/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/zvision.h" #include "zvision/file/save_manager.h" #include "zvision/scripting/script_manager.h" #include "zvision/graphics/render_manager.h" #include "common/system.h" #include "common/translation.h" #include "graphics/surface.h" #include "graphics/thumbnail.h" #include "gui/message.h" #include "gui/saveload.h" namespace ZVision { const uint32 SaveManager::SAVEGAME_ID = MKTAG('Z', 'E', 'N', 'G'); bool SaveManager::scummVMSaveLoadDialog(bool isSave) { GUI::SaveLoadChooser *dialog; Common::String desc; int slot; if (isSave) { dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); slot = dialog->runModalWithCurrentTarget(); desc = dialog->getResultString(); if (desc.empty()) { // create our own description for the saved game, the user didnt enter it desc = dialog->createDefaultSaveDescription(slot); } if (desc.size() > 28) desc = Common::String(desc.c_str(), 28); } else { dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); slot = dialog->runModalWithCurrentTarget(); } delete dialog; if (slot < 0) return false; if (isSave) { saveGame(slot, desc, false); return true; } else { Common::ErrorCode result = loadGame(slot).getCode(); return (result == Common::kNoError); } } void SaveManager::saveGame(uint slot, const Common::String &saveName, bool useSaveBuffer) { if (!_tempSave && useSaveBuffer) return; Common::SaveFileManager *saveFileManager = g_system->getSavefileManager(); Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot)); writeSaveGameHeader(file, saveName, useSaveBuffer); if (useSaveBuffer) file->write(_tempSave->getData(), _tempSave->size()); else _engine->getScriptManager()->serialize(file); file->finalize(); delete file; if (useSaveBuffer) flushSaveBuffer(); _lastSaveTime = g_system->getMillis(); } void SaveManager::autoSave() { saveGame(0, "Auto save", false); } void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName, bool useSaveBuffer) { file->writeUint32BE(SAVEGAME_ID); // Write version file->writeByte(SAVE_VERSION); // Write savegame name file->writeString(saveName); file->writeByte(0); // Save the game thumbnail if (useSaveBuffer) file->write(_tempThumbnail->getData(), _tempThumbnail->size()); else Graphics::saveThumbnail(*file); // Write out the save date/time TimeDate td; g_system->getTimeAndDate(td); file->writeSint16LE(td.tm_year + 1900); file->writeSint16LE(td.tm_mon + 1); file->writeSint16LE(td.tm_mday); file->writeSint16LE(td.tm_hour); file->writeSint16LE(td.tm_min); file->writeUint32LE(g_engine->getTotalPlayTime() / 1000); } Common::Error SaveManager::loadGame(int slot) { Common::SeekableReadStream *saveFile = NULL; if (slot >= 0) { saveFile = getSlotFile(slot); } else { saveFile = _engine->getSearchManager()->openFile("r.svr"); if (!saveFile) { Common::File *restoreFile = new Common::File(); if (!restoreFile->open("r.svr")) { delete restoreFile; return Common::kPathDoesNotExist; } saveFile = restoreFile; } } if (!saveFile) return Common::kPathDoesNotExist; // Read the header SaveGameHeader header; if (!readSaveGameHeader(saveFile, header)) { return Common::kUnknownError; } ScriptManager *scriptManager = _engine->getScriptManager(); // Update the state table values scriptManager->deserialize(saveFile); delete saveFile; if (_engine->getGameId() == GID_NEMESIS && scriptManager->getCurrentLocation() == "tv2f") { // WORKAROUND for script bug #6793: location tv2f (stairs) has two states: // one at the top of the stairs, and one at the bottom. When the player // goes to the bottom of the stairs, the screen changes, and hotspot // 4652 (exit opposite the stairs) is enabled. However, the variable that // controls the state (2408) is reset when the player goes down the stairs. // Furthermore, the room's initialization script disables the stair exit // control (4652). This leads to an impossible situation, where all the // exit controls are disabled, and the player can't more anywhere. Thus, // when loading a game in that room, we check for that impossible // situation, which only occurs after the player has moved down the stairs, // and fix it here by setting the correct background, and enabling the // stair exit hotspot. if ((scriptManager->getStateFlag(2411) & Puzzle::DISABLED) && (scriptManager->getStateFlag(2408) & Puzzle::DISABLED) && (scriptManager->getStateFlag(4652) & Puzzle::DISABLED)) { _engine->getRenderManager()->setBackgroundImage("tv2fb21c.tga"); scriptManager->unsetStateFlag(4652, Puzzle::DISABLED); } } g_engine->setTotalPlayTime(header.playTime * 1000); return Common::kNoError; } bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header, bool skipThumbnail) { header.saveYear = 0; header.saveMonth = 0; header.saveDay = 0; header.saveHour = 0; header.saveMinutes = 0; header.playTime = 0; header.saveName.clear(); header.thumbnail = nullptr; header.version = 0; uint32 tag = in->readUint32BE(); // Check if it's original savegame than fill header structure if (tag == MKTAG('Z', 'N', 'S', 'G')) { header.saveName = "Original Save"; header.version = SAVE_ORIGINAL; in->seek(-4, SEEK_CUR); return true; } if (tag != SAVEGAME_ID) { warning("File is not a Z-Vision saved game. Aborting load"); return false; } // Read in the version header.version = in->readByte(); // Check that the save version isn't newer than this binary if (header.version > SAVE_VERSION) { uint tempVersion = header.version; GUI::MessageDialog dialog( Common::String::format( _("This saved game uses version %u, but this engine only " "supports up to version %d. You will need an updated version " "of the engine to use this saved game."), tempVersion, SAVE_VERSION ), _("OK")); dialog.runModal(); } // Read in the save name char ch; while ((ch = (char)in->readByte()) != '\0') header.saveName += ch; // Get the thumbnail if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { return false; } // Read in save date/time header.saveYear = in->readSint16LE(); header.saveMonth = in->readSint16LE(); header.saveDay = in->readSint16LE(); header.saveHour = in->readSint16LE(); header.saveMinutes = in->readSint16LE(); if (header.version >= 2) { header.playTime = in->readUint32LE(); } return true; } Common::SeekableReadStream *SaveManager::getSlotFile(uint slot) { Common::SeekableReadStream *saveFile = g_system->getSavefileManager()->openForLoading(_engine->generateSaveFileName(slot)); if (saveFile == NULL) { // Try to load standard save file Common::String filename; if (_engine->getGameId() == GID_GRANDINQUISITOR) filename = Common::String::format("inqsav%u.sav", slot); else if (_engine->getGameId() == GID_NEMESIS) filename = Common::String::format("nemsav%u.sav", slot); saveFile = _engine->getSearchManager()->openFile(filename); if (saveFile == NULL) { Common::File *tmpFile = new Common::File; if (!tmpFile->open(filename)) { delete tmpFile; } else { saveFile = tmpFile; } } } return saveFile; } void SaveManager::prepareSaveBuffer() { delete _tempThumbnail; _tempThumbnail = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES); Graphics::saveThumbnail(*_tempThumbnail); delete _tempSave; _tempSave = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES); _engine->getScriptManager()->serialize(_tempSave); } void SaveManager::flushSaveBuffer() { delete _tempThumbnail; _tempThumbnail = NULL; delete _tempSave; _tempSave = NULL; } } // End of namespace ZVision