/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/input_control.h" #include "zvision/zvision.h" #include "zvision/script_manager.h" #include "zvision/string_manager.h" #include "zvision/render_manager.h" #include "zvision/utility.h" #include "common/str.h" #include "common/stream.h" #include "common/rect.h" namespace ZVision { InputControl::InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream) : Control(engine, key), _nextTabstop(0), _focused(false), _textChanged(false), _cursorOffset(0) { // Loop until we find the closing brace Common::String line = stream.readLine(); trimCommentsAndWhiteSpace(&line); while (!stream.eos() && !line.contains('}')) { if (line.matchString("*rectangle*", true)) { int x1; int y1; int x2; int y2; sscanf(line.c_str(), "%*[^(](%d %d %d %d)", &x1, &y1, &x2, &y2); _textRectangle = Common::Rect(x1, y1, x2, y2); } else if (line.matchString("*aux_hotspot*", true)) { int x1; int y1; int x2; int y2; sscanf(line.c_str(), "%*[^(](%d %d %d %d)", &x1, &y1, &x2, &y2); _headerRectangle = Common::Rect(x1, y1, x2, y2); } else if (line.matchString("*string_init*", true)) { uint fontFormatNumber; sscanf(line.c_str(), "%*[^(](%u)", &fontFormatNumber); _textStyle = _engine->getStringManager()->getTextStyle(fontFormatNumber); } else if (line.matchString("*next_tabstop*", true)) { sscanf(line.c_str(), "%*[^(](%u)", &_nextTabstop); } else if (line.matchString("*cursor_animation*", true)) { char fileName[25]; sscanf(line.c_str(), "%*[^(](%25s %*u)", fileName); _cursorAnimationFileName = Common::String(fileName); } else if (line.matchString("*cursor_dimensions*", true)) { // Ignore, use the dimensions in the animation file } else if (line.matchString("*cursor_animation_frames*", true)) { // Ignore, use the frame count in the animation file } else if (line.matchString("*focus*", true)) { _focused = true; } line = stream.readLine(); trimCommentsAndWhiteSpace(&line); } } bool InputControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { _engine->getScriptManager()->focusControl(_key); return false; } void InputControl::onKeyDown(Common::KeyState keyState) { if (!_focused) { return; } if (keyState.keycode == Common::KEYCODE_BACKSPACE) { _currentInputText.deleteLastChar(); } else if (keyState.keycode == Common::KEYCODE_TAB) { _focused = false; // Focus the next input control _engine->getScriptManager()->focusControl(_nextTabstop); } else { // Otherwise, append the new character to the end of the current text uint16 asciiValue = keyState.ascii; // We only care about text values if (asciiValue >= 32 && asciiValue <= 126) { _currentInputText += (char)asciiValue; _textChanged = true; } } } bool InputControl::process(uint32 deltaTimeInMillis) { if (!_focused) { return false; } // First see if we need to render the text if (_textChanged) { // Blit the text using the RenderManager //Common::Rect destRect = _engine->getRenderManager()->renderTextToWorkingWindow(_key, _currentInputText, _textStyle.font, _textRectangle.left, _textRectangle.top, _textStyle.color, _textRectangle.width()); //_cursorOffset = destRect.left - _textRectangle.left; } // Render the next frame of the animation // TODO: Implement animation handling return false; } } // End of namespace ZVision