/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_CURSOR_MANAGER_H #define ZVISION_CURSOR_MANAGER_H #include "common/types.h" #include "zvision/cursor.h" namespace Graphics { struct PixelFormat; } namespace ZVision { class ZVision; /** * Class to manage cursor changes. The actual changes have to be done * through CursorMan. Otherwise the cursor will disappear after GMM * or debug console. * TODO: Figure out a way to get rid of the extraneous data copying due to having to use CursorMan */ class CursorManager { public: CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat); private: enum { NUM_CURSORS = 18, // WARNING: The index 11 is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly IDLE_CURSOR_INDEX = 11 }; ZVision *_engine; const Graphics::PixelFormat *_pixelFormat; ZorkCursor _idleCursor; Common::String _currentCursor; bool _cursorIsPushed; static const char *_cursorNames[]; static const char *_zgiCursorFileNames[]; static const char *_zNemCursorFileNames[]; public: void initialize(); void changeCursor(const Common::String &cursorName); void changeCursor(const Common::String &cursorName, bool pushed); void cursorDown(bool pushed); void setLeftCursor(); void setRightCursor(); void setUpCursor(); void setDownCursor(); void revertToIdle(); private: void changeCursor(const ZorkCursor &cursor); }; } // End of namespace ZVision #endif