/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/cursor_manager.h" #include "zvision/zvision.h" #include "common/system.h" #include "graphics/pixelformat.h" #include "graphics/cursorman.h" namespace ZVision { const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft", "hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow" }; const char *CursorManager::_zgiCursorFileNames[NUM_CURSORS] = { "g0gbc011.zcr", "g0gac001.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr", "g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr" }; const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft", "hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up" }; CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat) : _engine(engine), _pixelFormat(pixelFormat), _cursorIsPushed(false) { // WARNING: The index IDLE_CURSOR_INDEX is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly if (_engine->getGameId() == GID_NEMESIS) { Common::String name(Common::String::format("%sa.zcr", _zNemCursorFileNames[IDLE_CURSOR_INDEX])); _idleCursor = ZorkCursor(name); } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { _idleCursor = ZorkCursor(_zgiCursorFileNames[IDLE_CURSOR_INDEX]); } } void CursorManager::initialize() { revertToIdle(); CursorMan.showMouse(true); } void CursorManager::changeCursor(const Common::String &cursorName) { changeCursor(cursorName, _cursorIsPushed); } void CursorManager::changeCursor(const Common::String &cursorName, bool pushed) { if (_currentCursor.equals(cursorName) && _cursorIsPushed == pushed) return; if (_cursorIsPushed != pushed) _cursorIsPushed = pushed; if (cursorName == "idle" && !pushed) { CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat); return; } for (int i = 0; i < NUM_CURSORS; ++i) { if (_engine->getGameId() == GID_NEMESIS) { if (cursorName.equals(_cursorNames[i])) { _currentCursor = cursorName; // ZNem uses a/b at the end of the file to signify not pushed/pushed respectively Common::String pushedFlag = pushed ? "b" : "a"; Common::String name = Common::String::format("%s%s.zcr", _zNemCursorFileNames[i], pushedFlag.c_str()); changeCursor(ZorkCursor(name)); return; } } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { if (cursorName.equals(_cursorNames[i])) { _currentCursor = cursorName; if (!pushed) { changeCursor(ZorkCursor(_zgiCursorFileNames[i])); } else { // ZGI flips not pushed/pushed between a/c and b/d // It flips the 4th character of the name char buffer[25]; strcpy(buffer, _zgiCursorFileNames[i]); buffer[3] += 2; changeCursor(ZorkCursor(buffer)); } return; } } } // If we get here, something went wrong warning("No cursor found for identifier %s", cursorName.c_str()); } void CursorManager::changeCursor(const ZorkCursor &cursor) { CursorMan.replaceCursor(cursor.getSurface(), cursor.getWidth(), cursor.getHeight(), cursor.getHotspotX(), cursor.getHotspotY(), cursor.getKeyColor(), false, _pixelFormat); } void CursorManager::cursorDown(bool pushed) { if (_cursorIsPushed == pushed) return; _cursorIsPushed = pushed; changeCursor(_currentCursor, pushed); } void CursorManager::setLeftCursor() { changeCursor("leftarrow"); } void CursorManager::setRightCursor() { changeCursor("rightarrow"); } void CursorManager::setUpCursor() { changeCursor("zuparrow"); } void CursorManager::setDownCursor() { changeCursor("downarrow"); } void CursorManager::revertToIdle() { _currentCursor = "idle"; if (!_cursorIsPushed) CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat); else changeCursor(_currentCursor, _cursorIsPushed); } } // End of namespace ZVision