/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/graphics/cursors/cursor_manager.h" #include "zvision/zvision.h" #include "common/system.h" #include "graphics/pixelformat.h" #include "graphics/cursorman.h" namespace ZVision { const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft", "hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow" }; const char *CursorManager::_zgiCursorFileNames[NUM_CURSORS] = { "g0gbc011.zcr", "g0gac011.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr", "g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr" }; const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft", "hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up" }; CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat pixelFormat) : _engine(engine), _pixelFormat(pixelFormat), _cursorIsPushed(false), _item(0), _lastitem(0), _currentCursor(CursorIndex_Idle) { for (int i = 0; i < NUM_CURSORS; i++) { if (_engine->getGameId() == GID_NEMESIS) { Common::String name; if (i == 1) { // Cursors "arrowa.zcr" and "arrowb.zcr" are missing _cursors[i][0] = _cursors[i][1] = ZorkCursor(); continue; } name = Common::String::format("%sa.zcr", _zNemCursorFileNames[i]); _cursors[i][0] = ZorkCursor(_engine, name); // Up cursor name = Common::String::format("%sb.zcr", _zNemCursorFileNames[i]); _cursors[i][1] = ZorkCursor(_engine, name); // Down cursor } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { _cursors[i][0] = ZorkCursor(_engine, _zgiCursorFileNames[i]); // Up cursor char buffer[25]; memset(buffer, 0, 25); strncpy(buffer, _zgiCursorFileNames[i], 24); buffer[3] += 2; _cursors[i][1] = ZorkCursor(_engine, buffer); // Down cursor } } } void CursorManager::setItemID(int id) { if (id != _item) { if (id) { Common::String file; if (_engine->getGameId() == GID_NEMESIS) { file = Common::String::format("%2.2d%s%c.zcr", id, "idle", 'a'); _cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file); file = Common::String::format("%2.2d%s%c.zcr", id, "idle", 'b'); _cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file); file = Common::String::format("%2.2d%s%c.zcr", id, "act", 'a'); _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file); file = Common::String::format("%2.2d%s%c.zcr", id, "act", 'b'); _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file); } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { file = Common::String::format("g0b%cc%2.2x1.zcr", 'a' , id); _cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file); file = Common::String::format("g0b%cc%2.2x1.zcr", 'c' , id); _cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file); file = Common::String::format("g0b%cc%2.2x1.zcr", 'b' , id); _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file); file = Common::String::format("g0b%cc%2.2x1.zcr", 'd' , id); _cursors[NUM_CURSORS + 1][1] = ZorkCursor(_engine, file); } else return; } _item = id; changeCursor(CursorIndex_Idle); } } void CursorManager::initialize() { changeCursor(_cursors[CursorIndex_Idle][_cursorIsPushed]); showMouse(true); } void CursorManager::changeCursor(const ZorkCursor &cursor) { CursorMan.replaceCursor(cursor.getSurface(), cursor.getWidth(), cursor.getHeight(), cursor.getHotspotX(), cursor.getHotspotY(), cursor.getKeyColor(), false, &_pixelFormat); } void CursorManager::cursorDown(bool pushed) { if (_cursorIsPushed == pushed) return; _cursorIsPushed = pushed; changeCursor(_cursors[_currentCursor][_cursorIsPushed]); } void CursorManager::changeCursor(int id) { if (_item && (id == CursorIndex_Active || id == CursorIndex_Idle || id == CursorIndex_HandPu)) { if (id == CursorIndex_Idle) { id = CursorIndex_ItemIdle; } else { id = CursorIndex_ItemAct; } } if (_currentCursor != id || ((id == CursorIndex_ItemAct || id == CursorIndex_ItemIdle) && _lastitem != _item)) { _currentCursor = id; _lastitem = _item; changeCursor(_cursors[_currentCursor][_cursorIsPushed]); } } int CursorManager::getCursorId(const Common::String &name) { for (int i = 0; i < NUM_CURSORS; i++) { if (name.equals(_cursorNames[i])) { return i; } } return CursorIndex_Idle; } void CursorManager::showMouse(bool vis) { CursorMan.showMouse(vis); } } // End of namespace ZVision