/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/actions.h" #include "zvision/zvision.h" #include "zvision/script_manager.h" #include "zvision/render_manager.h" #include "zvision/zork_raw.h" #include "zvision/zork_avi_decoder.h" #include "zvision/timer_node.h" #include "zvision/music_node.h" #include "zvision/animation_node.h" #include "common/file.h" #include "audio/decoders/wave.h" namespace ZVision { ////////////////////////////////////////////////////////////////////////////// // ActionAdd ////////////////////////////////////////////////////////////////////////////// ActionAdd::ActionAdd(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { sscanf(line.c_str(), "%u,%d", &_key, &_value); } bool ActionAdd::execute() { _engine->getScriptManager()->setStateValue(_key, _engine->getScriptManager()->getStateValue(_key) + _value); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionAssign ////////////////////////////////////////////////////////////////////////////// ActionAssign::ActionAssign(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char buf[64]; memset(buf, 0, 64); sscanf(line.c_str(), "%u, %s", &_key, buf); _value = new ValueSlot(_engine->getScriptManager(), buf); } ActionAssign::~ActionAssign() { if (_value) delete _value; } bool ActionAssign::execute() { _engine->getScriptManager()->setStateValue(_key, _value->getValue()); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionAttenuate ////////////////////////////////////////////////////////////////////////////// ActionAttenuate::ActionAttenuate(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { sscanf(line.c_str(), "%u, %d", &_key, &_attenuation); } bool ActionAttenuate::execute() { // TODO: Implement return true; } ////////////////////////////////////////////////////////////////////////////// // ActionChangeLocation ////////////////////////////////////////////////////////////////////////////// ActionChangeLocation::ActionChangeLocation(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { sscanf(line.c_str(), "%c, %c, %c%c, %u", &_world, &_room, &_node, &_view, &_offset); } bool ActionChangeLocation::execute() { // We can't directly call ScriptManager::ChangeLocationIntern() because doing so clears all the Puzzles, and thus would corrupt the current puzzle checking _engine->getScriptManager()->changeLocation(_world, _room, _node, _view, _offset); // Tell the puzzle system to stop checking any more puzzles return false; } ////////////////////////////////////////////////////////////////////////////// // ActionCrossfade ////////////////////////////////////////////////////////////////////////////// ActionCrossfade::ActionCrossfade(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { sscanf(line.c_str(), "%u %u %u %u %u %u %u", &_keyOne, &_keyTwo, &_oneStartVolume, &_twoStartVolume, &_oneEndVolume, &_twoEndVolume, &_timeInMillis); } bool ActionCrossfade::execute() { // TODO: Implement return true; } ////////////////////////////////////////////////////////////////////////////// // ActionDisableControl ////////////////////////////////////////////////////////////////////////////// ActionDisableControl::ActionDisableControl(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { sscanf(line.c_str(), "%u", &_key); } bool ActionDisableControl::execute() { _engine->getScriptManager()->setStateFlag(_key, Puzzle::DISABLED); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionEnableControl ////////////////////////////////////////////////////////////////////////////// ActionEnableControl::ActionEnableControl(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { sscanf(line.c_str(), "%u", &_key); } bool ActionEnableControl::execute() { _engine->getScriptManager()->unsetStateFlag(_key, Puzzle::DISABLED); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionInventory ////////////////////////////////////////////////////////////////////////////// ActionInventory::ActionInventory(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char buf[25]; sscanf(line.c_str(), "%25s %d", buf, &_key); if (strcmp(buf, "add") == 0) { _type = 0; } else if (strcmp(buf, "addi") == 0) { _type = 1; } else if (strcmp(buf, "drop") == 0) { _type = 2; } else if (strcmp(buf, "dropi") == 0) { _type = 3; } else if (strcmp(buf, "cycle") == 0) { _type = 4; } } bool ActionInventory::execute() { switch (_type) { case 0: // add _engine->getScriptManager()->invertory_add(_key); break; case 1: // addi _engine->getScriptManager()->invertory_add(_engine->getScriptManager()->getStateValue(_key)); break; case 2: // drop if (_key >= 0) _engine->getScriptManager()->invertory_drop(_key); else _engine->getScriptManager()->invertory_drop(_engine->getScriptManager()->getStateValue(StateKey_InventoryItem)); break; case 3: // dropi _engine->getScriptManager()->invertory_drop(_engine->getScriptManager()->getStateValue(_key)); break; case 4: // cycle _engine->getScriptManager()->invertory_cycle(); break; default: