/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_METAANIM_NODE_H #define ZVISION_METAANIM_NODE_H #include "zvision/sidefx.h" #include "zvision/zvision.h" #include "common/rect.h" #include "common/list.h" namespace Common { class String; } namespace Video { class VideoDecoder; } namespace Graphics { struct Surface; } namespace ZVision { class ZVision; class RlfAnimation; class MetaAnimation { public: MetaAnimation(const Common::String &fileName, ZVision *engine); ~MetaAnimation(); struct playnode { Common::Rect pos; int32 slot; int32 start; int32 stop; int32 loop; int32 _cur_frm; int32 _delay; Graphics::Surface *_scaled; }; private: enum FileType { RLF = 1, AVI = 2 }; private: union { RlfAnimation *rlf; Video::VideoDecoder *avi; } _animation; FileType _fileType; int32 _frmDelay; const Graphics::Surface *_cur_frame; public: uint frameCount(); uint width(); uint height(); uint32 frameTime(); void seekToFrame(int frameNumber); const Graphics::Surface *decodeNextFrame(); const Graphics::Surface *getFrameData(uint frameNumber); bool endOfAnimation(); }; } // End of namespace ZVision #endif