/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_ANIMATION_CONTROL_H #define ZVISION_ANIMATION_CONTROL_H #include "zvision/control.h" namespace Common { class String; } namespace Video { class VideoDecoder; } namespace Graphics { struct Surface; } namespace ZVision { class ZVision; class RlfAnimation; class AnimationControl : public Control { public: AnimationControl(ZVision *engine, uint32 controlKey, const Common::String &fileName); ~AnimationControl(); private: enum FileType { RLF = 1, AVI = 2 }; private: uint32 _animationKey; union { RlfAnimation *rlf; Video::VideoDecoder *avi; } _animation; FileType _fileType; uint _loopCount; int32 _x; int32 _y; uint _accumulatedTime; uint _currentLoop; Graphics::Surface *_cachedFrame; bool _cachedFrameNeedsDeletion; public: bool process(uint32 deltaTimeInMillis); void setAnimationKey(uint32 animationKey) { _animationKey = animationKey; } void setLoopCount(uint loopCount) { _loopCount = loopCount; } void setXPos(int32 x) { _x = x; } void setYPost(int32 y) { _y = y; } }; } // End of namespace ZVision #endif