/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/zvision.h" #include "zvision/console.h" #include "common/events.h" #include "engines/util.h" #include "zvision/render_manager.h" namespace ZVision { void ZVision::processEvents() { while (_eventMan->pollEvent(_event)) { switch (_event.type) { case Common::EVENT_LBUTTONDOWN: onMouseDown(_event.mouse); break; case Common::EVENT_LBUTTONUP: break; case Common::EVENT_RBUTTONDOWN: break; case Common::EVENT_MOUSEMOVE: onMouseMove(_event.mouse); break; case Common::EVENT_KEYDOWN: switch (_event.kbd.keycode) { case Common::KEYCODE_d: if (_event.kbd.hasFlags(Common::KBD_CTRL)) { // Start the debugger _console->attach(); _console->onFrame(); } break; case Common::KEYCODE_q: if (_event.kbd.hasFlags(Common::KBD_CTRL)) quitGame(); break; default: break; } onKeyDown(_event.kbd.keycode); break; default: break; } } } void ZVision::onMouseDown(const Common::Point &pos) { } void ZVision::onMouseMove(const Common::Point &pos) { } void ZVision::onKeyDown(uint keyCode) { } } // End of namespace ZVision