/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_ANIMATION_NODE_H #define ZVISION_ANIMATION_NODE_H #include "zvision/sidefx.h" #include "common/rect.h" #include "common/list.h" namespace Common { class String; } namespace Graphics { struct Surface; } namespace ZVision { class ZVision; class MetaAnimation; class AnimationNode : public SideFX { public: AnimationNode(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool DisposeAfterUse = true); ~AnimationNode(); struct playnode { Common::Rect pos; int32 slot; int32 start; int32 stop; int32 loop; int32 _cur_frm; int32 _delay; Graphics::Surface *_scaled; }; private: typedef Common::List PlayNodes; PlayNodes _playList; int32 _mask; bool _DisposeAfterUse; MetaAnimation *_animation; int32 _frmDelay; public: bool process(uint32 deltaTimeInMillis); void addPlayNode(int32 slot, int x, int y, int x2, int y2, int start_frame, int end_frame, int loops = 1); bool stop(); }; } // End of namespace ZVision #endif