/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #include "common/scummsys.h" #include "base/plugins.h" #include "zvision/zvision.h" #include "zvision/detection.h" #include "common/translation.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/system.h" namespace ZVision { uint32 ZVision::getFeatures() const { return _gameDescription->desc.flags; } Common::Language ZVision::getLanguage() const { return _gameDescription->desc.language; } } // End of namespace ZVision static const PlainGameDescriptor zVisionGames[] = { {"zvision", "ZVision Game"}, {"znemesis", "Zork Nemesis: The Forbidden Lands"}, {"zgi", "Zork: Grand Inquisitor"}, {0, 0} }; namespace ZVision { static const ZVisionGameDescription gameDescriptions[] = { { // Zork Nemesis English version { "znemesis", 0, AD_ENTRY1s("CSCR.ZFS", "88226e51a205d2e50c67a5237f3bd5f2", 2397741), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }, GID_NEMESIS }, { // Zork Grand Inquisitor English version { "zgi", 0, AD_ENTRY1s("SCRIPTS.ZFS", "81efd40ecc3d22531e211368b779f17f", 8336944), Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }, GID_GRANDINQUISITOR }, { AD_TABLE_END_MARKER, GID_NONE } }; } // End of namespace ZVision static const char *directoryGlobs[] = { "znemscr", 0 }; static const ExtraGuiOption ZVisionExtraGuiOption = { _s("Use original save/load screens"), _s("Use the original save/load screens, instead of the ScummVM ones"), "originalsaveload", false }; class ZVisionMetaEngine : public AdvancedMetaEngine { public: ZVisionMetaEngine() : AdvancedMetaEngine(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), zVisionGames) { _maxScanDepth = 2; _directoryGlobs = directoryGlobs; _singleid = "zvision"; } virtual const char *getName() const { return "ZVision"; } virtual const char *getOriginalCopyright() const { return "ZVision Activision (C) 1996"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const; SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool ZVisionMetaEngine::hasFeature(MetaEngineFeature f) const { return false; /* (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime); */ } /*bool ZVision::ZVision::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); }*/ bool ZVisionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const ZVision::ZVisionGameDescription *gd = (const ZVision::ZVisionGameDescription *)desc; if (gd) { *engine = new ZVision::ZVision(syst, gd); } return gd != 0; } const ExtraGuiOptions ZVisionMetaEngine::getExtraGuiOptions(const Common::String &target) const { ExtraGuiOptions options; options.push_back(ZVisionExtraGuiOption); return options; } SaveStateList ZVisionMetaEngine::listSaves(const char *target) const { //Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); /*ZVision::ZVision::SaveHeader header; Common::String pattern = target; pattern += ".???"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)*/ SaveStateList saveList; /* for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (ZVision::ZVision::readSaveHeader(in, false, header) == ZVision::ZVision::kRSHENoError) { saveList.push_back(SaveStateDescriptor(slotNum, header.description)); } delete in; } } }*/ return saveList; } int ZVisionMetaEngine::getMaximumSaveSlot() const { return 999; } void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const { /* Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::String filename = ZVision::ZVision::getSavegameFilename(target, slot); saveFileMan->removeSavefile(filename.c_str()); Common::StringArray filenames; Common::String pattern = target; pattern += ".???"; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); // Rename every slot greater than the deleted slot, if (slotNum > slot) { saveFileMan->renameSavefile(file->c_str(), filename.c_str()); filename = ZVision::ZVision::getSavegameFilename(target, ++slot); } } */ } SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, int slot) const { /* Common::String filename = ZVision::ZVision::getSavegameFilename(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { ZVision::ZVision::SaveHeader header; ZVision::ZVision::kReadSaveHeaderError error; error = ZVision::ZVision::readSaveHeader(in, true, header); delete in; if (error == ZVision::ZVision::kRSHENoError) { SaveStateDescriptor desc(slot, header.description); desc.setThumbnail(header.thumbnail); if (header.version > 0) { int day = (header.saveDate >> 24) & 0xFF; int month = (header.saveDate >> 16) & 0xFF; int year = header.saveDate & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (header.saveTime >> 16) & 0xFF; int minutes = (header.saveTime >> 8) & 0xFF; desc.setSaveTime(hour, minutes); desc.setPlayTime(header.playTime * 1000); } return desc; } } */ return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(ZVISION) REGISTER_PLUGIN_DYNAMIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine); #else REGISTER_PLUGIN_STATIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine); #endif