break; } return true; } ////////////////////////////////////////////////////////////////////////////// // ActionKill ////////////////////////////////////////////////////////////////////////////// ActionKill::ActionKill(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _key = 0; _type = 0; char keytype[25]; sscanf(line.c_str(), "%25s", keytype); if (keytype[0] == '"') { if (!scumm_stricmp(keytype, "\"ANIM\"")) _type = SideFX::SIDEFX_ANIM; else if (!scumm_stricmp(keytype, "\"AUDIO\"")) _type = SideFX::SIDEFX_AUDIO; else if (!scumm_stricmp(keytype, "\"DISTORT\"")) _type = SideFX::SIDEFX_DISTORT; else if (!scumm_stricmp(keytype, "\"PANTRACK\"")) _type = SideFX::SIDEFX_PANTRACK; else if (!scumm_stricmp(keytype, "\"REGION\"")) _type = SideFX::SIDEFX_REGION; else if (!scumm_stricmp(keytype, "\"TIMER\"")) _type = SideFX::SIDEFX_TIMER; else if (!scumm_stricmp(keytype, "\"TTYTEXT\"")) _type = SideFX::SIDEFX_TTYTXT; else if (!scumm_stricmp(keytype, "\"ALL\"")) _type = SideFX::SIDEFX_ALL; } else _key = atoi(keytype); } bool ActionKill::execute() { if (_type) _engine->getScriptManager()->killSideFxType((SideFX::SideFXType)_type); else _engine->getScriptManager()->killSideFx(_key); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionMusic ////////////////////////////////////////////////////////////////////////////// ActionMusic::ActionMusic(ZVision *engine, int32 slotkey, const Common::String &line, bool global) : ResultAction(engine, slotkey), _volume(255), _universe(global) { uint type; char fileNameBuffer[25]; uint loop; uint volume = 255; sscanf(line.c_str(), "%u %25s %u %u", &type, fileNameBuffer, &loop, &volume); // type 4 are midi sound effect files if (type == 4) { _soundType = Audio::Mixer::kSFXSoundType; _fileName = Common::String::format("midi/%s/%u.wav", fileNameBuffer, loop); _loop = false; } else { // TODO: See what the other types are so we can specify the correct Mixer::SoundType. In the meantime use kPlainSoundType _soundType = Audio::Mixer::kPlainSoundType; _fileName = Common::String(fileNameBuffer); _loop = loop == 1 ? true : false; } // Volume is optional. If it doesn't appear, assume full volume if (volume != 255) { // Volume in the script files is mapped to [0, 100], but the ScummVM mixer uses [0, 255] _volume = volume * 255 / 100; } } ActionMusic::~ActionMusic() { if (!_universe) _engine->getScriptManager()->killSideFx(_slotkey); } bool ActionMusic::execute() { if (_engine->getScriptManager()->getSideFX(_slotkey)) return true; Common::File *file = new Common::File(); if (!file->exists(_fileName) && _fileName.size() >= 12) { _fileName.setChar('r', 9); _fileName.setChar('a', 10); _fileName.setChar('w', 11); if (!file->exists(_fileName)) { _fileName.setChar('i', 9); _fileName.setChar('f', 10); _fileName.setChar('p', 11); if (!file->exists(_fileName)) { _fileName.setChar('s', 9); _fileName.setChar('r', 10); _fileName.setChar('c', 11); if (!file->exists(_fileName)) return true; } } } if (file->exists(_fileName)) _engine->getScriptManager()->addSideFX(new MusicNode(_engine, _slotkey, _fileName, _loop, _volume)); delete file; return true; } ////////////////////////////////////////////////////////////////////////////// // ActionPreloadAnimation ////////////////////////////////////////////////////////////////////////////// ActionPreloadAnimation::ActionPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char fileName[25]; // The two %*u are always 0 and dont seem to have a use sscanf(line.c_str(), "%25s %*u %*u %d %d", fileName, &_mask, &_framerate); if (_mask > 0) { byte r, g, b; Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(_mask, r, g, b); _mask = _engine->_pixelFormat.RGBToColor(r, g, b); } _fileName = Common::String(fileName); } ActionPreloadAnimation::~ActionPreloadAnimation() { _engine->getScriptManager()->deleteSideFx(_slotkey); } bool ActionPreloadAnimation::execute() { AnimationNode *nod = (AnimationNode *)_engine->getScriptManager()->getSideFX(_slotkey); if (!nod) { nod = new AnimationNode(_engine, _slotkey, _fileName, _mask, _framerate, false); _engine->getScriptManager()->addSideFX(nod); } else nod->stop(); _engine->getScriptManager()->setStateValue(_slotkey, 2); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionPlayAnimation ////////////////////////////////////////////////////////////////////////////// ActionPlayAnimation::ActionPlayAnimation(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char fileName[25]; // The two %*u are always 0 and dont seem to have a use sscanf(line.c_str(), "%25s %u %u %u %u %u %u %d %*u %*u %d %d", fileName, &_x, &_y, &_x2, &_y2, &_start, &_end, &_loopCount, &_mask, &_framerate); if (_mask > 0) { byte r, g, b; Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(_mask, r, g, b); _mask = _engine->_pixelFormat.RGBToColor(r, g, b); } _fileName = Common::String(fileName); } ActionPlayAnimation::~ActionPlayAnimation() { _engine->getScriptManager()->deleteSideFx(_slotkey); } bool