/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/core/save_manager.h" #include "zvision/zvision.h" #include "zvision/scripting/script_manager.h" #include "zvision/graphics/render_manager.h" #include "common/system.h" #include "common/translation.h" #include "graphics/surface.h" #include "graphics/thumbnail.h" #include "gui/message.h" #include "gui/saveload.h" namespace ZVision { const uint32 SaveManager::SAVEGAME_ID = MKTAG('Z', 'E', 'N', 'G'); bool SaveManager::scummVMSaveLoadDialog(bool isSave) { GUI::SaveLoadChooser *dialog; Common::String desc; int slot; if (isSave) { dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); slot = dialog->runModalWithCurrentTarget(); desc = dialog->getResultString(); if (desc.empty()) { // create our own description for the saved game, the user didnt enter it desc = dialog->createDefaultSaveDescription(slot); } if (desc.size() > 28) desc = Common::String(desc.c_str(), 28); } else { dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); slot = dialog->runModalWithCurrentTarget(); } delete dialog; if (slot < 0) return false; if (isSave) { saveGame(slot, desc); return true; } else { Common::ErrorCode result = loadGame(slot).getCode(); return (result == Common::kNoError); } } void SaveManager::saveGame(uint slot, const Common::String &saveName) { // The games only support 20 slots //assert(slot <= 1 && slot <= 20); Common::SaveFileManager *saveFileManager = g_system->getSavefileManager(); Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot)); writeSaveGameHeader(file, saveName); _engine->getScriptManager()->serialize(file); file->finalize(); delete file; } void SaveManager::saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream) { Common::SaveFileManager *saveFileManager = g_system->getSavefileManager(); Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot)); writeSaveGameHeader(file, saveName); file->write(stream->getData(), stream->size()); file->finalize(); delete file; } void SaveManager::saveGameBuffered(uint slot, const Common::String &saveName) { if (_tempSave) { saveGame(slot, saveName, _tempSave); flushSaveBuffer(); } } void SaveManager::autoSave() { Common::OutSaveFile *file = g_system->getSavefileManager()->openForSaving(_engine->generateAutoSaveFileName()); writeSaveGameHeader(file, "auto"); _engine->getScriptManager()->serialize(file); // Cleanup file->finalize(); delete file; } void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName) { file->writeUint32BE(SAVEGAME_ID); // Write version file->writeByte(SAVE_VERSION); // Write savegame name file->writeString(saveName); file->writeByte(0); // Create a thumbnail and save it Graphics::saveThumbnail(*file); // Write out the save date/time TimeDate td; g_system->getTimeAndDate(td); file->writeSint16LE(td.tm_year + 1900); file->writeSint16LE(td.tm_mon + 1); file->writeSint16LE(td.tm_mday); file->writeSint16LE(td.tm_hour); file->writeSint16LE(td.tm_min); } Common::Error SaveManager::loadGame(uint slot) { // The games only support 20 slots //assert(slot <= 1 && slot <= 20); Common::SeekableReadStream *saveFile = getSlotFile(slot); if (saveFile == 0) { return Common::kPathDoesNotExist; } // Read the header SaveGameHeader header; if (!readSaveGameHeader(saveFile, header)) { return Common::kUnknownError; } ScriptManager *scriptManager = _engine->getScriptManager(); // Update the state table values scriptManager->deserialize(saveFile); delete saveFile; if (header.thumbnail) delete header.thumbnail; return Common::kNoError; } Common::Error SaveManager::loadGame(const Common::String &saveName) { Common::File *saveFile = _engine->getSearchManager()->openFile(saveName); if (saveFile == NULL) { saveFile = new Common::File; if (!saveFile->open(saveName)) { delete saveFile; return Common::kPathDoesNotExist; } } // Read the header SaveGameHeader header; if (!readSaveGameHeader(saveFile, header)) { return Common::kUnknownError; } ScriptManager *scriptManager = _engine->getScriptManager(); // Update the state table values scriptManager->deserialize(saveFile); delete saveFile; if (header.thumbnail) delete header.thumbnail; return Common::kNoError; } bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) { uint32 tag = in->readUint32BE(); // Check if it's original savegame than fill header structure if (tag == MKTAG('Z', 'N', 'S', 'G')) { header.saveYear = 0; header.saveMonth = 0; header.saveDay = 0; header.saveHour = 0; header.saveMinutes = 0; header.saveName = "Original Save"; header.thumbnail = NULL; header.version = SAVE_ORIGINAL; in->seek(-4, SEEK_CUR); return true; } if (tag != SAVEGAME_ID) { warning("File is not a ZVision save file. Aborting load"); return false; } // Read in the version header.version = in->readByte(); // Check that the save version isn't newer than this binary if (header.version > SAVE_VERSION) { uint tempVersion = header.version; GUI::MessageDialog dialog(Common::String::format("This save file uses version %u, but this engine only supports up to version %d. You will need an updated version of the engine to use this save file.", tempVersion, SAVE_VERSION), "OK"); dialog.runModal(); } // Read in the save name header.saveName.clear(); char ch; while ((ch = (char)in->readByte()) != '\0') header.saveName += ch; // Get the thumbnail header.thumbnail = Graphics::loadThumbnail(*in); if (!header.thumbnail) return false; // Read in save date/time header.saveYear = in->readSint16LE(); header.saveMonth = in->readSint16LE(); header.saveDay = in->readSint16LE(); header.saveHour = in->readSint16LE(); header.saveMinutes = in->readSint16LE(); return true; } Common::SeekableReadStream *SaveManager::getSlotFile(uint slot) { Common::SeekableReadStream *saveFile = g_system->getSavefileManager()->openForLoading(_engine->generateSaveFileName(slot)); if (saveFile == NULL) { // Try to load standard save file Common::String filename; if (_engine->getGameId() == GID_GRANDINQUISITOR) filename = Common::String::format("inqsav%u.sav", slot); else if (_engine->getGameId() == GID_NEMESIS) filename = Common::String::format("nemsav%u.sav", slot); saveFile = _engine->getSearchManager()->openFile(filename); if (saveFile == NULL) { Common::File *tmpFile = new Common::File; if (!tmpFile->open(filename)) { delete tmpFile; } else { saveFile = tmpFile; } } } return saveFile; } void SaveManager::prepareSaveBuffer() { if (_tempSave) delete _tempSave; _tempSave = new Common::MemoryWriteStreamDynamic; _engine->getScriptManager()->serialize(_tempSave); } void SaveManager::flushSaveBuffer() { if (_tempSave) delete _tempSave; _tempSave = NULL; } } // End of namespace ZVision