/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_PUSH_TOGGLE_CONTROL_H #define ZVISION_PUSH_TOGGLE_CONTROL_H #include "common/types.h" #include "common/list.h" #include "common/rect.h" #include "zvision/control.h" namespace ZVision { class ZorkAVIDecoder; class RlfAnimation; class LeverControl : public Control { public: LeverControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); ~LeverControl(); private: enum FileType { RLF = 1, AVI = 2 }; struct Direction { Direction(uint angle, uint toFrame) : angle(angle), toFrame(toFrame) {} uint angle; uint toFrame; }; struct FrameInfo { Common::Rect hotspot; Common::List directions; Common::List returnRoute; }; enum { ANGLE_DELTA = 30 // How far off a mouse angle can be and still be considered valid. This is in both directions, so the total buffer zone is (2 * ANGLE_DELTA) }; private: union { RlfAnimation *rlf; ZorkAVIDecoder *avi; } _animation; FileType _fileType; Common::String _cursorName; Common::Rect _animationCoords; bool _mirrored; uint _frameCount; uint _startFrame; Common::Point _hotspotDelta; FrameInfo *_frameInfo; uint _currentFrame; bool _mouseIsCaptured; bool _isReturning; Common::Point _lastMousePos; Common::List::iterator _returnRoutesCurrentProgress; public: void onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); bool process(uint32 deltaTimeInMillis); private: void parseLevFile(const Common::String &fileName); /** * Calculates the angle a vector makes with the negative y-axis * * 90 * pointTwo * ^ * \ | * \ | * \ | * \ | * angle ( \|pointOne * 180 <-----------*-----------> 0 * | * | * | * | * | * ^ * 270 * * @param pointOne The origin of the vector * @param pointTwo The end of the vector * @return The angle the vector makes with the negative y-axis */ static int calculateVectorAngle(const Common::Point &pointOne, const Common::Point &pointTwo); void renderFrame(uint frameNumber); }; } // End of namespace ZVision #endif