNoError; showMainMenu(); if (shouldQuit()) return Common::kNoError; playGame(); return Common::kNoError; } int XeenEngine::getRandomNumber(int maxNumber) { return _randomSource.getRandomNumber(maxNumber); } int XeenEngine::getRandomNumber(int minNumber, int maxNumber) { return getRandomNumber(maxNumber - minNumber) + minNumber; } Common::Error XeenEngine::saveGameState(int slot, const Common::String &desc) { Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving( generateSaveName(slot)); if (!out) return Common::kCreatingFileFailed; XeenSavegameHeader header; header._saveName = desc; writeSavegameHeader(out, header); Common::Serializer s(nullptr, out); synchronize(s); out->finalize(); delete out; return Common::kNoError; } Common::Error XeenEngine::loadGameState(int slot) { Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading( generateSaveName(slot)); if (!saveFile) return Common::kReadingFailed; Common::Serializer s(saveFile, nullptr); // Load the savaegame header XeenSavegameHeader header; if (!readSavegameHeader(saveFile, header)) error("Invalid savegame"); if (header._thumbnail) { header._thumbnail->free(); delete header._thumbnail; } // Load most of the savegame data synchronize(s); delete saveFile; return Common::kNoError; } Common::String XeenEngine::generateSaveName(int slot) { return Common::String::format("%s.%03d", _targetName.c_str(), slot); } bool XeenEngine::canLoadGameStateCurrently() { return true; } bool XeenEngine::canSaveGameStateCurrently() { return true; } void XeenEngine::synchronize(Common::Serializer &s) { // TODO } const char *const SAVEGAME_STR = "XEEN"; #define SAVEGAME_STR_SIZE 6 bool XeenEngine::readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header) { char saveIdentBuffer[SAVEGAME_STR_SIZE + 1]; header._thumbnail = nullptr; // Validate the header Id in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1); if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE)) return false; header._version = in->readByte(); if (header._version > XEEN_SAVEGAME_VERSION) return false; // Read in the string header._saveName.clear(); char ch; while ((ch = (char)in->readByte()) != '\0') header._saveName += ch; // Get the thumbnail header._thumbnail = Graphics::loadThumbnail(*in); if (!header._thumbnail) return false; // Read in save date/time header._year = in->readSint16LE(); header._month = in->readSint16LE(); header._day = in->readSint16LE(); header._hour = in->readSint16LE(); header._minute = in->readSint16LE(); header._totalFrames = in->readUint32LE(); return true; } void XeenEngine::writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header) { // Write out a savegame header out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1); out->writeByte(XEEN_SAVEGAME_VERSION); // Write savegame name out->writeString(header._saveName); out->writeByte('\0'); // Write a thumbnail of the screen /* uint8 thumbPalette[768]; _screen->getPalette(thumbPalette); Graphics::Surface saveThumb; ::createThumbnail(&saveThumb, (const byte *)_screen->getPixels(), _screen->w, _screen->h, thumbPalette); Graphics::saveThumbnail(*out, saveThumb); saveThumb.free(); */ // Write out the save date/time TimeDate td; g_system->getTimeAndDate(td); out->writeSint16LE(td.tm_year + 1900); out->writeSint16LE(td.tm_mon + 1); out->writeSint16LE(td.tm_mday); out->writeSint16LE(td.tm_hour); out->writeSint16LE(td.tm_min); // out->writeUint32LE(_events->getFrameCounter()); } void XeenEngine::showMainMenu() { //OptionsMenu::show(this); } void XeenEngine::playGame() { _saves->reset(); play(); } /* * Secondary method for handling the actual gameplay */ void XeenEngine::play() { // TODO: Init variables _quitMode = 0; _interface->setup(); _screen->loadBackground("back.raw"); _screen->loadPalette("mm4.pal"); if (getGameID() != GType_WorldOfXeen && !_map->_loadDarkSide) { _map->_loadDarkSide = true; _party->_mazeId = 29; _party->_mazeDirection = DIR_NORTH; _party->_mazePosition.x = 25; _party->_mazePosition.y = 21; } _map->load(_party->_mazeId); _interface->startup(); if (_mode == MODE_0) { // _screen->fadeOut(4); } _screen->_windows[0].update(); _interface->mainIconsPrint(); _screen->_windows[0].update(); _events->setCursor(0); _combat->_moveMonsters = true; if (_mode == MODE_0) { _mode = MODE_1; _screen->fadeIn(4); } _combat->_moveMonsters = true; gameLoop(); } void XeenEngine::gameLoop() { // Main game loop while (!shouldQuit()) { _map->cellFlagLookup(_party->_mazePosition); if (_map->_currentIsEvent) { _quitMode = _scripts->checkEvents(); if (shouldQuit() || _quitMode) return; } _party->giveTreasure(); // Main user interface handler for waiting for and processing user input _interface->perform(); } } Common::String XeenEngine::printMil(uint value) { return (value >= 1000000) ? Common::String::format("%u mil", value / 1000000) : Common::String::format("%u", value); } Common::String XeenEngine::printK(uint value) { return (value > 9999) ? Common::String::format("%uk", value / 1000) : Common::String::format("%u", value); } Common::String XeenEngine::printK2(uint value) { return (value > 999) ? Common::String::format("%uk", value / 1000) : Common::String::format("%u", value); } } // End of namespace Xeen