/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/core/clock.h" #include "common/system.h" namespace ZVision { Clock::Clock(OSystem *system) : _system(system), _lastTime(0), _deltaTime(0), _pausedTime(0), _paused(false) { } void Clock::update() { uint32 currentTime = _system->getMillis(); _deltaTime = (currentTime - _lastTime); if (_paused) { _deltaTime -= (currentTime - _pausedTime); } if (_deltaTime < 0) { _deltaTime = 0; } _lastTime = currentTime; } void Clock::start() { if (_paused) { _lastTime = _system->getMillis(); _paused = false; } } void Clock::stop() { if (!_paused) { _pausedTime = _system->getMillis(); _paused = true; } } } // End of namespace ZVision