/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_CURSOR_H #define ZVISION_CURSOR_H #include "common/types.h" #include "graphics/cursor.h" namespace Common { class String; } namespace ZVision { class ZorkCursor { public: ZorkCursor(); ZorkCursor(const Common::String &fileName); ZorkCursor(const ZorkCursor &other); ~ZorkCursor(); private: uint16 _width; uint16 _height; uint16 _hotspotX; uint16 _hotspotY; byte *_surface; public: ZorkCursor &operator=(const ZorkCursor &other); uint16 getWidth() const { return _width; } uint16 getHeight() const { return _height; } uint16 getHotspotX() const { return _hotspotX; } uint16 getHotspotY() const { return _hotspotY; } byte getKeyColor() const { return 0; } const byte *getSurface() const { return _surface; } }; } // End of namespace ZVision #endif