/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef EFFECT_H_INCLUDED #define EFFECT_H_INCLUDED #include "common/rect.h" #include "common/list.h" #include "graphics/surface.h" #include "zvision/zvision.h" namespace ZVision { class ZVision; class Effect { public: Effect(ZVision *engine, uint32 key, Common::Rect region, bool ported) : _engine(engine), _key(key), _region(region), _ported(ported) { _surface.create(_region.width(), _region.height(), _engine->_resourcePixelFormat); } virtual ~Effect() {} uint32 getKey() { return _key; } Common::Rect getRegion() { return _region; } bool isPort() { return _ported; } virtual const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) { return &_surface; } virtual void update() {} protected: ZVision *_engine; uint32 _key; Common::Rect _region; bool _ported; Graphics::Surface _surface; // Static member functions public: }; struct EffectMapUnit { uint32 count; bool inEffect; }; typedef Common::List EffectMap; } // End of namespace ZVision #endif // EFFECT_H_INCLUDED