/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "gui/debugger.h" #include "zvision/console.h" #include "zvision/zvision.h" namespace ZVision { Console::Console(ZVision *engine) : GUI::Debugger(), _engine(engine) { DCmd_Register("loadimage", WRAP_METHOD(Console, cmdLoadImage)); } bool Console::cmdLoadImage(int argc, const char **argv) { if (argc != 6) { DebugPrintf("Use loadimage to load an image to the screen"); return false; } _engine->renderImageToScreen(argv[1], atoi(argv[2]), atoi(argv[3]), atoi(argv[4]), atoi(argv[5])); return true; } } // End of namespace ZVision