/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_CURSOR_MANAGER_H #define ZVISION_CURSOR_MANAGER_H #include "zvision/graphics/cursors/cursor.h" #include "common/str.h" namespace Graphics { struct PixelFormat; } namespace ZVision { class ZVision; /** * Mostly usable cursors */ enum CursorIndex { CursorIndex_Active = 0, CursorIndex_DownArr = 3, CursorIndex_HandPu = 6, CursorIndex_Idle = 11, CursorIndex_Left = 12, CursorIndex_Right = 13, CursorIndex_UpArr = 17, CursorIndex_ItemIdle = 18, CursorIndex_ItemAct = 19 }; /** * Class to manage cursor changes. The actual changes have to be done * through CursorMan. Otherwise the cursor will disappear after GMM * or debug console. * TODO: Figure out a way to get rid of the extraneous data copying due to having to use CursorMan */ class CursorManager { public: CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat); private: static const int NUM_CURSORS = 18; // 18 default cursors in up/down states, +2 for items idle/act cursors ZorkCursor _cursors[NUM_CURSORS + 2][2]; ZVision *_engine; const Graphics::PixelFormat *_pixelFormat; bool _cursorIsPushed; int _item; int _lastitem; int _currentCursor; static const char *_cursorNames[]; static const char *_zgiCursorFileNames[]; static const char *_zNemCursorFileNames[]; public: /** Creates the idle cursor and shows it */ void initialize(); /** * Change cursor to specified cursor ID. If item setted to not 0 and cursor id idle/acrive/handpu change cursor to item. * * @param id Wanted cursor id. */ void changeCursor(int id); /** * Return founded id for string contains cursor name * * @param name Cursor name * @return Id of cursor or idle cursor id if not found */ int getCursorId(const Common::String &name); /** * Load cursor for item by id, and try to change cursor to item cursor if it's not 0 * * @param id Item id or 0 for no item cursor */ void setItemID(int id); /** * Change the cursor to a certain push state. If the cursor is already in the specified push state, nothing will happen. * * @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up) */ void cursorDown(bool pushed); /** * Show or hide mouse cursor. * * @param vis Should the cursor be showed (true) or hide (false) */ void showMouse(bool vis); private: /** * Calls CursorMan.replaceCursor() using the data in cursor * * @param cursor The cursor to show */ void changeCursor(const ZorkCursor &cursor); }; } // End of namespace ZVision #endif