/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef WAVEFX_H_INCLUDED #define WAVEFX_H_INCLUDED #include "common/array.h" #include "zvision/graphics/graphics_effect.h" namespace ZVision { class ZVision; class WaveFx : public GraphicsEffect { public: WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, int16 frames, int16 centerX, int16 centerY, float ampl, float waveln, float spd); ~WaveFx(); const Graphics::Surface *draw(const Graphics::Surface &srcSubRect); void update(); private: int16 _frame; int16 _frameCount; int16 _halfWidth, _halfHeight; Common::Array< Common::Array< int8 > > _ampls; }; } // End of namespace ZVision #endif // WAVEFX_H_INCLUDED