/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "base/plugins.h" #include "engines/advancedDetector.h" #include "zvision/zvision.h" #include "zvision/file/save_manager.h" #include "zvision/scripting/script_manager.h" #include "common/translation.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/system.h" namespace ZVision { struct ZVisionGameDescription { ADGameDescription desc; ZVisionGameId gameId; }; ZVisionGameId ZVision::getGameId() const { return _gameDescription->gameId; } Common::Language ZVision::getLanguage() const { return _gameDescription->desc.language; } uint32 ZVision::getFeatures() const { return _gameDescription->desc.flags; } } // End of namespace ZVision #include "zvision/detection_tables.h" class ZVisionMetaEngine : public AdvancedMetaEngine { public: ZVisionMetaEngine() : AdvancedMetaEngine(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), ZVision::zVisionGames, ZVision::optionsList) { _maxScanDepth = 2; _directoryGlobs = ZVision::directoryGlobs; _singleId = "zvision"; } const char *getEngineId() const { return "zvision"; } virtual const char *getName() const { return "Z-Vision"; } virtual const char *getOriginalCopyright() const { return "Z-Vision (C) 1996 Activision"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool ZVisionMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSimpleSavesNames); } bool ZVision::ZVision::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } Common::Error ZVision::ZVision::loadGameState(int slot) { return _saveManager->loadGame(slot); } Common::Error ZVision::ZVision::saveGameState(int slot, const Common::String &desc) { _saveManager->saveGame(slot, desc, false); return Common::kNoError; } bool ZVision::ZVision::canLoadGameStateCurrently() { return !_videoIsPlaying; } bool ZVision::ZVision::canSaveGameStateCurrently() { Location currentLocation = _scriptManager->getCurrentLocation(); return !_videoIsPlaying && currentLocation.world != 'g' && !(currentLocation.room == 'j' || currentLocation.room == 'a'); } bool ZVisionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const ZVision::ZVisionGameDescription *gd = (const ZVision::ZVisionGameDescription *)desc; if (gd) { *engine = new ZVision::ZVision(syst, gd); } return gd != 0; } SaveStateList ZVisionMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); ZVision::SaveGameHeader header; Common::String pattern = target; pattern += ".###"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); SaveStateList saveList; // We only use readSaveGameHeader() here, which doesn't need an engine callback ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL); for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (zvisionSaveMan->readSaveGameHeader(in, header)) { saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); } delete in; } } } delete zvisionSaveMan; // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int ZVisionMetaEngine::getMaximumSaveSlot() const { return 999; } void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); saveFileMan->removeSavefile(Common::String::format("%s.%03u", target, slot)); } SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03u", target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { ZVision::SaveGameHeader header; // We only use readSaveGameHeader() here, which doesn't need an engine callback ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL); bool successfulRead = zvisionSaveMan->readSaveGameHeader(in, header, false); delete zvisionSaveMan; delete in; if (successfulRead) { SaveStateDescriptor desc(slot, header.saveName); // Do not allow save slot 0 (used for auto-saving) to be deleted or // overwritten. desc.setDeletableFlag(slot != 0); desc.setWriteProtectedFlag(slot == 0); desc.setThumbnail(header.thumbnail); if (header.version >= 1) { int day = header.saveDay; int month = header.saveMonth; int year = header.saveYear; desc.setSaveDate(year, month, day); int hour = header.saveHour; int minutes = header.saveMinutes; desc.setSaveTime(hour, minutes); } if (header.version >= 2) { desc.setPlayTime(header.playTime * 1000); } return desc; } } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(ZVISION) REGISTER_PLUGIN_DYNAMIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine); #else REGISTER_PLUGIN_STATIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine); #endif