ActionPlayAnimation::execute() { AnimationNode *nod = (AnimationNode *)_engine->getScriptManager()->getSideFX(_slotkey); if (!nod) { nod = new AnimationNode(_engine, _slotkey, _fileName, _mask, _framerate); _engine->getScriptManager()->addSideFX(nod); } else nod->stop(); if (nod) nod->addPlayNode(_slotkey, _x, _y, _x2, _y2, _start, _end, _loopCount); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionPlayPreloadAnimation ////////////////////////////////////////////////////////////////////////////// ActionPlayPreloadAnimation::ActionPlayPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { sscanf(line.c_str(), "%u %u %u %u %u %u %u %u", &_controlKey, &_x1, &_y1, &_x2, &_y2, &_startFrame, &_endFrame, &_loopCount); } bool ActionPlayPreloadAnimation::execute() { AnimationNode *nod = (AnimationNode *)_engine->getScriptManager()->getSideFX(_controlKey); if (nod) nod->addPlayNode(_slotkey, _x1, _y1, _x2, _y2, _startFrame, _endFrame, _loopCount); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionQuit ////////////////////////////////////////////////////////////////////////////// bool ActionQuit::execute() { _engine->quitGame(); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionRandom ////////////////////////////////////////////////////////////////////////////// ActionRandom::ActionRandom(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char max_buf[64]; memset(max_buf, 0, 64); sscanf(line.c_str(), "%s", max_buf); _max = new ValueSlot(_engine->getScriptManager(), max_buf); } ActionRandom::~ActionRandom() { if (_max) delete _max; } bool ActionRandom::execute() { uint randNumber = _engine->getRandomSource()->getRandomNumber(_max->getValue()); _engine->getScriptManager()->setStateValue(_slotkey, randNumber); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionSetPartialScreen ////////////////////////////////////////////////////////////////////////////// ActionSetPartialScreen::ActionSetPartialScreen(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char fileName[25]; int color; sscanf(line.c_str(), "%u %u %25s %*u %d", &_x, &_y, fileName, &color); _fileName = Common::String(fileName); if (color >= 0) { byte r, g, b; Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(color, r, g, b); _backgroundColor = _engine->_pixelFormat.RGBToColor(r, g, b); } else { _backgroundColor = color; } if (color > 65535) { warning("Background color for ActionSetPartialScreen is bigger than a uint16"); } } bool ActionSetPartialScreen::execute() { RenderManager *renderManager = _engine->getRenderManager(); if (_backgroundColor >= 0) renderManager->renderImageToBackground(_fileName, _x, _y, _backgroundColor); else renderManager->renderImageToBackground(_fileName, _x, _y); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionSetScreen ////////////////////////////////////////////////////////////////////////////// ActionSetScreen::ActionSetScreen(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char fileName[25]; sscanf(line.c_str(), "%25s", fileName); _fileName = Common::String(fileName); } bool ActionSetScreen::execute() { _engine->getRenderManager()->setBackgroundImage(_fileName); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionStop ////////////////////////////////////////////////////////////////////////////// ActionStop::ActionStop(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _key = 0; sscanf(line.c_str(), "%u", &_key); } bool ActionStop::execute() { _engine->getScriptManager()->stopSideFx(_key); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionStreamVideo ////////////////////////////////////////////////////////////////////////////// ActionStreamVideo::ActionStreamVideo(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char fileName[25]; uint skipline; //skipline - render video with skip every second line, not skippable. sscanf(line.c_str(), "%25s %u %u %u %u %u %u", fileName, &_x1, &_y1, &_x2, &_y2, &_flags, &skipline); _fileName = Common::String(fileName); _skippable = true; } bool ActionStreamVideo::execute() { ZorkAVIDecoder decoder; if (!decoder.loadFile(_fileName)) { return true; } Common::Rect destRect; if ((_flags & DIFFERENT_DIMENSIONS) == DIFFERENT_DIMENSIONS) { destRect = Common::Rect(_x1, _y1, _x2, _y2); } _engine->playVideo(decoder, destRect, _skippable); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionTimer ////////////////////////////////////////////////////////////////////////////// ActionTimer::ActionTimer(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char time_buf[64]; memset(time_buf, 0, 64); sscanf(line.c_str(), "%s", time_buf); _time = new ValueSlot(_engine->getScriptManager(), time_buf); } ActionTimer::~ActionTimer() { if (_time) delete _time; _engine->getScriptManager()->killSideFx(_slotkey); } bool ActionTimer::execute() { _engine->getScriptManager()->addSideFX(new TimerNode(_engine, _slotkey, _time->getValue())); return true; } } // End of namespace ZVision