/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/graphics/effects/wave.h" #include "zvision/zvision.h" #include "zvision/graphics/render_manager.h" namespace ZVision { WaveFx::WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, int16 frames, int16 centerX, int16 centerY, float ampl, float waveln, float spd): GraphicsEffect(engine, key, region, ported) { _frame = 0; _frameCount = frames; _ampls.resize(_frameCount); _halfWidth = _region.width() / 2; _halfHeight = _region.height() / 2; int32 frmsize = _halfWidth * _halfHeight; float phase = 0; int16 quarterWidth = _halfWidth / 2; int16 quarterHeight = _halfHeight / 2; for (int16 i = 0; i < _frameCount; i++) { _ampls[i].resize(frmsize); for (int16 y = 0; y < _halfHeight; y++) for (int16 x = 0; x < _halfWidth; x++) { int16 dx = (x - quarterWidth); int16 dy = (y - quarterHeight); _ampls[i][x + y * _halfWidth] = (int8)(ampl * sin(sqrt(dx * dx / (float)centerX + dy * dy / (float)centerY) / (-waveln * 3.1415926) + phase)); } phase += spd; } } WaveFx::~WaveFx() { for (uint16 i = 0; i < _ampls.size(); i++) _ampls[i].clear(); _ampls.clear(); } const Graphics::Surface *WaveFx::draw(const Graphics::Surface &srcSubRect) { for (int16 y = 0; y < _halfHeight; y++) { uint16 *abc = (uint16 *)_surface.getBasePtr(0, y); uint16 *abc2 = (uint16 *)_surface.getBasePtr(0, _halfHeight + y); uint16 *abc3 = (uint16 *)_surface.getBasePtr(_halfWidth, y); uint16 *abc4 = (uint16 *)_surface.getBasePtr(_halfWidth, _halfHeight + y); for (int16 x = 0; x < _halfWidth; x++) { int8 amnt = _ampls[_frame][x + _halfWidth * y]; int16 nX = x + amnt; int16 nY = y + amnt; if (nX < 0) nX = 0; if (nX >= _region.width()) nX = _region.width() - 1; if (nY < 0) nY = 0; if (nY >= _region.height()) nY = _region.height() - 1; *abc = *(const uint16 *)srcSubRect.getBasePtr(nX, nY); nX = x + amnt + _halfWidth; nY = y + amnt; if (nX < 0) nX = 0; if (nX >= _region.width()) nX = _region.width() - 1; if (nY < 0) nY = 0; if (nY >= _region.height()) nY = _region.height() - 1; *abc3 = *(const uint16 *)srcSubRect.getBasePtr(nX, nY); nX = x + amnt; nY = y + amnt + _halfHeight; if (nX < 0) nX = 0; if (nX >= _region.width()) nX = _region.width() - 1; if (nY < 0) nY = 0; if (nY >= _region.height()) nY = _region.height() - 1; *abc2 = *(const uint16 *)srcSubRect.getBasePtr(nX, nY); nX = x + amnt + _halfWidth; nY = y + amnt + _halfHeight; if (nX < 0) nX = 0; if (nX >= _region.width()) nX = _region.width() - 1; if (nY < 0) nY = 0; if (nY >= _region.height()) nY = _region.height() - 1; *abc4 = *(const uint16 *)srcSubRect.getBasePtr(nX, nY); abc++; abc2++; abc3++; abc4++; } } return &_surface; } void WaveFx::update() { _frame = (_frame + 1) % _frameCount; } } // End of namespace ZVision